|
class | AbilityCanAskToFollowOrder |
|
class | AbilityCanBlock |
|
class | AbilityCanBuffCamoQuickHack |
|
class | AbilityCanBuffSturdinessQuickHack |
|
class | AbilityCanCallReinforcements |
|
class | AbilityCanCatchUp |
|
class | AbilityCanCatchUpDistance |
|
class | AbilityCanChargedShoot |
|
class | AbilityCanCloseCombat |
|
class | AbilityCanDash |
|
class | AbilityCanDeathQuickHack |
|
class | AbilityCanGrab |
|
class | AbilityCanGuardBreak |
|
class | AbilityCanLocomotionMalfunctionQuickHack |
|
class | AbilityCanOverheatQuickHack |
|
class | AbilityCanOverloadQuickHack |
|
class | AbilityCanParry |
|
class | AbilityCanPickUpWeapon |
|
class | AbilityCanPreciseShoot |
|
class | AbilityCanQuickhack |
|
class | AbilityCanResurrectAllies |
|
class | AbilityCanSeeThroughWalls |
|
class | AbilityCanShootWhileMoving |
|
class | AbilityCanSprint |
|
class | AbilityCanSprintHarass |
|
class | AbilityCanSwitchWeapon |
|
class | AbilityCanTaunt |
|
class | AbilityCanThrowWeapon |
|
class | AbilityCanUseBiohazardGrenades |
|
class | AbilityCanUseCloseRing |
|
class | AbilityCanUseCombatStims |
|
class | AbilityCanUseCovers |
|
class | AbilityCanUseCuttingGrenades |
|
class | AbilityCanUseEMPGrenades |
|
class | AbilityCanUseExtremeRing |
|
class | AbilityCanUseFarRing |
|
class | AbilityCanUseFlashbangGrenades |
|
class | AbilityCanUseFragGrenades |
|
class | AbilityCanUseGrenades |
|
class | AbilityCanUseIncendiaryGrenades |
|
class | AbilityCanUseLeftHand |
|
class | AbilityCanUseLegs |
|
class | AbilityCanUseMediumRing |
|
class | AbilityCanUseMeleeRing |
|
class | AbilityCanUseOpticalCamo |
|
class | AbilityCanUseReconGrenades |
|
class | AbilityCanUseRightHand |
|
class | AbilityCanWeaponMalfunctionQuickHack |
|
class | AbilityHasAutoReloader |
|
class | AbilityHasBerserk |
|
class | AbilityHasChargeJump |
|
class | AbilityHasDodge |
|
class | AbilityHasGlowingTattoos |
|
class | AbilityHasJuiceInjector |
|
class | AbilityHasKerenzikov |
|
class | AbilityHasMajorQuickhackResistance |
|
class | AbilityHasQuickhackResistance |
|
class | AbilityHasSandevistan |
|
class | AbilityHasSandevistanTier2 |
|
class | AbilityIsAggressive |
|
class | AbilityIsBalanced |
|
class | AbilityIsCautious |
|
class | AbilityIsCrowd |
|
class | AbilityIsDefensive |
|
class | AbilityIsFastMeleeArchetype |
|
class | AbilityIsHeavyRangedArchetype |
|
class | AbilityIsNetrunnerArchetype |
|
class | AbilityIsReckless |
|
class | AbilityIsShotgunnerArchetype |
|
class | AbilityIsSniperArchetype |
|
class | AbilityIsStrongMeleeArchetype |
|
class | AbilityIsTechieArchetype |
|
class | AbilityIsTier1Archetype |
|
class | AbilityIsTier2Archetype |
|
class | AbilityIsTier3Archetype |
|
class | AbilitySandevistanDashShoot |
|
class | ActionStatesConditions |
|
class | AdamEmergency |
|
class | AdamInvulnerable |
|
class | AdamPhase1 |
|
class | AdamPhase2 |
|
class | AdamPhase3 |
|
class | AdamSmashed |
|
class | AdamSmasherTakedownOverload |
|
class | AdamSmasherTakedownOverloadToBroken |
|
class | AdamWounded |
|
class | AIAimAtTargetCommand |
|
class | AIAnimMoveOnSplineCommand |
|
class | AICommand |
|
class | AIFollowTargetCommand |
|
class | AIForceShootCommand |
|
class | AIHoldPositionCommand |
|
class | AIMeleeAttackCommand |
|
class | AIMoveCommand |
|
class | AIMoveOnSplineCommand |
|
class | AIMoveToCommand |
|
class | AIMoveToCoverCommand |
|
class | AIRootMotionCommand |
|
class | AIScanTargetCommand |
|
class | AIShootCommand |
|
class | AISwitchToPrimaryWeaponCommand |
|
class | AISwitchToSecondaryWeaponCommand |
|
class | AIThrowGrenadeCommand |
|
class | AIUseCoverCommand |
|
class | AIUseCoverCommandValid |
|
class | AIUseWorkspotCommand |
|
class | AmmoCount0 |
|
class | AmmoCountAboveHalf |
|
class | AmmoCountBelow75perf |
|
class | AmmoCountBelowHalf |
|
class | AmmoCountFull |
|
class | AmmoCountMin1 |
|
class | Android |
|
class | AnimalsBossThrowHammerCooldown |
|
class | AnimationsLoaded |
|
class | ArmedOneHandedWeapon |
|
class | ArmedTwoHandedWeapon |
|
class | AssignedVehicle |
|
class | AssignedVehicleAbove10m |
|
class | AssignedVehicleBelow10m |
|
class | AttackAndTauntStatesConditions |
|
class | AttackWithSubActionInAir |
|
class | AvoidLOSMovePolicyCooldown |
|
class | AvoidLOSSprintCooldown |
|
class | BaseLeavingStaying |
|
class | BaseThrowGrenadeSelectorCondition |
|
class | BlockSignal |
|
class | BlockStateCooldown |
|
class | BurningSignal |
|
class | CalculatePathStraight1m |
|
class | CalculatePathStraight3m |
|
class | CalculatePathStraight3m180deg |
|
class | CalculatePathStraight5m |
|
class | CalculatePathStraight5m180deg |
|
class | CalculatePathStraightBack10m |
|
class | CalculatePathStraightBack4m |
|
class | CalculatePathStraightBackClose |
|
class | CalculatePathStraightForward4m |
|
class | CalculatePathStraightForwardClose |
|
class | CalculatePathStraightFullCheckBack1dot5m |
|
class | CalculatePathStraightFullCheckBackClose |
|
class | CalculatePathStraightFullCheckForward1dot5m |
|
class | CalculatePathStraightFullCheckForwardClose |
|
class | CalculatePathStraightFullCheckFrontLeftClose |
|
class | CalculatePathStraightFullCheckFrontRightClose |
|
class | CalculatePathStraightFullCheckLeft1dot5m |
|
class | CalculatePathStraightFullCheckLeftClose |
|
class | CalculatePathStraightFullCheckRight1dot5m |
|
class | CalculatePathStraightFullCheckRightClose |
|
class | CalculatePathStraightFullCheckToItem |
|
class | CalculatePathStraightFullCheckToTarget |
|
class | CalculatePathStraightFullCheckToTarget1dot5mUpwardOffset |
|
class | CalculatePathStraightLeftClose |
|
class | CalculatePathStraightLeftVeryClose |
|
class | CalculatePathStraightRightClose |
|
class | CalculatePathStraightRightVeryClose |
|
class | CalculatePathStraightToTarget |
|
class | CalculatePathStraightToTarget0dot1mZOffset |
|
class | CalculatePathStraightToTarget10mForwardOffset |
|
class | CalculatePathStraightToTarget1mBack |
|
class | CalculatePathStraightToTarget1mTolerance |
|
class | CalculatePathStraightToTargetItem |
|
class | CalculatePathStraightToTargetItem1mTolerance |
|
class | CalculatePathToFollower |
|
class | CalculatePathToMovementDestination |
|
class | CalculatePathToStimSource |
|
class | CalculatePathToStimTarget |
|
class | CalculatePathToTarget |
|
class | CalculatePathToTarget1mTolerance |
|
class | CalculatePathToTargetItem |
|
class | CalculatePathToTargetOdaJump |
|
class | CalculatePathToTargetSmasherJump |
|
class | CallReinforcementProgress100perc |
|
class | CallStimType |
|
class | CanGoToExtremeRingCovers |
|
class | CanGoToFarRingCovers |
|
class | CanGoToMediumRingCovers |
|
class | CanHack |
|
class | CanMoveInRegardsToShooting |
|
class | CanReanimateSquadmate |
|
class | CanThrowAtTarget |
|
class | CatchUpAccuracyCondition |
|
class | CatchUpCondition |
|
class | CatchUpDistanceConditions |
|
class | CatchupDistanceDestinationReachedCooldown |
|
class | CatchUpFromCoverCondition |
|
class | ChargedShootActivationCondition |
|
class | CheckAnyLastAvailableExposureMethods |
|
class | CheckChosenExposureMethodAll |
|
class | CheckChosenExposureMethodBlind |
|
class | CheckChosenExposureMethodHigh |
|
class | CheckChosenExposureMethodHighBlind |
|
class | CheckChosenExposureMethodHighLean |
|
class | CheckChosenExposureMethodHighStepOut |
|
class | CheckChosenExposureMethodLow |
|
class | CheckChosenExposureMethodLowBlind |
|
class | CheckChosenExposureMethodLowLean |
|
class | CheckChosenExposureMethodLowStandUp |
|
class | CheckChosenExposureMethodLowStepOut |
|
class | CheckChosenExposureMethodLowStepOutStandUp |
|
class | CheckChosenExposureMethodNone |
|
class | CheckChosenExposureMethodStepOut |
|
class | CheckNotAnyLastAvailableExposureMethods |
|
class | CloakedOda |
|
class | CloseRingLOSMovePolicyCooldown |
|
class | CloseRingPathMovePolicyCooldown |
|
class | CloseToAvoidPos |
|
class | CombatMovementInterruptionCondition |
|
class | CombatSprintToFollowerCondition |
|
class | CombatStayCloseToFollowerCondition |
|
class | CombatStopChasingTargetCondition |
|
class | CombatTarget |
|
class | CombatTargetChanged |
|
class | CombatTooFarToFollowerCondition |
|
class | CommandCoverDeactivationCondition |
|
class | CommandCoverIsProtectingHorizontallyAgainstTarget |
|
class | CommandCoverShootDeactivationCondition |
|
class | CommandCoverToTargetAbove25m |
|
class | CommandCoverToTargetAbove4mPrediction |
|
class | CommandCoverToTargetBelow4mPrediction |
|
class | CommNoise |
|
class | CompanionAway |
|
class | CompanionNearby |
|
class | ConstrainedByRestrictedArea |
|
class | ContactDodgeCooldown |
|
class | CoverActivationCondition |
|
class | CoverBehaviorAfterCatchupCooldown |
|
class | CoverDeactivationCondition |
|
class | CoverHackSelectorCondition |
|
class | CoverIsOwnerExposed |
|
class | CoverIsProtectingHorizontallyAgainstTarget |
|
class | CoverShootDeactivationCondition |
|
class | CoverThrowGrenadeSelectorCondition |
|
class | CrowdShootingPauseCondition |
|
class | CurrentCoverAbove0m |
|
class | CurrentCoverToTargetAbove4mPrediction |
|
class | CurrentCoverToTargetAbove7mPrediction |
|
class | CurrentCoverToTargetAbove9mPrediction |
|
class | CurrentCoverToTargetBelow4mPrediction |
|
class | CurrentCoverToTargetBelow7mPrediction |
|
class | CurrentCoverToTargetBelow9mPrediction |
|
class | CurrentNetrunnerProxy |
|
class | CurrentNetrunnerProxyHitTimeout1Severity3 |
|
class | CustomWorldPosition0point4Low |
|
class | CustomWorldPosition1point8High |
|
class | CustomWorldPositionAbove25deg |
|
class | CustomWorldPositionBack45deg |
|
class | CustomWorldPositionBelow15deg |
|
class | CustomWorldPositionBelow4m |
|
class | CustomWorldPositionBelow5m |
|
class | CustomWorldPositionFront30deg |
|
class | DefaultRingPathMovePolicyCooldown |
|
class | DefensiveMeleeAttackOpportunity |
|
class | DesiredCoverChanged |
|
class | DestinationCalculated |
|
class | DestinationChanged |
|
class | DestinationDistanceInRangeCondition |
|
class | DestinationReached |
|
class | DeviceExplosionStimType |
|
class | DistanceToDestination0 |
|
class | DistanceToDestinationAbove10m |
|
class | DistanceToDestinationAbove1m |
|
class | DistanceToDestinationAbove5m |
|
class | DistanceToDestinationBelow1m |
|
class | DistanceToDestinationBelow5m |
|
class | DistanceToDestinationFriendlyTargetAbove20m |
|
class | DodgeAfterHitReactionCooldown |
|
class | DodgeCooldown |
|
class | DontShootCombatTarget |
|
class | DoorOffMeshLink |
|
class | Driver |
|
class | DrivingStim |
|
class | DrivingStimType |
|
class | Drone |
|
class | DroneCatchUpCooldown |
|
class | DroneCatchUpFallbackProcedureCooldown |
|
class | DroneCatchUpFarCooldown |
|
class | DroneGriffinShootCooldown |
|
class | DyingStimType |
|
class | ElectrocutedSignal |
|
class | EnterCoverCondition |
|
class | EnterStealthCondition |
|
class | EnterVehicleAICondition |
|
class | EvaluatedPathFinding |
|
class | EvaluatedReachedDestination0dot5 |
|
class | EvaluatedReachedDestination4m |
|
class | ExplosionStimType |
|
class | ExtremeRingLOSMovePolicyCooldown |
|
class | ExtremeRingPathMovePolicyCooldown |
|
class | FarRingLOSMovePolicyCooldown |
|
class | FarRingPathMovePolicyCooldown |
|
class | FearThreshold |
|
class | Follower |
|
class | FollowerAbove10m |
|
class | FollowerAbove10mNoHints |
|
class | FollowerAbove16mNoHints |
|
class | FollowerAbove17m |
|
class | FollowerAbove180deg |
|
class | FollowerAbove20mNoHints |
|
class | FollowerAbove3dot7zDiff |
|
class | FollowerAbove3mNoHints |
|
class | FollowerAbove40deg |
|
class | FollowerAbove4m |
|
class | FollowerAbove5m |
|
class | FollowerAbove6m |
|
class | FollowerAbove9m |
|
class | FollowerBelow10m |
|
class | FollowerBelow10mNoHints |
|
class | FollowerBelow16mNoHints |
|
class | FollowerBelow17m |
|
class | FollowerBelow180deg |
|
class | FollowerBelow20mNoHints |
|
class | FollowerBelow3mNoHints |
|
class | FollowerBelow40deg |
|
class | FollowerBelow4m |
|
class | FollowerBelow5m |
|
class | FollowerBelow6m |
|
class | FollowerBelow9m |
|
class | FollowerDrivingVehicle |
|
class | FollowerInVehicle |
|
class | FollowerPOVAbove120deg |
|
class | FollowerPOVAbove180deg |
|
class | FollowerPOVAbove225deg |
|
class | FollowerPOVAbove270deg |
|
class | FollowerPOVAbove90deg |
|
class | FollowerPOVBelow120deg |
|
class | FollowerPOVBelow180deg |
|
class | FollowerPOVBelow225deg |
|
class | FollowerPOVBelow270deg |
|
class | FollowerPOVBelow90deg |
|
class | FollowFarEnterCondition |
|
class | FollowFarStopCondition |
|
class | FriendHeadingToOwnerDotProduct |
|
class | FriendInRangeCondition |
|
class | FriendlyFire |
|
class | FriendlyTargetHasWeapon |
|
class | FriendlyTargetInStatesCrouch |
|
class | FriendlyTargetInStatesJump |
|
class | FriendlyTargetInStatesPublic |
|
class | FriendlyTargetInStatesSprint |
|
class | FriendMovingInOppositeDirectionDotProduct |
|
class | FurthestSquadmate |
|
class | FurthestSquadmateAbove5m |
|
class | FurthestSquadmateBelow15deg |
|
class | FurthestSquadmateBelow3m |
|
class | FurthestSquadmateLeft |
|
class | FurthestSquadmateRight |
|
class | GetOutOfWayDoublePredictionCond |
|
class | GetOutOfWayPredictionCond |
|
class | GracefulCombatInterruption |
|
class | GracefulCombatInterruptionCompound |
|
class | GracefullyInterruptMoveToCover |
|
class | GrenadeDodgeCooldown |
|
class | GuardBreakCooldown |
|
class | GunshotStimType |
|
class | HackAppliedCooldown |
|
class | HackingCompleted |
|
class | HackingInterruptedStatusEffects |
|
class | HackSelectorCondition |
|
class | HasAdamSmasherFistsWeaponEquipped |
|
class | HasAdamSmasherRocketLauncherEquipped |
|
class | HasAnyItem |
|
class | HasAnyItemSpawning |
|
class | HasAnyWeapon |
|
class | HasAnyWeaponLeft |
|
class | HasAnyWeaponRight |
|
class | HasAssaultWeapon |
|
class | HasBothHandWeaponAsPrimary |
|
class | HasBurstWeapon |
|
class | HasChargeWeapon |
|
class | HasExoWeakspot |
|
class | HasFistsInInventory |
|
class | HasFistsWeaponEquipped |
|
class | HasFullAutoWeapon |
|
class | HasGrenadeInInventory |
|
class | HasHammer |
|
class | HasHandgunDual |
|
class | HasHandgunInInventory |
|
class | HasHandgunWeapon |
|
class | HasHandgunWeaponLeft |
|
class | HasHandgunWeaponRight |
|
class | HasHeavyMachineGun |
|
class | HasJuiceDispenserBackWeakspot |
|
class | HasKatana |
|
class | HasKnife |
|
class | HasKnifeInInventory |
|
class | HasLongBlade |
|
class | HasMachineGun |
|
class | HasMantisBlades |
|
class | HasMechWeaponLeftWeakspot |
|
class | HasMechWeaponRightWeakspot |
|
class | HasMeleeWeapon |
|
class | HasOneHandedClub |
|
class | HasPrimaryEquipmentEquipped |
|
class | HasPrimaryEquipmentHandgunInInventory |
|
class | HasPrimaryEquipmentKatanaInInventory |
|
class | HasPrimaryEquipmentMeleeInInventory |
|
class | HasPrimaryEquipmentRangedInInventory |
|
class | HasPrimaryEquipmentRifleInInventory |
|
class | HasRangedWeapon |
|
class | HasRevolverInInventory |
|
class | HasRifle |
|
class | HasRifleInInventory |
|
class | HasSecondaryEquipmentEquipped |
|
class | HasSecondaryEquipmentRangedInInventory |
|
class | HasSemiAutoWeapon |
|
class | HasShortBlade |
|
class | HasShotgun |
|
class | HasSmartWeapon |
|
class | HasSMG |
|
class | HasSniperWeapon |
|
class | HasTechWeapon |
|
class | HasTwoHandedClub |
|
class | Health0perc |
|
class | HealthAbove0perc |
|
class | HealthAbove10perc |
|
class | HealthAbove1perc |
|
class | HealthAbove25perc |
|
class | HealthAbove30perc |
|
class | HealthAbove50perc |
|
class | HealthAbove60perc |
|
class | HealthAbove75perc |
|
class | HealthBelow100perc |
|
class | HealthBelow10perc |
|
class | HealthBelow1perc |
|
class | HealthBelow25perc |
|
class | HealthBelow30perc |
|
class | HealthBelow50perc |
|
class | HealthBelow60perc |
|
class | HealthBelow75perc |
|
class | HighClass |
|
class | HitCount3Timeout3 |
|
class | HitCount7Timeout5 |
|
class | HitDirectionLeft |
|
class | HitDirectionRight |
|
class | HitDodgeCooldown |
|
class | HitMovePolicyCooldown |
|
class | HitSignal |
|
class | HitTimeout0dot7 |
|
class | HitTimeout1 |
|
class | HitTimeout15 |
|
class | HitTimeout1dot5MinSeverity0 |
|
class | HitTimeout1dot5MinSeverity1 |
|
class | HitTimeout1dot5MinSeverity2 |
|
class | HitTimeout1MinSeverity0 |
|
class | HitTimeout1MinSeverity1 |
|
class | HitTimeout1MinSeverity1MaxSeverity6 |
|
class | HitTimeout2MinSeverity0 |
|
class | HitTimeout2MinSeverity1 |
|
class | HitTimeout3 |
|
class | HitTimeout3MinSeverity0 |
|
class | HitTimeout3MinSeverity1MaxSeverity6 |
|
class | HitTimeout4MinSeverity2 |
|
class | HitTimeout4MinSeverity2MaxSeverity6 |
|
class | HitTimeout5 |
|
class | HitTimeout7 |
|
class | Human |
|
class | InCover |
|
class | IncreaseFollowingSpeedCondition |
|
class | InFrontOfNearestSquadmate |
|
class | InHighCover |
|
class | InitialCatchUpCooldown |
|
class | InitialCrouchShootCooldown |
|
class | InitThrowGrenadeCooldown |
|
class | InLowCover |
|
class | InRegularCover |
|
class | InRestrictedMovementArea |
|
class | InSafeZone |
|
class | InShootingSpot |
|
class | InsideDangerousArea |
|
class | InSportVehicle |
|
class | InStatesAlerted |
|
class | InStatesAttack |
|
class | InStatesCombat |
|
class | InStatesDefend |
|
class | InStatesEquip |
|
class | InStatesMoving |
|
class | InStatesParry |
|
class | InStatesRelaxed |
|
class | InStatesReload |
|
class | InStatesShoot |
|
class | InStatesSprint |
|
class | InStatesStatic |
|
class | InStatesStealth |
|
class | InStatesTaunt |
|
class | InStatesUnconscious |
|
class | InStatesUnstoppable |
|
class | InStatesVehicleWindow |
|
class | InterruptCoverSelection |
|
class | InterruptMeleeAction |
|
class | InterruptRingAction |
|
class | InterruptTaunts |
|
class | InVehicle |
|
class | InvestigateController |
|
class | InvestigateReaction |
|
class | Invulnerable |
|
class | IsCivilian |
|
class | IsCoverInMiddleRange |
|
class | IsCoverSelected |
|
class | IsDistanceToDestinationInCloseRange |
|
class | IsDistanceToDestinationInFarRange |
|
class | IsDistanceToDestinationInMediumRange |
|
class | IsDistanceToDestinationInVeryFarRange |
|
class | IsEnteringCover |
|
class | IsEnteringOrLeavingCover |
|
class | IsFollower |
|
class | IsFollowerOnNavmesh |
|
class | IsFriendHeadingOwner |
|
class | IsFriendInCloseRange |
|
class | IsFriendInFarRange |
|
class | IsFriendInMiddleRange |
|
class | IsFriendInTooCloseRange |
|
class | IsFriendInVeryFarRange |
|
class | IsFriendMoving |
|
class | IsFriendMovingInOppositeDirection |
|
class | IsGrenadeLandedStimType |
|
class | IsInCameraFrustrum |
|
class | IsInWorkspot |
|
class | IsMechanicalNonCombat |
|
class | IsMoving |
|
class | IsNPCBlinded |
|
class | IsNPCBlindedFromQuickhack |
|
class | IsNPCBlindedRegular |
|
class | IsNPCBurning |
|
class | IsNPCElectrocuted |
|
class | IsNPCPoisoned |
|
class | IsNPCUnderCyberwareMalfunctionQuickhack |
|
class | IsNPCUnderFreezeLocomotionMalfunctionQuickhack |
|
class | IsNPCUnderLocomotionMalfunctionQuickhack |
|
class | IsNPCUnderWeaponMalfunctionQuickhack |
|
class | IsPauseByDynamicCollision |
|
class | IsSelectedCoverInCameraFrustrum0dot1mRadius |
|
class | IsTargetInCameraFrustrum |
|
class | IsUnarmed |
|
class | IsUsingOffMeshLink |
|
class | ItemAbove1m |
|
class | ItemAbove2m |
|
class | ItemAbove30m |
|
class | ItemBelow1m |
|
class | ItemBelow2m |
|
class | ItemBelow30m |
|
class | KeepDistanceToCombatTargetInterruptionCondition |
|
class | KnockdownSignal |
|
class | LadderOffMeshLink |
|
class | LandingVeryHardStimType |
|
class | LeaveGetOutOfWayCondition |
|
class | LeaveStealthCondition |
|
class | LeavingStayingCond |
|
class | LeavingStayingStealthCond |
|
class | LeavingTurningCond |
|
class | LeavingTurningStealthCond |
|
class | LineOfSightDodgeCooldown |
|
class | LineOfSightFailed |
|
class | ManBig |
|
class | ManMassive |
|
class | MaxBlockCount2 |
|
class | MaxBlockCount4 |
|
class | MaxDodgeCount1 |
|
class | MaxDodgeCount2 |
|
class | MaxDodgeCount3 |
|
class | MaxDodgeCount4 |
|
class | MaxDodgeCount5 |
|
class | MaxVisibilityToTargetDistance1dot5m |
|
class | MaxVisibilityToTargetDistance3m |
|
class | MaxVisibilityToTargetDistanceChest1dot5m |
|
class | MaxVisibilityToTargetDistanceChest3m |
|
class | MaxVisibilityToTargetDistanceHip1dot5m |
|
class | MaxVisibilityToTargetDistanceHip3m |
|
class | MaxVisibilityToTargetRealPositionDistance3m |
|
class | MaxVisibilityToTopThreatDistance3m |
|
class | Mech |
|
class | MediumRingLOSMovePolicyCooldown |
|
class | MediumRingPathMovePolicyCooldown |
|
class | MeleeAttackCondition |
|
class | MeleeAttackSandevistanCondition |
|
class | MeleeAvoidLOSCondition |
|
class | MeleeChargeJumpCondition |
|
class | MeleeChargeSandevistanCondition |
|
class | MeleeCloseAttackDirectionalCondition |
|
class | MeleeCloseAttackFrontCondition |
|
class | MeleeDefenseCooldown |
|
class | MeleeDodgeCooldown |
|
class | MeleeRingPathMovePolicyCooldown |
|
class | MeleeStatesAttackConditions |
|
class | MeleeStatesConditions |
|
class | MeleeStatesExceptAttackConditions |
|
class | MeleeStatesExceptTauntConditions |
|
class | MeleeTicketConditions |
|
class | MeleeTicketExpiration |
|
class | MinAccuracySharedValue0dot5 |
|
class | MinAccuracySharedValue0dot85 |
|
class | MinAccuracySharedValue0dot95 |
|
class | MinAccuracySharedValue1 |
|
class | MinAccuracyValue0 |
|
class | MinAccuracyValue0dot33 |
|
class | MinAccuracyValue0dot66 |
|
class | MinAccuracyValue0dot85 |
|
class | MinAccuracyValue0dot95 |
|
class | MinAccuracyValue1 |
|
class | MinBlockCount1 |
|
class | MinBlockCount2 |
|
class | MinBlockCount4 |
|
class | MinMAxBlockCount2 |
|
class | MinMaxBlockCount4 |
|
class | MinMaxDodgeCount1 |
|
class | MinMaxDodgeCount3 |
|
class | MountVehicleInCombatCondition |
|
class | MoveCommands |
|
class | MovementDestinationAbove1m |
|
class | MovementDestinationAbove3m |
|
class | MovementDestinationBelow1m |
|
class | MovementDestinationBelow3m |
|
class | MovementIsEvaluated |
|
class | MovePolicyCooldown |
|
class | NearestDefeatedSquadmate |
|
class | NearestDefeatedSquadmateBelow120deg |
|
class | NearestDefeatedSquadmateBelow1m |
|
class | NearestSquadmate0point4Low |
|
class | NearestSquadmate1point8High |
|
class | NearestSquadmateAbove0dot1m |
|
class | NearestSquadmateAbove3m |
|
class | NearestSquadmateBelow0dot7m |
|
class | NearestSquadmateBelow10m |
|
class | NearestSquadmateBelow15m |
|
class | NearestSquadmateBelow1dot5m |
|
class | NearestSquadmateBelow1m |
|
class | NearestSquadmateBelow3m |
|
class | NearestSquadmateBelow4m |
|
class | NearestSquadmateInRestrictedMovementArea |
|
class | NearestSquadmateIsVisible |
|
class | NearestSquadmateLeft |
|
class | NearestSquadmateNotBelow6m |
|
class | NearestSquadmateNotHuman |
|
class | NearestSquadmateRight |
|
class | NetrunnerProxy |
|
class | NotAbilityCanBlock |
|
class | NotAbilityCanCallReinforcements |
|
class | NotAbilityCanDash |
|
class | NotAbilityCanExitWSOnSoundStimuli |
|
class | NotAbilityCanParry |
|
class | NotAbilityCanPickUpWeapon |
|
class | NotAbilityCanSprint |
|
class | NotAbilityCanSprintHarass |
|
class | NotAbilityCanSwitchWeapon |
|
class | NotAbilityCanUseCombatStims |
|
class | NotAbilityCanUseCovers |
|
class | NotAbilityCanUseGrenades |
|
class | NotAbilityCanUseLegs |
|
class | NotAbilityHasAutoReloader |
|
class | NotAbilityHasBerserk |
|
class | NotAbilityHasChargeJump |
|
class | NotAbilityHasJuiceInjector |
|
class | NotAbilityHasKerenzikov |
|
class | NotAbilityHasMajorQuickhackResistance |
|
class | NotAbilityHasQuickhackResistance |
|
class | NotAbilityHasSandevistan |
|
class | NotAbilityHasSandevistanTier2 |
|
class | NotAbilityIsAggressive |
|
class | NotAbilityIsBalanced |
|
class | NotAbilityIsCautious |
|
class | NotAbilityIsCrowd |
|
class | NotAbilityIsDefensive |
|
class | NotAbilityIsFastMeleeArchetype |
|
class | NotAbilityIsHeavyRangedArchetype |
|
class | NotAbilityIsNetrunnerArchetype |
|
class | NotAbilityIsReckless |
|
class | NotAbilityIsShotgunnerArchetype |
|
class | NotAbilityIsSniperArchetype |
|
class | NotAbilityIsStrongMeleeArchetype |
|
class | NotAbilityIsTechieArchetype |
|
class | NotAbilityIsTier1Archetype |
|
class | NotAbilityIsTier2Archetype |
|
class | NotAbilityIsTier3Archetype |
|
class | NotAbilitySandevistanDashShoot |
|
class | NotActionStatesConditions |
|
class | NotAdamPhase1 |
|
class | NotAdamPhase2 |
|
class | NotAdamPhase3 |
|
class | NotAdamSmashed |
|
class | NotAdamSmasherTakedownOverload |
|
class | NotAdamSmasherTakedownOverloadToBroken |
|
class | NotAIAimAtTargetCommand |
|
class | NotAIAnimMoveOnSplineCommand |
|
class | NotAICommand |
|
class | NotAIFollowTargetCommand |
|
class | NotAIForceShootCommand |
|
class | NotAIHoldPositionCommand |
|
class | NotAIMeleeAttackCommand |
|
class | NotAIMoveCommand |
|
class | NotAIMoveOnSplineCommand |
|
class | NotAIMoveToCommand |
|
class | NotAIMoveToCoverCommand |
|
class | NotAIRootMotionCommand |
|
class | NotAIScanTargetCommand |
|
class | NotAIShootCommand |
|
class | NotAISwitchToPrimaryWeaponCommand |
|
class | NotAISwitchToSecondaryWeaponCommand |
|
class | NotAIThrowGrenadeCommand |
|
class | NotAIUseCoverCommand |
|
class | NotAIUseCoverCommandValid |
|
class | NotAIUseWorkspotCommand |
|
class | NotAndroid |
|
class | NotAreaEffectStimType |
|
class | NotAttackAndTauntStatesConditions |
|
class | NotAttackWithSubActionInAir |
|
class | NotAvoidLOSMovePolicyCooldown |
|
class | NotBlockSignal |
|
class | NotBlockStateCooldown |
|
class | NotBurningSignal |
|
class | NotBurstWeapon |
|
class | NotCalculatePathStraightBack10m |
|
class | NotCalculatePathStraightBack4m |
|
class | NotCalculatePathStraightBackClose |
|
class | NotCalculatePathStraightForward4m |
|
class | NotCalculatePathStraightForwardClose |
|
class | NotCalculatePathStraightFullCheckBack1dot5m |
|
class | NotCalculatePathStraightFullCheckBackClose |
|
class | NotCalculatePathStraightFullCheckForward1dot5m |
|
class | NotCalculatePathStraightFullCheckForwardClose |
|
class | NotCalculatePathStraightFullCheckFrontLeftClose |
|
class | NotCalculatePathStraightFullCheckFrontRightClose |
|
class | NotCalculatePathStraightFullCheckLeft1dot5m |
|
class | NotCalculatePathStraightFullCheckLeftClose |
|
class | NotCalculatePathStraightFullCheckRight1dot5m |
|
class | NotCalculatePathStraightFullCheckRightClose |
|
class | NotCalculatePathStraightFullCheckToItem |
|
class | NotCalculatePathStraightFullCheckToTarget |
|
class | NotCalculatePathStraightFullCheckToTarget1dot5mUpwardOffset |
|
class | NotCalculatePathStraightLeftClose |
|
class | NotCalculatePathStraightLeftVeryClose |
|
class | NotCalculatePathStraightRightClose |
|
class | NotCalculatePathStraightRightVeryClose |
|
class | NotCalculatePathStraightToTarget |
|
class | NotCalculatePathStraightToTarget0dot1mZOffset |
|
class | NotCalculatePathStraightToTarget10mForwardOffset |
|
class | NotCalculatePathStraightToTarget1mBack |
|
class | NotCalculatePathStraightToTarget1mTolerance |
|
class | NotCalculatePathStraightToTargetItem |
|
class | NotCalculatePathStraightToTargetItem1mTolerance |
|
class | NotCalculatePathToFollower |
|
class | NotCalculatePathToMovementDestination |
|
class | NotCalculatePathToStimSource |
|
class | NotCalculatePathToStimTarget |
|
class | NotCalculatePathToTarget |
|
class | NotCalculatePathToTarget1mTolerance |
|
class | NotCalculatePathToTargetItem |
|
class | NotCalculatePathToTargetOdaJump |
|
class | NotCalculatePathToTargetSmasherJump |
|
class | NotCallReinforcementProgress100perc |
|
class | NotCallReinforcementProgressIncreasing |
|
class | NotCanMoveInRegardsToShooting |
|
class | NotCanReanimateSquadmate |
|
class | NotCanThrowAtTarget |
|
class | NotCatchUpCondition |
|
class | NotCatchupDistanceDestinationReachedCooldown |
|
class | NotCatchUpFromCoverCondition |
|
class | NotCloakedOda |
|
class | NotCombatTarget |
|
class | NotCombatTargetChanged |
|
class | NotCombatTargetVehicleMoving |
|
class | NotCommandCoverIsProtectingHorizontallyAgainstTarget |
|
class | NotCommNoise |
|
class | NotCompanionAway |
|
class | NotCompanionNearby |
|
class | NotConstrainedByRestrictedArea |
|
class | NotCoverIsOwnerExposed |
|
class | NotCoverIsProtectingHorizontallyAgainstTarget |
|
class | NotCrouchShootCooldown |
|
class | NotCurrentNetrunnerProxy |
|
class | NotCurrentNetrunnerProxyDeviceIsActive |
|
class | NotCurrentNetrunnerProxyHitTimeout1Severity3 |
|
class | NotCurrentNetrunnerProxyIsActive |
|
class | NotDefensiveMeleeAttackOpportunity |
|
class | NotDesiredCoverChanged |
|
class | NotDestinationCalculated |
|
class | NotDestinationChanged |
|
class | NotDistanceToDestination0 |
|
class | NotDontShootCombatTarget |
|
class | NotDoorOffMeshLink |
|
class | NotDriver |
|
class | NotDriverInStimVehicle |
|
class | NotDrivingStim |
|
class | NotDroneCatchUpCooldown |
|
class | NotDroneCatchUpFallbackProcedureCooldown |
|
class | NotDroneCatchUpFarCooldown |
|
class | NotDroneGriffinShootCooldown |
|
class | NotElectrocutedSignal |
|
class | NotEnterCoverCondition |
|
class | NotEnterStealthCondition |
|
class | NotEnterVehicleAICondition |
|
class | NotFollower |
|
class | NotFollowerInVehicle |
|
class | NotFollowFarEnterCondition |
|
class | NotFriendlyFire |
|
class | NotFriendlyTargetHasWeapon |
|
class | NotFriendlyTargetInStatesCrouch |
|
class | NotFriendlyTargetInStatesJump |
|
class | NotFriendlyTargetInStatesPublic |
|
class | NotFriendlyTargetInStatesSprint |
|
class | NotFurthestSquadmate |
|
class | NotFurthestSquadmateBelow15deg |
|
class | NotGetOutOfWayDoublePredictionCond |
|
class | NotGetOutOfWayPredictionCond |
|
class | NotGracefulCombatInterruption |
|
class | NotGracefullyInterruptMoveToCover |
|
class | NotHackingInterruptedStatusEffects |
|
class | NotHasAdamSmasherFistsWeaponEquipped |
|
class | NotHasAdamSmasherRocketLauncherEquipped |
|
class | NotHasAnyItem |
|
class | NotHasAnyItemSpawning |
|
class | NotHasAnyWeapon |
|
class | NotHasAnyWeaponLeft |
|
class | NotHasAnyWeaponRight |
|
class | NotHasAssaultWeapon |
|
class | NotHasChargeWeapon |
|
class | NotHasExoWeakspot |
|
class | NotHasFistsWeaponEquipped |
|
class | NotHasFullAutoWeapon |
|
class | NotHasHammer |
|
class | NotHasHandgunDual |
|
class | NotHasHandgunWeapon |
|
class | NotHasHandgunWeaponLeft |
|
class | NotHasHandgunWeaponRight |
|
class | NotHasHeavyMachineGun |
|
class | NotHasJuiceDispenserBackWeakspot |
|
class | NotHasKatana |
|
class | NotHasKnife |
|
class | NotHasLongBlade |
|
class | NotHasMachineGun |
|
class | NotHasMantisBlades |
|
class | NotHasMechWeaponLeftWeakspot |
|
class | NotHasMechWeaponRightWeakspot |
|
class | NotHasMeleeWeapon |
|
class | NotHasOneHandedClub |
|
class | NotHasPrimaryEquipmentEquipped |
|
class | NotHasPrimaryEquipmentFistsInInventory |
|
class | NotHasPrimaryEquipmentHandgunInInventory |
|
class | NotHasPrimaryEquipmentKatanaInInventory |
|
class | NotHasPrimaryEquipmentMeleeInInventory |
|
class | NotHasPrimaryEquipmentRangedInInventory |
|
class | NotHasPrimaryEquipmentRifleInInventory |
|
class | NotHasRangedWeapon |
|
class | NotHasRifle |
|
class | NotHasSecondaryEquipmentEquipped |
|
class | NotHasSecondaryEquipmentRangedInInventory |
|
class | NotHasSemiAutoWeapon |
|
class | NotHasShortBlade |
|
class | NotHasShotgun |
|
class | NotHasSmartWeapon |
|
class | NotHasSMG |
|
class | NotHasSniperWeapon |
|
class | NotHasTechWeapon |
|
class | NotHasTwoHandedClub |
|
class | NotHighClass |
|
class | NotHitCount3Timeout3 |
|
class | NotHitCount7Timeout5 |
|
class | NotHitDirectionLeft |
|
class | NotHitDirectionRight |
|
class | NotHitSignal |
|
class | NotHitTimeout0dot7 |
|
class | NotHitTimeout1 |
|
class | NotHitTimeout15 |
|
class | NotHitTimeout1dot5MinSeverity0 |
|
class | NotHitTimeout1dot5MinSeverity1 |
|
class | NotHitTimeout1dot5MinSeverity2 |
|
class | NotHitTimeout1MinSeverity0 |
|
class | NotHitTimeout1MinSeverity1 |
|
class | NotHitTimeout1MinSeverity1MaxSeverity6 |
|
class | NotHitTimeout2MinSeverity0 |
|
class | NotHitTimeout2MinSeverity1 |
|
class | NotHitTimeout3 |
|
class | NotHitTimeout3MinSeverity0 |
|
class | NotHitTimeout3MinSeverity1MaxSeverity6 |
|
class | NotHitTimeout4MinSeverity2 |
|
class | NotHitTimeout4MinSeverity2MaxSeverity6 |
|
class | NotHitTimeout5 |
|
class | NotHitTimeout7 |
|
class | NotHuman |
|
class | NotInCover |
|
class | NotIncreaseFollowingSpeedCondition |
|
class | NotInitialCatchUpCooldown |
|
class | NotInLowCover |
|
class | NotInRegularCover |
|
class | NotInRestrictedMovementArea |
|
class | NotInSafeZone |
|
class | NotInShootingSpot |
|
class | NotInsideDangerousArea |
|
class | NotInSportVehicle |
|
class | NotInStatesAlerted |
|
class | NotInStatesAttack |
|
class | NotInStatesCombat |
|
class | NotInStatesDefend |
|
class | NotInStatesEquip |
|
class | NotInStatesParry |
|
class | NotInStatesRelaxed |
|
class | NotInStatesReload |
|
class | NotInStatesShoot |
|
class | NotInStatesSprint |
|
class | NotInStatesStatic |
|
class | NotInStatesStealth |
|
class | NotInStatesTaunt |
|
class | NotInStatesUnconscious |
|
class | NotInStatesUnstoppable |
|
class | NotInStatesVehicleWindow |
|
class | NotInterruptTaunts |
|
class | NotInVehicle |
|
class | NotInvulnerable |
|
class | NotIsCivilian |
|
class | NotIsCoverInMiddleRange |
|
class | NotIsCoverSelected |
|
class | NotIsDistanceToDestinationInFarRange |
|
class | NotIsDistanceToDestinationInVeryFarRange |
|
class | NotIsEnteringCover |
|
class | NotIsEnteringOrLeavingCover |
|
class | NotIsFollower |
|
class | NotIsFriendInFarRange |
|
class | NotIsFriendInMiddleRange |
|
class | NotIsFriendInTooCloseRange |
|
class | NotIsFriendInVeryFarRange |
|
class | NotIsInCameraFrustrum |
|
class | NotIsInWorkspot |
|
class | NotIsMoving |
|
class | NotIsNPCBlinded |
|
class | NotIsNPCBlindedFromQuickhack |
|
class | NotIsNPCUnderCyberwareMalfunctionQuickhack |
|
class | NotIsNPCUnderFreezeLocomotionMalfunctionQuickhack |
|
class | NotIsNPCUnderLocomotionMalfunctionQuickhack |
|
class | NotIsNPCUnderWeaponMalfunctionQuickhack |
|
class | NotIsPauseByDynamicCollision |
|
class | NotIsSelectedCoverInCameraFrustrum0dot1mRadius |
|
class | NotIsTargetInCameraFrustrum |
|
class | NotIsUsingOffMeshLink |
|
class | NotKnockdownSignal |
|
class | NotLadderOffMeshLink |
|
class | NotLineOfSightFailed |
|
class | NotManBig |
|
class | NotManMassive |
|
class | NotMaxVisibilityToTargetDistance1dot5m |
|
class | NotMaxVisibilityToTargetDistance3m |
|
class | NotMaxVisibilityToTargetDistanceChest1dot5m |
|
class | NotMaxVisibilityToTargetDistanceChest3m |
|
class | NotMaxVisibilityToTargetDistanceHip1dot5m |
|
class | NotMaxVisibilityToTargetDistanceHip3m |
|
class | NotMaxVisibilityToTargetRealPositionDistance3m |
|
class | NotMaxVisibilityToTopThreatDistance3m |
|
class | NotMech |
|
class | NotMeleeAvoidLOSCondition |
|
class | NotMeleeDefenseCooldown |
|
class | NotMeleeStatesAttackConditions |
|
class | NotMeleeStatesConditions |
|
class | NotMeleeStatesExceptAttackConditions |
|
class | NotMeleeStatesExceptTauntConditions |
|
class | NotMinAccuracySharedValue0dot5 |
|
class | NotMinAccuracySharedValue0dot85 |
|
class | NotMinAccuracySharedValue0dot95 |
|
class | NotMinAccuracySharedValue1 |
|
class | NotMinAccuracyValue0 |
|
class | NotMinAccuracyValue0dot33 |
|
class | NotMinAccuracyValue0dot66 |
|
class | NotMinAccuracyValue0dot85 |
|
class | NotMinAccuracyValue0dot95 |
|
class | NotMinAccuracyValue1 |
|
class | NotMoveCommands |
|
class | NotMovementIsEvaluated |
|
class | NotMovePolicyCooldown |
|
class | NotNearestDefeatedSquadmate |
|
class | NotNearestSquadmateInRestrictedMovementArea |
|
class | NotNearestSquadmateIsVisible |
|
class | NotNetrunnerProxy |
|
class | NotOdaEmergency |
|
class | NotOdaHealing |
|
class | NotOdaHurt |
|
class | NotOdaInvulnerable |
|
class | NotOdaLeapBlocker |
|
class | NotOdaNoDodge |
|
class | NotOdaRevealed |
|
class | NotOnMotorcycle |
|
class | NotOptimalDistance |
|
class | NotOptimalDistance2mTolerance |
|
class | NotOptimalDistance2mToleranceCloseRing |
|
class | NotOptimalDistance4mTolerance |
|
class | NotOptimalDistance4mToleranceCloseRing |
|
class | NotOptimalDistance5mTolerance |
|
class | NotOptimalDistance6mToleranceFailWhenCloser |
|
class | NotPathFindingFailed |
|
class | NotPathMovePolicyLongCooldown |
|
class | NotPlayerInRestrictedMovementArea |
|
class | NotPlayerMinAccuracyValue0 |
|
class | NotPoisonedSignal |
|
class | NotPreviousAttackDirectionCenter |
|
class | NotPreviousAttackDirectionDownToUp |
|
class | NotPreviousAttackDirectionLeftDownToRightUp |
|
class | NotPreviousAttackDirectionLeftToRight |
|
class | NotPreviousAttackDirectionLeftUpToRightDown |
|
class | NotPreviousAttackDirectionRightDownToLeftUp |
|
class | NotPreviousAttackDirectionRightToLeft |
|
class | NotPreviousAttackDirectionRightUpToLeftDown |
|
class | NotPreviousAttackDirectionUpToDown |
|
class | NotPreviousAttackHorizontal |
|
class | NotPreviousAttackNameAtkFromSprint |
|
class | NotPreviousAttackNameBlockDodge |
|
class | NotPreviousAttackNameCombo01MeleeAttackLight01 |
|
class | NotPreviousAttackNameCombo02MeleeAttackLight01 |
|
class | NotPreviousAttackNameDashBack |
|
class | NotPreviousAttackNameDashForward |
|
class | NotPreviousAttackNameHammer |
|
class | NotPreviousAttackNameMove |
|
class | NotPreviousAttackNamePickUpHammer |
|
class | NotPreviousAttackNameSandevistanStraight |
|
class | NotPreviousAttackNameSingleMeleeAttackStrong05 |
|
class | NotPreviousAttackNameSpecialGrabAttack |
|
class | NotPreviousAttackNameSwipedDown |
|
class | NotPreviousAttackNameSwipedUp |
|
class | NotPushAttackCooldown |
|
class | NotRequestedTriggerModeBurst |
|
class | NotRequestedTriggerModeCharge |
|
class | NotRequestedTriggerModeFullAuto |
|
class | NotRequestedTriggerModeSemiAuto |
|
class | NotRightArmLookAtActive |
|
class | NotRMAMovePolicyCooldown |
|
class | NotRMAMovePolicyMediumCooldown |
|
class | NotSasquatchDodge |
|
class | NotSelectedCoverChanged |
|
class | NotSelectedCoverIsProtectingHorizontallyAgainstTarget |
|
class | NotSelectedRegularCover |
|
class | NotSelectedShootingSpot |
|
class | NotShootingInterruptedByCoverConditions |
|
class | NotSimpleCombatCommandCondition |
|
class | NotSmasherAnimationActivator |
|
class | NotSprint |
|
class | NotStatusEffectAndroidTurnOff |
|
class | NotStatusEffectAndroidTurnOn |
|
class | NotStatusEffectAnyKnockdown |
|
class | NotStatusEffectAnyNormalKnockdown |
|
class | NotStatusEffectAnyVehicleKnockdown |
|
class | NotStatusEffectBerserker |
|
class | NotStatusEffectBerserkNPCBuff |
|
class | NotStatusEffectBerserkNPCDownState |
|
class | NotStatusEffectBleeding |
|
class | NotStatusEffectBlind |
|
class | NotStatusEffectBrainMelt |
|
class | NotStatusEffectBurning |
|
class | NotStatusEffectCommsCallIn |
|
class | NotStatusEffectCommsCallInLevel3 |
|
class | NotStatusEffectCommsNoise |
|
class | NotStatusEffectCommsNoiseLevel2 |
|
class | NotStatusEffectCommsNoiseLevel3 |
|
class | NotStatusEffectCommsNoiseLevel4 |
|
class | NotStatusEffectCrippledArmLeft |
|
class | NotStatusEffectCrippledArmRight |
|
class | NotStatusEffectCrippledHandLeft |
|
class | NotStatusEffectCrippledHandRight |
|
class | NotStatusEffectCrippledLegLeft |
|
class | NotStatusEffectCrippledLegRight |
|
class | NotStatusEffectCyberwareMalfunction |
|
class | NotStatusEffectCyberwareMalfunctionLvl1 |
|
class | NotStatusEffectCyberwareMalfunctionLvl2 |
|
class | NotStatusEffectCyberwareMalfunctionLvl3 |
|
class | NotStatusEffectDefeated |
|
class | NotStatusEffectDefeatedWithRecover |
|
class | NotStatusEffectDismemberedArmLeft |
|
class | NotStatusEffectDismemberedArmRight |
|
class | NotStatusEffectDismemberedHandLeft |
|
class | NotStatusEffectDismemberedHandRight |
|
class | NotStatusEffectDismemberedLegLeft |
|
class | NotStatusEffectDismemberedLegRight |
|
class | NotStatusEffectDoNotBlockShootingOnFriendlyFire |
|
class | NotStatusEffectDoNotUseVehicle |
|
class | NotStatusEffectDrugged |
|
class | NotStatusEffectDruggedSevere |
|
class | NotStatusEffectEMP |
|
class | NotStatusEffectEmpHighDamage |
|
class | NotStatusEffectEmpJamWeaponAccuracyDebuff |
|
class | NotStatusEffectEmpJamWeaponChance |
|
class | NotStatusEffectEmpLowDamage |
|
class | NotStatusEffectExhausted |
|
class | NotStatusEffectFollowerGameplayRestrictionNoCombat |
|
class | NotStatusEffectForceShoot |
|
class | NotStatusEffectGreaterReducedVisibility |
|
class | NotStatusEffectHackingInterrupted |
|
class | NotStatusEffectHearingImpaired |
|
class | NotStatusEffectHeavyPoision |
|
class | NotStatusEffectKnockdown |
|
class | NotStatusEffectKnockdownInfinite |
|
class | NotStatusEffectLocomotionMalfunction |
|
class | NotStatusEffectLocomotionMalfunctionLevel2 |
|
class | NotStatusEffectLocomotionMalfunctionLevel3 |
|
class | NotStatusEffectLocomotionMalfunctionLevel4 |
|
class | NotStatusEffectMadness |
|
class | NotStatusEffectMajorBlind |
|
class | NotStatusEffectMediumBurning |
|
class | NotStatusEffectMemoryWipeLevel2 |
|
class | NotStatusEffectMemoryWipeLevel3 |
|
class | NotStatusEffectMinorBlind |
|
class | NotStatusEffectMinotaurLeftExplosion |
|
class | NotStatusEffectMinotaurRightExplosion |
|
class | NotStatusEffectNPCForceEquipPrimaryWeapon |
|
class | NotStatusEffectNPCForceEquipSecondaryWeapon |
|
class | NotStatusEffectOdaLeapBlocker |
|
class | NotStatusEffectOpticalCamo |
|
class | NotStatusEffectOverheat |
|
class | NotStatusEffectOverheatLevel2 |
|
class | NotStatusEffectOverheatLevel3 |
|
class | NotStatusEffectOverheatLevel4 |
|
class | NotStatusEffectOverload |
|
class | NotStatusEffectPainInhibitors |
|
class | NotStatusEffectPoisoned |
|
class | NotStatusEffectQuickHackBlind |
|
class | NotStatusEffectQuickHackBlindLevel2 |
|
class | NotStatusEffectQuickHackBlindLevel3 |
|
class | NotStatusEffectQuickHackBlindLevel4 |
|
class | NotStatusEffectReducedVisibility |
|
class | NotStatusEffectSandevistanBuff |
|
class | NotStatusEffectSandevistanPlayerBuff |
|
class | NotStatusEffectSetFriendly |
|
class | NotStatusEffectSeverelyHearingImpaired |
|
class | NotStatusEffectStackableMediumBurning |
|
class | NotStatusEffectStealthMode |
|
class | NotStatusEffectStimTargetGameplayRestrictionNoCombat |
|
class | NotStatusEffectStrongArmsChemicalActive |
|
class | NotStatusEffectStrongArmsElecricActive |
|
class | NotStatusEffectStrongArmsPhysicalActive |
|
class | NotStatusEffectStrongArmsThermalActive |
|
class | NotStatusEffectStun |
|
class | NotStatusEffectSuicideMotion |
|
class | NotStatusEffectSuicideWithWeapon |
|
class | NotStatusEffectSystemCollapse |
|
class | NotStatusEffectTagCrippled |
|
class | NotStatusEffectTagCrippledArm |
|
class | NotStatusEffectTagCrippledLeg |
|
class | NotStatusEffectTagDismembered |
|
class | NotStatusEffectTagDismemberedArm |
|
class | NotStatusEffectTagDismemberedLeg |
|
class | NotStatusEffectTagLeftArm |
|
class | NotStatusEffectTagQuickHackBlind |
|
class | NotStatusEffectTagRightArm |
|
class | NotStatusEffectTagSkipDefeatedStartup |
|
class | NotStatusEffectTagWounded |
|
class | NotStatusEffectTargetKnockdown |
|
class | NotStatusEffectTargetNetwatcherGeneral |
|
class | NotStatusEffectTypeBlind |
|
class | NotStatusEffectTypeBrainMelt |
|
class | NotStatusEffectTypeBurning |
|
class | NotStatusEffectTypeCommsNoise |
|
class | NotStatusEffectTypeCyberwareMalfunction |
|
class | NotStatusEffectTypeEMP |
|
class | NotStatusEffectTypeFreezeLocomotionMalfunction |
|
class | NotStatusEffectTypeLocomotionMalfunction |
|
class | NotStatusEffectTypePoisoned |
|
class | NotStatusEffectTypeWeaponMalfunction |
|
class | NotStatusEffectUnconscious |
|
class | NotStatusEffectWeaponMalfunction |
|
class | NotStatusEffectWeaponMalfunctionLvl2 |
|
class | NotStatusEffectWeaponMalfunctionLvl3 |
|
class | NotStatusEffectWeaponMalfunctionLvl4 |
|
class | NotStatusEffectWhistle |
|
class | NotStatusEffectWhistleLvl2 |
|
class | NotStatusEffectWhistleLvl3 |
|
class | NotStatusTypeEffectMadness |
|
class | NotStimSourceInRestrictedMovementArea |
|
class | NotStimTarget |
|
class | NotStimTargetInRestrictedMovementArea |
|
class | NotStimTargetIsTresspassing |
|
class | NotStimTargetIsVisible |
|
class | NotStimTargetMinAccuracyValue0 |
|
class | NotStrafeConditions |
|
class | NotStrafeCooldownHit |
|
class | NotStrafeEvadeCooldown |
|
class | NotTakedownDefeatSignal |
|
class | NotTargetHasFullAutoWeapon |
|
class | NotTargetHasMeleeWeapon |
|
class | NotTargetHasRangedWeapon |
|
class | NotTargetHeadingInOppositeDirectionToOwnerDotProduct |
|
class | NotTargetHeadingToOwnerDotProduct |
|
class | NotTargetInRestrictedMovementArea |
|
class | NotTargetInSafeZone |
|
class | NotTargetInStatesAim |
|
class | NotTargetInStatesBlock |
|
class | NotTargetInStatesCrouch |
|
class | NotTargetInStatesJump |
|
class | NotTargetInStatesShoot |
|
class | NotTargetInvalidExpectation |
|
class | NotTargetInVehicle |
|
class | NotTargetIsActive |
|
class | NotTargetIsMoving |
|
class | NotTargetIsPlayer |
|
class | NotTargetIsVisible |
|
class | NotTargetItem |
|
class | NotTargetMovingInOppositeDirectionDotProduct |
|
class | NotTargetStatusEffectOpticalCamo |
|
class | NotTargetStatusEffectSandevistanBuff |
|
class | NotTicketBlock |
|
class | NotTicketCatchUp |
|
class | NotTicketCharge |
|
class | NotTicketCheckCatchUp |
|
class | NotTicketCheckShoot |
|
class | NotTicketCheckStrafe |
|
class | NotTicketDodge |
|
class | NotTicketEquip |
|
class | NotTicketGrenadeThrow |
|
class | NotTicketMelee |
|
class | NotTicketMeleeApproach |
|
class | NotTicketMeleeEquip |
|
class | NotTicketQuickhack |
|
class | NotTicketReload |
|
class | NotTicketShoot |
|
class | NotTicketStrafe |
|
class | NotTicketSync |
|
class | NotTicketTakeCover |
|
class | NotTicketTaunt |
|
class | NotTopThreat |
|
class | NotTopThreatMinAccuracySharedValue0 |
|
class | NotTopThreatMinAccuracySharedValue0dot5 |
|
class | NotValidCovers |
|
class | NotValidCoversCurrentRing |
|
class | NotValidCoversWithLOSCurrentRing |
|
class | NotValidCoversWithoutLOSCurrentRing |
|
class | NotValidTargetOrAimCommandCondition |
|
class | NotValidTargetPositionCheckFromChestOrAimCommandCondition |
|
class | NotValidTargetPositionCheckFromHipOrAimCommandCondition |
|
class | NotValidTargetPositionOrAimCommandCondition |
|
class | NotValidVisibilityToTargetDistance |
|
class | NotValidVisibilityToTargetDistanceFromChest |
|
class | NotValidVisibilityToTargetDistanceFromHip |
|
class | NotVehicleMoving |
|
class | NotWaitForCompanionSignal |
|
class | NotWounded |
|
class | NotWoundedArms |
|
class | NotWoundedFlesh |
|
class | NotWoundedLegs |
|
class | NoWeaponCombatSprintToFollowerCondition |
|
class | OdaBossDashBackCooldownCooldown |
|
class | OdaEmergency |
|
class | OdaHealing |
|
class | OdaHurt |
|
class | OdaInvulnerable |
|
class | OdaLeapBlocker |
|
class | OdaNoDodge |
|
class | OdaRevealed |
|
class | OnMotorcycle |
|
class | OptimalDistance |
|
class | OptimalDistance10mTolerance |
|
class | OptimalDistance2mTolerance |
|
class | OptimalDistance2mToleranceCloseRing |
|
class | OptimalDistance2mToleranceExtremeRing |
|
class | OptimalDistance2mToleranceFarRing |
|
class | OptimalDistance2mToleranceMediumRing |
|
class | OptimalDistance2mToleranceMeleeRing |
|
class | OptimalDistance4mTolerance |
|
class | OptimalDistance4mToleranceCloseRing |
|
class | OptimalDistance5mTolerance |
|
class | OptimalDistance6mToleranceFailWhenCloser |
|
class | OptimalDistanceCloseRing |
|
class | OptimalDistanceExtremeRing |
|
class | OptimalDistanceFarRing |
|
class | OptimalDistanceMediumRing |
|
class | OptimalDistanceMeleeRing |
|
class | OwnerIsActive |
|
class | ParryStateCooldown |
|
class | PathFindingFailed |
|
class | PathMovePolicyCooldown |
|
class | PathMovePolicyLongCooldown |
|
class | PatrolEnded |
|
class | PauseByDynamicCollisionCooldown |
|
class | PlayerAbove15m |
|
class | PlayerAbove25m |
|
class | PlayerAbove45m |
|
class | PlayerAbove5m |
|
class | PlayerBelow15m |
|
class | PlayerDetectedVisibleActive |
|
class | PlayerInRestrictedMovementArea |
|
class | PlayerInStatesCombat |
|
class | PlayerMinAccuracyValue0 |
|
class | PlayerNotInStatesCombat |
|
class | PoisonedSignal |
|
class | PreciseShootActivationCondition |
|
class | PreciseShootDeactivationCondition |
|
class | PreviousAttackDiagonalLeftToRight |
|
class | PreviousAttackDiagonalRightToLeft |
|
class | PreviousAttackDirectionCenter |
|
class | PreviousAttackDirectionDownToUp |
|
class | PreviousAttackDirectionLeftDownToRightUp |
|
class | PreviousAttackDirectionLeftToRight |
|
class | PreviousAttackDirectionLeftUpToRightDown |
|
class | PreviousAttackDirectionRightDownToLeftUp |
|
class | PreviousAttackDirectionRightToLeft |
|
class | PreviousAttackDirectionRightUpToLeftDown |
|
class | PreviousAttackDirectionUpToDown |
|
class | PreviousAttackNameAtkFromSprint |
|
class | PreviousAttackNameBlockDodge |
|
class | PreviousAttackNameCloseCombo01MeleeAttackLight01 |
|
class | PreviousAttackNameCloseCombo01MeleeAttackLight02 |
|
class | PreviousAttackNameCloseCombo01MeleeAttackLight03 |
|
class | PreviousAttackNameCloseCombo02MeleeAttackLight01 |
|
class | PreviousAttackNameCloseCombo02MeleeAttackLight02 |
|
class | PreviousAttackNameCloseCombo02MeleeAttackLight03 |
|
class | PreviousAttackNameCloseSingleBack01MeleeAttackLight01 |
|
class | PreviousAttackNameCloseSingleLeft01MeleeAttackLight01 |
|
class | PreviousAttackNameCloseSingleRight01MeleeAttackLight01 |
|
class | PreviousAttackNameCombo01MeleeAttackLight01 |
|
class | PreviousAttackNameCombo01MeleeAttackLight02 |
|
class | PreviousAttackNameCombo01MeleeAttackLight03 |
|
class | PreviousAttackNameCombo01MeleeAttackLight04 |
|
class | PreviousAttackNameCombo02MeleeAttackLight01 |
|
class | PreviousAttackNameCombo02MeleeAttackLight02 |
|
class | PreviousAttackNameCombo02MeleeAttackLight03 |
|
class | PreviousAttackNameCombo02MeleeAttackLight04 |
|
class | PreviousAttackNameCombo02MeleeAttackLight05 |
|
class | PreviousAttackNameCombo03MeleeAttackLight01 |
|
class | PreviousAttackNameCombo03MeleeAttackLight02 |
|
class | PreviousAttackNameCombo03MeleeAttackLight03 |
|
class | PreviousAttackNameCombo03MeleeAttackLight04 |
|
class | PreviousAttackNameCombo03MeleeAttackLight05 |
|
class | PreviousAttackNameDashBack |
|
class | PreviousAttackNameDashForward |
|
class | PreviousAttackNameHammer |
|
class | PreviousAttackNameInfiniteGenericMeleeAttackFromAttack01 |
|
class | PreviousAttackNameInfiniteGenericMeleeAttackFromAttack02 |
|
class | PreviousAttackNameInfiniteGenericMeleeAttackFromAttack03 |
|
class | PreviousAttackNameInfiniteGenericMeleeAttackFromAttack04 |
|
class | PreviousAttackNameInfiniteGenericMeleeAttackStartup01 |
|
class | PreviousAttackNameInfiniteGenericMeleeAttackStartup02 |
|
class | PreviousAttackNameMove |
|
class | PreviousAttackNameNone |
|
class | PreviousAttackNameParryMeleeAttack01 |
|
class | PreviousAttackNamePickUpHammer |
|
class | PreviousAttackNameQuickMelee2secTimeWindow |
|
class | PreviousAttackNameSandevistanStraight |
|
class | PreviousAttackNameSingleMeleeAttackCharge01 |
|
class | PreviousAttackNameSingleMeleeAttackCharge02 |
|
class | PreviousAttackNameSingleMeleeAttackCharge03 |
|
class | PreviousAttackNameSingleMeleeAttackChargeJump02 |
|
class | PreviousAttackNameSingleMeleeAttackJump01 |
|
class | PreviousAttackNameSingleMeleeAttackStrong01 |
|
class | PreviousAttackNameSingleMeleeAttackStrong02 |
|
class | PreviousAttackNameSingleMeleeAttackStrong03 |
|
class | PreviousAttackNameSingleMeleeAttackStrong04 |
|
class | PreviousAttackNameSingleMeleeAttackStrong05 |
|
class | PreviousAttackNameSingleMeleeAttackStrong06 |
|
class | PreviousAttackNameSpecialGrabAttack |
|
class | PreviousAttackNameSwipedDown |
|
class | PreviousAttackNameSwipedUp |
|
class | PreviousAttackVertical |
|
class | PreviousAttackVerticalOrDiagonalLeftToRight |
|
class | PreviousAttackVerticalOrDiagonalRightToLeft |
|
class | PushAttackCooldown |
|
class | ReachedTargetBeliefPosition |
|
class | RecentIncapacitationInSquad |
|
class | ReloadCooldown |
|
class | ReloadSelectorCondition |
|
class | ReprimandEscalationMaxValue |
|
class | ReprimandEscalationMinValue |
|
class | ReprimandFinalWarningStimType |
|
class | RequestedTriggerModeBurst |
|
class | RequestedTriggerModeCharge |
|
class | RequestedTriggerModeFullAuto |
|
class | RequestedTriggerModeSemiAuto |
|
class | RightArmLookAtActive |
|
class | RightArmLookAtOff |
|
class | RMAMovePolicyCooldown |
|
class | RMAMovePolicyMediumCooldown |
|
class | SandevistanDashLeftCooldown |
|
class | SandevistanDashRightCooldown |
|
class | SasquatchDodge |
|
class | SelectedCoverAbove3m |
|
class | SelectedCoverBelow180deg |
|
class | SelectedCoverChanged |
|
class | SelectedCoverIsProtectingHorizontallyAgainstTarget |
|
class | SelectedCoverToTargetAbove12m |
|
class | SelectedCoverToTargetAbove15m |
|
class | SelectedCoverToTargetAbove7m |
|
class | SelectedCoverToTargetAbove9m |
|
class | SelectedCoverToTargetBelow7m |
|
class | SelectedCoverToTargetBelow9m |
|
class | SelectedRegularCover |
|
class | SelectedShootingSpot |
|
class | ShootActivationCondition |
|
class | ShootDeactivationCondition |
|
class | ShootingInterruptedByCoverConditions |
|
class | ShootingPauseCondition |
|
class | ShootingSignal |
|
class | ShootInterruptionCondition |
|
class | ShootSelectorCondition |
|
class | ShortenDistanceToCombatTargetInterruptionCondition |
|
class | SimpleCoverActivationCondition |
|
class | SimpleCoverDeactivationCondition |
|
class | SimpleCoverShootDeactivationCondition |
|
class | SimpleMeleeAttackConditions |
|
class | SimpleMeleeCombatCooldown |
|
class | SimpleMeleeTauntCooldown |
|
class | SmasherAnimationActivator |
|
class | SniperShootActivationCondition |
|
class | SniperShootDeactivationCondition |
|
class | SniperShootInterruptionCondition |
|
class | SpecialActionGoCooldown |
|
class | SpecialActionPeekCooldown |
|
class | SpreadIncreaseAngle30deg |
|
class | Sprint |
|
class | SprintHarassConditions |
|
class | SprintHarassCooldown |
|
class | SprintToFollowerInterruptionCondition |
|
class | SquadAvoidLastFilter |
|
class | SquadClosestToCombatTarget |
|
class | SquadClosestToStimSource |
|
class | SquadClosestToStimTarget |
|
class | SquadContainsSelfCheck |
|
class | SquadFurthestToCombatTarget |
|
class | SquadOwnerCanRequestAttack |
|
class | SquadOwnerMeleeTicketExpiration |
|
class | SquadOwnerTargetHasRangedWeapon |
|
class | Stamina0perc |
|
class | StaminaAbove0perc |
|
class | StaminaAbove20perc |
|
class | StaminaAbove80perc |
|
class | StatusEffectAndroidTurnOff |
|
class | StatusEffectAndroidTurnOn |
|
class | StatusEffectAnyKnockdown |
|
class | StatusEffectAnyNormalKnockdown |
|
class | StatusEffectAnyVehicleKnockdown |
|
class | StatusEffectBerserker |
|
class | StatusEffectBerserkNPCBuff |
|
class | StatusEffectBerserkNPCDownState |
|
class | StatusEffectBleeding |
|
class | StatusEffectBlind |
|
class | StatusEffectBrainMelt |
|
class | StatusEffectBurning |
|
class | StatusEffectCommsCallIn |
|
class | StatusEffectCommsCallInLevel3 |
|
class | StatusEffectCommsNoise |
|
class | StatusEffectCommsNoiseLevel2 |
|
class | StatusEffectCommsNoiseLevel3 |
|
class | StatusEffectCommsNoiseLevel4 |
|
class | StatusEffectCrippledArmLeft |
|
class | StatusEffectCrippledArmRight |
|
class | StatusEffectCrippledHandLeft |
|
class | StatusEffectCrippledHandRight |
|
class | StatusEffectCrippledLegLeft |
|
class | StatusEffectCrippledLegRight |
|
class | StatusEffectCyberwareMalfunction |
|
class | StatusEffectCyberwareMalfunctionLvl1 |
|
class | StatusEffectCyberwareMalfunctionLvl2 |
|
class | StatusEffectCyberwareMalfunctionLvl3 |
|
class | StatusEffectDefeated |
|
class | StatusEffectDefeatedWithRecover |
|
class | StatusEffectDismemberedArmLeft |
|
class | StatusEffectDismemberedArmRight |
|
class | StatusEffectDismemberedHandLeft |
|
class | StatusEffectDismemberedHandRight |
|
class | StatusEffectDismemberedLegLeft |
|
class | StatusEffectDismemberedLegRight |
|
class | StatusEffectDoNotBlockShootingOnFriendlyFire |
|
class | StatusEffectDoNotUseVehicle |
|
class | StatusEffectDontShootAtMe |
|
class | StatusEffectDrugged |
|
class | StatusEffectDruggedSevere |
|
class | StatusEffectEMP |
|
class | StatusEffectEmpHighDamage |
|
class | StatusEffectEmpJamWeaponAccuracyDebuff |
|
class | StatusEffectEmpJamWeaponChance |
|
class | StatusEffectEmpLowDamage |
|
class | StatusEffectExhausted |
|
class | StatusEffectFollowerGameplayRestrictionNoCombat |
|
class | StatusEffectForceShoot |
|
class | StatusEffectGreaterReducedVisibility |
|
class | StatusEffectHackingInterrupted |
|
class | StatusEffectHearingImpaired |
|
class | StatusEffectHeavyPoision |
|
class | StatusEffectKnockdown |
|
class | StatusEffectKnockdownInfinite |
|
class | StatusEffectLocomotionMalfunction |
|
class | StatusEffectLocomotionMalfunctionLevel2 |
|
class | StatusEffectLocomotionMalfunctionLevel3 |
|
class | StatusEffectLocomotionMalfunctionLevel4 |
|
class | StatusEffectMadness |
|
class | StatusEffectMadnessCombatTarget |
|
class | StatusEffectMajorBlind |
|
class | StatusEffectMediumBurning |
|
class | StatusEffectMemoryWipeLevel2 |
|
class | StatusEffectMemoryWipeLevel3 |
|
class | StatusEffectMinorBlind |
|
class | StatusEffectMinotaurLeftExplosion |
|
class | StatusEffectMinotaurRightExplosion |
|
class | StatusEffectNPCForceEquipPrimaryWeapon |
|
class | StatusEffectNPCForceEquipSecondaryWeapon |
|
class | StatusEffectOdaLeapBlocker |
|
class | StatusEffectOpticalCamo |
|
class | StatusEffectOverheat |
|
class | StatusEffectOverheatLevel2 |
|
class | StatusEffectOverheatLevel3 |
|
class | StatusEffectOverheatLevel4 |
|
class | StatusEffectOverload |
|
class | StatusEffectPainInhibitors |
|
class | StatusEffectPoisoned |
|
class | StatusEffectQuickHackBlind |
|
class | StatusEffectQuickHackBlindLevel2 |
|
class | StatusEffectQuickHackBlindLevel3 |
|
class | StatusEffectQuickHackBlindLevel4 |
|
class | StatusEffectReducedVisibility |
|
class | StatusEffectSandevistanBuff |
|
class | StatusEffectSandevistanPlayerBuff |
|
class | StatusEffectSetFriendly |
|
class | StatusEffectSetFriendlyCombatTarget |
|
class | StatusEffectSeverelyHearingImpaired |
|
class | StatusEffectStackableMediumBurning |
|
class | StatusEffectStealthMode |
|
class | StatusEffectStimTargetBeingCarried |
|
class | StatusEffectStimTargetDefeated |
|
class | StatusEffectStimTargetGameplayRestrictionNoCombat |
|
class | StatusEffectStimTargetKill |
|
class | StatusEffectStrongArmsChemicalActive |
|
class | StatusEffectStrongArmsElecricActive |
|
class | StatusEffectStrongArmsPhysicalActive |
|
class | StatusEffectStrongArmsThermalActive |
|
class | StatusEffectStun |
|
class | StatusEffectSuicideMotion |
|
class | StatusEffectSuicideWithWeapon |
|
class | StatusEffectSystemCollapse |
|
class | StatusEffectTagCommsNoiseIgnore |
|
class | StatusEffectTagCrippled |
|
class | StatusEffectTagCrippledArm |
|
class | StatusEffectTagCrippledLeg |
|
class | StatusEffectTagDismembered |
|
class | StatusEffectTagDismemberedArm |
|
class | StatusEffectTagDismemberedLeg |
|
class | StatusEffectTagLeftArm |
|
class | StatusEffectTagQuickHackBlind |
|
class | StatusEffectTagRightArm |
|
class | StatusEffectTagSkipDefeatedStartup |
|
class | StatusEffectTagWounded |
|
class | StatusEffectTargetKnockdown |
|
class | StatusEffectTargetNetwatcherGeneral |
|
class | StatusEffectTypeBlind |
|
class | StatusEffectTypeBrainMelt |
|
class | StatusEffectTypeBurning |
|
class | StatusEffectTypeCommsNoise |
|
class | StatusEffectTypeCyberwareMalfunction |
|
class | StatusEffectTypeEMP |
|
class | StatusEffectTypeFreezeLocomotionMalfunction |
|
class | StatusEffectTypeLocomotionMalfunction |
|
class | StatusEffectTypeMadness |
|
class | StatusEffectTypePoisoned |
|
class | StatusEffectTypeWeaponMalfunction |
|
class | StatusEffectUnconscious |
|
class | StatusEffectWeaponMalfunction |
|
class | StatusEffectWeaponMalfunctionLvl2 |
|
class | StatusEffectWeaponMalfunctionLvl3 |
|
class | StatusEffectWeaponMalfunctionLvl4 |
|
class | StatusEffectWhistle |
|
class | StatusEffectWhistleLvl2 |
|
class | StatusEffectWhistleLvl3 |
|
class | StimSource |
|
class | StimSourceAbove25deg |
|
class | StimSourceAbove25m |
|
class | StimSourceAbove2m |
|
class | StimSourceAbove45deg |
|
class | StimSourceAbove4m |
|
class | StimSourceBack200deg |
|
class | StimSourceBack260deg |
|
class | StimSourceBack45deg |
|
class | StimSourceBackSides |
|
class | StimSourceBelow15deg |
|
class | StimSourceBelow1dot5m |
|
class | StimSourceBelow1m |
|
class | StimSourceBelow2dot5m |
|
class | StimSourceBelow30deg |
|
class | StimSourceBelow4m |
|
class | StimSourceBelow5m |
|
class | StimSourceFront200deg |
|
class | StimSourceFront40deg |
|
class | StimSourceFront90deg |
|
class | StimSourceFrontLeft90deg |
|
class | StimSourceFrontRight90deg |
|
class | StimSourceFrontSides |
|
class | StimSourceInRestrictedMovementArea |
|
class | StimSourceLeftBack |
|
class | StimSourceLeftSide |
|
class | StimSourceLeftSideBack160deg |
|
class | StimSourceLeftSideFront160deg |
|
class | StimSourceRightBack |
|
class | StimSourceRightSide |
|
class | StimSourceRightSideBack160deg |
|
class | StimSourceRightSideFront160deg |
|
class | StimTarget |
|
class | StimTargetAbove10m |
|
class | StimTargetAbove12m |
|
class | StimTargetAbove12point5mFront180deg |
|
class | StimTargetAbove15m |
|
class | StimTargetAbove20deg |
|
class | StimTargetAbove20m |
|
class | StimTargetAbove270deg |
|
class | StimTargetAbove3m |
|
class | StimTargetAbove3mBack230deg |
|
class | StimTargetAbove45deg |
|
class | StimTargetAbove4m |
|
class | StimTargetAbove5m |
|
class | StimTargetAbove6m |
|
class | StimTargetAbove7point5mBack180deg |
|
class | StimTargetAbove90degLeft |
|
class | StimTargetAbove90degRight |
|
class | StimTargetAbove9m |
|
class | StimTargetBack200deg |
|
class | StimTargetBack260deg |
|
class | StimTargetBack40degTargetPOV |
|
class | StimTargetBack45deg |
|
class | StimTargetBelow12m |
|
class | StimTargetBelow15deg |
|
class | StimTargetBelow15m |
|
class | StimTargetBelow1m |
|
class | StimTargetBelow1point5m |
|
class | StimTargetBelow1point5mPrediction0point1 |
|
class | StimTargetBelow270degLeft |
|
class | StimTargetBelow270degRight |
|
class | StimTargetBelow2m |
|
class | StimTargetBelow2point5m |
|
class | StimTargetBelow3m |
|
class | StimTargetBelow40m |
|
class | StimTargetBelow45deg |
|
class | StimTargetBelow4m |
|
class | StimTargetBelow5m |
|
class | StimTargetBelow6m |
|
class | StimTargetBelow8m |
|
class | StimTargetDriver |
|
class | StimTargetFront120deg |
|
class | StimTargetFront180deg |
|
class | StimTargetFront200deg |
|
class | StimTargetFront260deg |
|
class | StimTargetFront40deg |
|
class | StimTargetFront90deg |
|
class | StimTargetFullyDetected |
|
class | StimTargetHasAnyWeapon |
|
class | StimTargetHasNotAnyWeapon |
|
class | StimTargetInRestrictedMovementArea |
|
class | StimTargetIsActive |
|
class | StimTargetIsNotTresspassing |
|
class | StimTargetIsTresspassing |
|
class | StimTargetIsVisible |
|
class | StimTargetLeftBack |
|
class | StimTargetLeftSide |
|
class | StimTargetMaxDetectionValue90 |
|
class | StimTargetMinDetectionValue0 |
|
class | StimTargetMinDetectionValue1 |
|
class | StimTargetNotInCarryState |
|
class | StimTargetNotInVehicle |
|
class | StimTargetRightBack |
|
class | StimTargetRightSide |
|
class | StimTargetToSpawnPositionAbove20m |
|
class | StimTargetWSObject |
|
class | StrafeConditions |
|
class | StrafeCooldownHit |
|
class | StrafeEvadeCooldown |
|
class | SuspiciousTargetEscalation |
|
class | SwitchStatesCooldown |
|
class | SwitchWeaponCooldown |
|
class | SyncCooldown |
|
class | TakedownDefeatSignal |
|
class | TargetAbove0dot2m |
|
class | TargetAbove10deg |
|
class | TargetAbove10m |
|
class | TargetAbove11m |
|
class | TargetAbove120deg |
|
class | TargetAbove12m |
|
class | TargetAbove13m |
|
class | TargetAbove140deg |
|
class | TargetAbove15m |
|
class | TargetAbove180deg |
|
class | TargetAbove18m |
|
class | TargetAbove1dot4mZDiff |
|
class | TargetAbove1dot5m |
|
class | TargetAbove1m |
|
class | TargetAbove20m |
|
class | TargetAbove225deg |
|
class | TargetAbove25m |
|
class | TargetAbove270deg |
|
class | TargetAbove2dot5m |
|
class | TargetAbove2dot5mPrediction |
|
class | TargetAbove2m |
|
class | TargetAbove2mPrediction |
|
class | TargetAbove30m |
|
class | TargetAbove3dot5m |
|
class | TargetAbove3dot8m |
|
class | TargetAbove3m |
|
class | TargetAbove3mLongPrediction |
|
class | TargetAbove3mPrediction |
|
class | TargetAbove45deg |
|
class | TargetAbove4dot5m |
|
class | TargetAbove4m |
|
class | TargetAbove4mPrediction |
|
class | TargetAbove5m |
|
class | TargetAbove5mPrediction |
|
class | TargetAbove6m |
|
class | TargetAbove7m |
|
class | TargetAbove7mLongPrediction |
|
class | TargetAbove80deg |
|
class | TargetAbove8m |
|
class | TargetAbove8mPrediction |
|
class | TargetAbove90deg |
|
class | TargetAbove9m |
|
class | TargetAbove9mPrediction |
|
class | TargetBack |
|
class | TargetBelow0dot2m |
|
class | TargetBelow10deg |
|
class | TargetBelow10m |
|
class | TargetBelow120deg |
|
class | TargetBelow12m |
|
class | TargetBelow140deg |
|
class | TargetBelow15deg |
|
class | TargetBelow15m |
|
class | TargetBelow180deg |
|
class | TargetBelow18m |
|
class | TargetBelow1dot3m |
|
class | TargetBelow1dot5m |
|
class | TargetBelow1m |
|
class | TargetBelow20m |
|
class | TargetBelow225deg |
|
class | TargetBelow25m |
|
class | TargetBelow270deg |
|
class | TargetBelow2dot5m |
|
class | TargetBelow2dot5mPrediction |
|
class | TargetBelow2m |
|
class | TargetBelow2mPrediction |
|
class | TargetBelow30m |
|
class | TargetBelow35deg |
|
class | TargetBelow3dot5m |
|
class | TargetBelow3dot8m |
|
class | TargetBelow3m |
|
class | TargetBelow3mLongPrediction |
|
class | TargetBelow3mPrediction |
|
class | TargetBelow45deg |
|
class | TargetBelow4dot5m |
|
class | TargetBelow4m |
|
class | TargetBelow4mPrediction |
|
class | TargetBelow5m |
|
class | TargetBelow5mPrediction |
|
class | TargetBelow60deg |
|
class | TargetBelow6m |
|
class | TargetBelow75deg |
|
class | TargetBelow7m |
|
class | TargetBelow8m |
|
class | TargetBelow8mPrediction |
|
class | TargetBelow90deg |
|
class | TargetBelow9m |
|
class | TargetBelow9mPrediction |
|
class | TargetBetween10and30m |
|
class | TargetBetween120and270deg |
|
class | TargetBetween15and25m |
|
class | TargetBetween2dot9and5dot1m |
|
class | TargetBetween3and6m |
|
class | TargetBetween9and11m |
|
class | TargetBetween9and37m |
|
class | TargetHasFullAutoWeapon |
|
class | TargetHasMeleeWeapon |
|
class | TargetHasRangedWeapon |
|
class | TargetHeadingInOppositeDirectionToOwnerDotProduct |
|
class | TargetHeadingToOwnerDotProduct |
|
class | TargetHealthAbove32Perc |
|
class | TargetInCover |
|
class | TargetInRestrictedMovementArea |
|
class | TargetInSafeZone |
|
class | TargetInStatesAim |
|
class | TargetInStatesBlock |
|
class | TargetInStatesCrouch |
|
class | TargetInStatesJump |
|
class | TargetInStatesShoot |
|
class | TargetInvalidExpectation |
|
class | TargetInVehicle |
|
class | TargetIsActive |
|
class | TargetIsMoving |
|
class | TargetIsPlayer |
|
class | TargetIsVisible |
|
class | TargetItem |
|
class | TargetItemAbove2m |
|
class | TargetItemAbove3m |
|
class | TargetItemAbove5m |
|
class | TargetItemAbove8m |
|
class | TargetItemAbove90deg |
|
class | TargetItemBelow2m |
|
class | TargetItemBelow3m |
|
class | TargetItemBelow5m |
|
class | TargetItemBelow8m |
|
class | TargetItemBelow90deg |
|
class | TargetLeft |
|
class | TargetMovingInOppositeDirectionDotProduct |
|
class | TargetNotInCover |
|
class | TargetNotPlayerFollower |
|
class | TargetPOVAbove120deg |
|
class | TargetPOVAbove140deg |
|
class | TargetPOVAbove15deg |
|
class | TargetPOVAbove180deg |
|
class | TargetPOVAbove25deg |
|
class | TargetPOVAbove25degLeftLongPrediction |
|
class | TargetPOVAbove25degRightLongPrediction |
|
class | TargetPOVAbove30deg |
|
class | TargetPOVAbove45degLeft |
|
class | TargetPOVAbove45degLeftLongPrediction |
|
class | TargetPOVAbove45degRight |
|
class | TargetPOVAbove45degRightLongPrediction |
|
class | TargetPOVAbove60deg |
|
class | TargetPOVAbove60degLeft |
|
class | TargetPOVAbove60degRight |
|
class | TargetPOVAbove75degLeft |
|
class | TargetPOVAbove75degRight |
|
class | TargetPOVAbove80degLeft |
|
class | TargetPOVAbove80degLongPrediction |
|
class | TargetPOVAbove80degRight |
|
class | TargetPOVAbove90deg |
|
class | TargetPOVBelow10deg |
|
class | TargetPOVBelow10degLeft |
|
class | TargetPOVBelow10degRight |
|
class | TargetPOVBelow120deg |
|
class | TargetPOVBelow140deg |
|
class | TargetPOVBelow15deg |
|
class | TargetPOVBelow180deg |
|
class | TargetPOVBelow20degLeftLongPrediction |
|
class | TargetPOVBelow20degRightLongPrediction |
|
class | TargetPOVBelow30deg |
|
class | TargetPOVBelow45deg |
|
class | TargetPOVBelow45degLeft |
|
class | TargetPOVBelow45degLeftLongPrediction |
|
class | TargetPOVBelow45degRight |
|
class | TargetPOVBelow45degRightLongPrediction |
|
class | TargetPOVBelow50deg |
|
class | TargetPOVBelow60deg |
|
class | TargetPOVBelow60degLeft |
|
class | TargetPOVBelow60degRight |
|
class | TargetPOVBelow75deg |
|
class | TargetPOVBelow75degLeftLongPrediction |
|
class | TargetPOVBelow75degRightLongPrediction |
|
class | TargetPOVBelow90deg |
|
class | TargetPOVBelow90degLeft |
|
class | TargetPOVBelow90degRight |
|
class | TargetPOVLeft |
|
class | TargetPOVRight |
|
class | TargetRealPositionAbove15m |
|
class | TargetRealPositionAbove180deg |
|
class | TargetRealPositionAbove8m |
|
class | TargetRealPositionAbove90deg |
|
class | TargetRealPositionBelow15m |
|
class | TargetRealPositionBelow180deg |
|
class | TargetRealPositionBelow260deg |
|
class | TargetRealPositionBelow315deg |
|
class | TargetRealPositionBelow8m |
|
class | TargetRealPositionLeft |
|
class | TargetRealPositionRight |
|
class | TargetRight |
|
class | TargetStaminaAbove35Perc |
|
class | TargetStaminaBelow35Perc |
|
class | TargetStaminaBelow50Perc |
|
class | TargetStatusEffectOpticalCamo |
|
class | TargetStatusEffectSandevistanBuff |
|
class | TargetStimAbove90deg |
|
class | TargetStimBelow90deg |
|
class | TargetToOptSelectedCoverBelow160deg |
|
class | TargetUpTo0dot5mZDiff |
|
class | TargetUpTo1dot4mZDiff |
|
class | TargetUpTo2dot5mZDiff |
|
class | TargetUpTo3dot5mZDiff |
|
class | TargetUpTo6dot5mZDiff |
|
class | TeleportToFollowerCooldown |
|
class | ThrowCond |
|
class | ThrowGrenadeCondition |
|
class | ThrowGrenadeNearCondition |
|
class | ThrowGrenadeSelectorCondition |
|
class | TicketBlock |
|
class | TicketCatchUp |
|
class | TicketCharge |
|
class | TicketCheckBattleCry |
|
class | TicketCheckCatchUp |
|
class | TicketCheckExtremeRing |
|
class | TicketCheckFarRing |
|
class | TicketCheckMediumRing |
|
class | TicketCheckMelee |
|
class | TicketCheckMeleeApproach |
|
class | TicketCheckMeleeSupport |
|
class | TicketCheckShoot |
|
class | TicketCheckStrafe |
|
class | TicketDodge |
|
class | TicketEquip |
|
class | TicketGrenadeThrow |
|
class | TicketMelee |
|
class | TicketMeleeApproach |
|
class | TicketMeleeEquip |
|
class | TicketQuickhack |
|
class | TicketReload |
|
class | TicketShoot |
|
class | TicketStrafe |
|
class | TicketSync |
|
class | TicketTakeCover |
|
class | TicketTaunt |
|
class | TopThreat |
|
class | TopThreatAbove120deg |
|
class | TopThreatBelow120deg |
|
class | TopThreatMinAccuracySharedValue0 |
|
class | TopThreatMinAccuracySharedValue0dot5 |
|
class | ValidCovers |
|
class | ValidCoversCurrentRing |
|
class | ValidCoversExtreme |
|
class | ValidCoversFar |
|
class | ValidCoversMedium |
|
class | ValidCoversMediumFarExtreme |
|
class | ValidCoversWithLOSCurrentRing |
|
class | ValidCoversWithLOSExtreme |
|
class | ValidCoversWithLOSFar |
|
class | ValidCoversWithLOSMedium |
|
class | ValidCoversWithoutLOSCurrentRing |
|
class | ValidTargetOrAimCommandCondition |
|
class | ValidTargetPositionCheckFromChestOrAimCommandCondition |
|
class | ValidTargetPositionCheckFromHipOrAimCommandCondition |
|
class | ValidTargetPositionOrAimCommandCondition |
|
class | ValidVisibilityToTargetDistance |
|
class | ValidVisibilityToTargetDistanceFromChest |
|
class | ValidVisibilityToTargetDistanceFromHip |
|
class | VehicleHasTagsFastReaction |
|
class | VehicleUnmountCooldown |
|
class | WaitForCompanionSignal |
|
class | WaitForItemSpawnCooldown |
|
class | WeaponLockedOnTarget |
|
class | Wounded |
|
class | WoundedArmLeft |
|
class | WoundedArmRight |
|
class | WoundedArms |
|
class | WoundedCyber |
|
class | WoundedFlesh |
|
class | WoundedLegs |
|
class | WoundedShootCooldown |
|