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Condition Namespace Reference

Classes

class  AbilityCanAskToFollowOrder
 
class  AbilityCanBlock
 
class  AbilityCanBuffCamoQuickHack
 
class  AbilityCanBuffSturdinessQuickHack
 
class  AbilityCanCallReinforcements
 
class  AbilityCanCatchUp
 
class  AbilityCanCatchUpDistance
 
class  AbilityCanChargedShoot
 
class  AbilityCanCloseCombat
 
class  AbilityCanDash
 
class  AbilityCanDeathQuickHack
 
class  AbilityCanGrab
 
class  AbilityCanGuardBreak
 
class  AbilityCanLocomotionMalfunctionQuickHack
 
class  AbilityCanOverheatQuickHack
 
class  AbilityCanOverloadQuickHack
 
class  AbilityCanParry
 
class  AbilityCanPickUpWeapon
 
class  AbilityCanPreciseShoot
 
class  AbilityCanQuickhack
 
class  AbilityCanResurrectAllies
 
class  AbilityCanSeeThroughWalls
 
class  AbilityCanShootWhileMoving
 
class  AbilityCanSprint
 
class  AbilityCanSprintHarass
 
class  AbilityCanSwitchWeapon
 
class  AbilityCanTaunt
 
class  AbilityCanThrowWeapon
 
class  AbilityCanUseBiohazardGrenades
 
class  AbilityCanUseCloseRing
 
class  AbilityCanUseCombatStims
 
class  AbilityCanUseCovers
 
class  AbilityCanUseCuttingGrenades
 
class  AbilityCanUseEMPGrenades
 
class  AbilityCanUseExtremeRing
 
class  AbilityCanUseFarRing
 
class  AbilityCanUseFlashbangGrenades
 
class  AbilityCanUseFragGrenades
 
class  AbilityCanUseGrenades
 
class  AbilityCanUseIncendiaryGrenades
 
class  AbilityCanUseLeftHand
 
class  AbilityCanUseLegs
 
class  AbilityCanUseMediumRing
 
class  AbilityCanUseMeleeRing
 
class  AbilityCanUseOpticalCamo
 
class  AbilityCanUseReconGrenades
 
class  AbilityCanUseRightHand
 
class  AbilityCanWeaponMalfunctionQuickHack
 
class  AbilityHasAutoReloader
 
class  AbilityHasBerserk
 
class  AbilityHasChargeJump
 
class  AbilityHasDodge
 
class  AbilityHasGlowingTattoos
 
class  AbilityHasJuiceInjector
 
class  AbilityHasKerenzikov
 
class  AbilityHasMajorQuickhackResistance
 
class  AbilityHasQuickhackResistance
 
class  AbilityHasSandevistan
 
class  AbilityHasSandevistanTier2
 
class  AbilityIsAggressive
 
class  AbilityIsBalanced
 
class  AbilityIsCautious
 
class  AbilityIsCrowd
 
class  AbilityIsDefensive
 
class  AbilityIsFastMeleeArchetype
 
class  AbilityIsHeavyRangedArchetype
 
class  AbilityIsNetrunnerArchetype
 
class  AbilityIsReckless
 
class  AbilityIsShotgunnerArchetype
 
class  AbilityIsSniperArchetype
 
class  AbilityIsStrongMeleeArchetype
 
class  AbilityIsTechieArchetype
 
class  AbilityIsTier1Archetype
 
class  AbilityIsTier2Archetype
 
class  AbilityIsTier3Archetype
 
class  AbilitySandevistanDashShoot
 
class  ActionStatesConditions
 
class  AdamEmergency
 
class  AdamInvulnerable
 
class  AdamPhase1
 
class  AdamPhase2
 
class  AdamPhase3
 
class  AdamSmashed
 
class  AdamSmasherTakedownOverload
 
class  AdamSmasherTakedownOverloadToBroken
 
class  AdamWounded
 
class  AIAimAtTargetCommand
 
class  AIAnimMoveOnSplineCommand
 
class  AICommand
 
class  AIFollowTargetCommand
 
class  AIForceShootCommand
 
class  AIHoldPositionCommand
 
class  AIMeleeAttackCommand
 
class  AIMoveCommand
 
class  AIMoveOnSplineCommand
 
class  AIMoveToCommand
 
class  AIMoveToCoverCommand
 
class  AIRootMotionCommand
 
class  AIScanTargetCommand
 
class  AIShootCommand
 
class  AISwitchToPrimaryWeaponCommand
 
class  AISwitchToSecondaryWeaponCommand
 
class  AIThrowGrenadeCommand
 
class  AIUseCoverCommand
 
class  AIUseCoverCommandValid
 
class  AIUseWorkspotCommand
 
class  AmmoCount0
 
class  AmmoCountAboveHalf
 
class  AmmoCountBelow75perf
 
class  AmmoCountBelowHalf
 
class  AmmoCountFull
 
class  AmmoCountMin1
 
class  Android
 
class  AnimalsBossThrowHammerCooldown
 
class  AnimationsLoaded
 
class  ArmedOneHandedWeapon
 
class  ArmedTwoHandedWeapon
 
class  AssignedVehicle
 
class  AssignedVehicleAbove10m
 
class  AssignedVehicleBelow10m
 
class  AttackAndTauntStatesConditions
 
class  AttackWithSubActionInAir
 
class  AvoidLOSMovePolicyCooldown
 
class  AvoidLOSSprintCooldown
 
class  BaseLeavingStaying
 
class  BaseThrowGrenadeSelectorCondition
 
class  BlockSignal
 
class  BlockStateCooldown
 
class  BurningSignal
 
class  CalculatePathStraight1m
 
class  CalculatePathStraight3m
 
class  CalculatePathStraight3m180deg
 
class  CalculatePathStraight5m
 
class  CalculatePathStraight5m180deg
 
class  CalculatePathStraightBack10m
 
class  CalculatePathStraightBack4m
 
class  CalculatePathStraightBackClose
 
class  CalculatePathStraightForward4m
 
class  CalculatePathStraightForwardClose
 
class  CalculatePathStraightFullCheckBack1dot5m
 
class  CalculatePathStraightFullCheckBackClose
 
class  CalculatePathStraightFullCheckForward1dot5m
 
class  CalculatePathStraightFullCheckForwardClose
 
class  CalculatePathStraightFullCheckFrontLeftClose
 
class  CalculatePathStraightFullCheckFrontRightClose
 
class  CalculatePathStraightFullCheckLeft1dot5m
 
class  CalculatePathStraightFullCheckLeftClose
 
class  CalculatePathStraightFullCheckRight1dot5m
 
class  CalculatePathStraightFullCheckRightClose
 
class  CalculatePathStraightFullCheckToItem
 
class  CalculatePathStraightFullCheckToTarget
 
class  CalculatePathStraightFullCheckToTarget1dot5mUpwardOffset
 
class  CalculatePathStraightLeftClose
 
class  CalculatePathStraightLeftVeryClose
 
class  CalculatePathStraightRightClose
 
class  CalculatePathStraightRightVeryClose
 
class  CalculatePathStraightToTarget
 
class  CalculatePathStraightToTarget0dot1mZOffset
 
class  CalculatePathStraightToTarget10mForwardOffset
 
class  CalculatePathStraightToTarget1mBack
 
class  CalculatePathStraightToTarget1mTolerance
 
class  CalculatePathStraightToTargetItem
 
class  CalculatePathStraightToTargetItem1mTolerance
 
class  CalculatePathToFollower
 
class  CalculatePathToMovementDestination
 
class  CalculatePathToStimSource
 
class  CalculatePathToStimTarget
 
class  CalculatePathToTarget
 
class  CalculatePathToTarget1mTolerance
 
class  CalculatePathToTargetItem
 
class  CalculatePathToTargetOdaJump
 
class  CalculatePathToTargetSmasherJump
 
class  CallReinforcementProgress100perc
 
class  CallStimType
 
class  CanGoToExtremeRingCovers
 
class  CanGoToFarRingCovers
 
class  CanGoToMediumRingCovers
 
class  CanHack
 
class  CanMoveInRegardsToShooting
 
class  CanReanimateSquadmate
 
class  CanThrowAtTarget
 
class  CatchUpAccuracyCondition
 
class  CatchUpCondition
 
class  CatchUpDistanceConditions
 
class  CatchupDistanceDestinationReachedCooldown
 
class  CatchUpFromCoverCondition
 
class  ChargedShootActivationCondition
 
class  CheckAnyLastAvailableExposureMethods
 
class  CheckChosenExposureMethodAll
 
class  CheckChosenExposureMethodBlind
 
class  CheckChosenExposureMethodHigh
 
class  CheckChosenExposureMethodHighBlind
 
class  CheckChosenExposureMethodHighLean
 
class  CheckChosenExposureMethodHighStepOut
 
class  CheckChosenExposureMethodLow
 
class  CheckChosenExposureMethodLowBlind
 
class  CheckChosenExposureMethodLowLean
 
class  CheckChosenExposureMethodLowStandUp
 
class  CheckChosenExposureMethodLowStepOut
 
class  CheckChosenExposureMethodLowStepOutStandUp
 
class  CheckChosenExposureMethodNone
 
class  CheckChosenExposureMethodStepOut
 
class  CheckNotAnyLastAvailableExposureMethods
 
class  CloakedOda
 
class  CloseRingLOSMovePolicyCooldown
 
class  CloseRingPathMovePolicyCooldown
 
class  CloseToAvoidPos
 
class  CombatMovementInterruptionCondition
 
class  CombatSprintToFollowerCondition
 
class  CombatStayCloseToFollowerCondition
 
class  CombatStopChasingTargetCondition
 
class  CombatTarget
 
class  CombatTargetChanged
 
class  CombatTooFarToFollowerCondition
 
class  CommandCoverDeactivationCondition
 
class  CommandCoverIsProtectingHorizontallyAgainstTarget
 
class  CommandCoverShootDeactivationCondition
 
class  CommandCoverToTargetAbove25m
 
class  CommandCoverToTargetAbove4mPrediction
 
class  CommandCoverToTargetBelow4mPrediction
 
class  CommNoise
 
class  CompanionAway
 
class  CompanionNearby
 
class  ConstrainedByRestrictedArea
 
class  ContactDodgeCooldown
 
class  CoverActivationCondition
 
class  CoverBehaviorAfterCatchupCooldown
 
class  CoverDeactivationCondition
 
class  CoverHackSelectorCondition
 
class  CoverIsOwnerExposed
 
class  CoverIsProtectingHorizontallyAgainstTarget
 
class  CoverShootDeactivationCondition
 
class  CoverThrowGrenadeSelectorCondition
 
class  CrowdShootingPauseCondition
 
class  CurrentCoverAbove0m
 
class  CurrentCoverToTargetAbove4mPrediction
 
class  CurrentCoverToTargetAbove7mPrediction
 
class  CurrentCoverToTargetAbove9mPrediction
 
class  CurrentCoverToTargetBelow4mPrediction
 
class  CurrentCoverToTargetBelow7mPrediction
 
class  CurrentCoverToTargetBelow9mPrediction
 
class  CurrentNetrunnerProxy
 
class  CurrentNetrunnerProxyHitTimeout1Severity3
 
class  CustomWorldPosition0point4Low
 
class  CustomWorldPosition1point8High
 
class  CustomWorldPositionAbove25deg
 
class  CustomWorldPositionBack45deg
 
class  CustomWorldPositionBelow15deg
 
class  CustomWorldPositionBelow4m
 
class  CustomWorldPositionBelow5m
 
class  CustomWorldPositionFront30deg
 
class  DefaultRingPathMovePolicyCooldown
 
class  DefensiveMeleeAttackOpportunity
 
class  DesiredCoverChanged
 
class  DestinationCalculated
 
class  DestinationChanged
 
class  DestinationDistanceInRangeCondition
 
class  DestinationReached
 
class  DeviceExplosionStimType
 
class  DistanceToDestination0
 
class  DistanceToDestinationAbove10m
 
class  DistanceToDestinationAbove1m
 
class  DistanceToDestinationAbove5m
 
class  DistanceToDestinationBelow1m
 
class  DistanceToDestinationBelow5m
 
class  DistanceToDestinationFriendlyTargetAbove20m
 
class  DodgeAfterHitReactionCooldown
 
class  DodgeCooldown
 
class  DontShootCombatTarget
 
class  DoorOffMeshLink
 
class  Driver
 
class  DrivingStim
 
class  DrivingStimType
 
class  Drone
 
class  DroneCatchUpCooldown
 
class  DroneCatchUpFallbackProcedureCooldown
 
class  DroneCatchUpFarCooldown
 
class  DroneGriffinShootCooldown
 
class  DyingStimType
 
class  ElectrocutedSignal
 
class  EnterCoverCondition
 
class  EnterStealthCondition
 
class  EnterVehicleAICondition
 
class  EvaluatedPathFinding
 
class  EvaluatedReachedDestination0dot5
 
class  EvaluatedReachedDestination4m
 
class  ExplosionStimType
 
class  ExtremeRingLOSMovePolicyCooldown
 
class  ExtremeRingPathMovePolicyCooldown
 
class  FarRingLOSMovePolicyCooldown
 
class  FarRingPathMovePolicyCooldown
 
class  FearThreshold
 
class  Follower
 
class  FollowerAbove10m
 
class  FollowerAbove10mNoHints
 
class  FollowerAbove16mNoHints
 
class  FollowerAbove17m
 
class  FollowerAbove180deg
 
class  FollowerAbove20mNoHints
 
class  FollowerAbove3dot7zDiff
 
class  FollowerAbove3mNoHints
 
class  FollowerAbove40deg
 
class  FollowerAbove4m
 
class  FollowerAbove5m
 
class  FollowerAbove6m
 
class  FollowerAbove9m
 
class  FollowerBelow10m
 
class  FollowerBelow10mNoHints
 
class  FollowerBelow16mNoHints
 
class  FollowerBelow17m
 
class  FollowerBelow180deg
 
class  FollowerBelow20mNoHints
 
class  FollowerBelow3mNoHints
 
class  FollowerBelow40deg
 
class  FollowerBelow4m
 
class  FollowerBelow5m
 
class  FollowerBelow6m
 
class  FollowerBelow9m
 
class  FollowerDrivingVehicle
 
class  FollowerInVehicle
 
class  FollowerPOVAbove120deg
 
class  FollowerPOVAbove180deg
 
class  FollowerPOVAbove225deg
 
class  FollowerPOVAbove270deg
 
class  FollowerPOVAbove90deg
 
class  FollowerPOVBelow120deg
 
class  FollowerPOVBelow180deg
 
class  FollowerPOVBelow225deg
 
class  FollowerPOVBelow270deg
 
class  FollowerPOVBelow90deg
 
class  FollowFarEnterCondition
 
class  FollowFarStopCondition
 
class  FriendHeadingToOwnerDotProduct
 
class  FriendInRangeCondition
 
class  FriendlyFire
 
class  FriendlyTargetHasWeapon
 
class  FriendlyTargetInStatesCrouch
 
class  FriendlyTargetInStatesJump
 
class  FriendlyTargetInStatesPublic
 
class  FriendlyTargetInStatesSprint
 
class  FriendMovingInOppositeDirectionDotProduct
 
class  FurthestSquadmate
 
class  FurthestSquadmateAbove5m
 
class  FurthestSquadmateBelow15deg
 
class  FurthestSquadmateBelow3m
 
class  FurthestSquadmateLeft
 
class  FurthestSquadmateRight
 
class  GetOutOfWayDoublePredictionCond
 
class  GetOutOfWayPredictionCond
 
class  GracefulCombatInterruption
 
class  GracefulCombatInterruptionCompound
 
class  GracefullyInterruptMoveToCover
 
class  GrenadeDodgeCooldown
 
class  GuardBreakCooldown
 
class  GunshotStimType
 
class  HackAppliedCooldown
 
class  HackingCompleted
 
class  HackingInterruptedStatusEffects
 
class  HackSelectorCondition
 
class  HasAdamSmasherFistsWeaponEquipped
 
class  HasAdamSmasherRocketLauncherEquipped
 
class  HasAnyItem
 
class  HasAnyItemSpawning
 
class  HasAnyWeapon
 
class  HasAnyWeaponLeft
 
class  HasAnyWeaponRight
 
class  HasAssaultWeapon
 
class  HasBothHandWeaponAsPrimary
 
class  HasBurstWeapon
 
class  HasChargeWeapon
 
class  HasExoWeakspot
 
class  HasFistsInInventory
 
class  HasFistsWeaponEquipped
 
class  HasFullAutoWeapon
 
class  HasGrenadeInInventory
 
class  HasHammer
 
class  HasHandgunDual
 
class  HasHandgunInInventory
 
class  HasHandgunWeapon
 
class  HasHandgunWeaponLeft
 
class  HasHandgunWeaponRight
 
class  HasHeavyMachineGun
 
class  HasJuiceDispenserBackWeakspot
 
class  HasKatana
 
class  HasKnife
 
class  HasKnifeInInventory
 
class  HasLongBlade
 
class  HasMachineGun
 
class  HasMantisBlades
 
class  HasMechWeaponLeftWeakspot
 
class  HasMechWeaponRightWeakspot
 
class  HasMeleeWeapon
 
class  HasOneHandedClub
 
class  HasPrimaryEquipmentEquipped
 
class  HasPrimaryEquipmentHandgunInInventory
 
class  HasPrimaryEquipmentKatanaInInventory
 
class  HasPrimaryEquipmentMeleeInInventory
 
class  HasPrimaryEquipmentRangedInInventory
 
class  HasPrimaryEquipmentRifleInInventory
 
class  HasRangedWeapon
 
class  HasRevolverInInventory
 
class  HasRifle
 
class  HasRifleInInventory
 
class  HasSecondaryEquipmentEquipped
 
class  HasSecondaryEquipmentRangedInInventory
 
class  HasSemiAutoWeapon
 
class  HasShortBlade
 
class  HasShotgun
 
class  HasSmartWeapon
 
class  HasSMG
 
class  HasSniperWeapon
 
class  HasTechWeapon
 
class  HasTwoHandedClub
 
class  Health0perc
 
class  HealthAbove0perc
 
class  HealthAbove10perc
 
class  HealthAbove1perc
 
class  HealthAbove25perc
 
class  HealthAbove30perc
 
class  HealthAbove50perc
 
class  HealthAbove60perc
 
class  HealthAbove75perc
 
class  HealthBelow100perc
 
class  HealthBelow10perc
 
class  HealthBelow1perc
 
class  HealthBelow25perc
 
class  HealthBelow30perc
 
class  HealthBelow50perc
 
class  HealthBelow60perc
 
class  HealthBelow75perc
 
class  HighClass
 
class  HitCount3Timeout3
 
class  HitCount7Timeout5
 
class  HitDirectionLeft
 
class  HitDirectionRight
 
class  HitDodgeCooldown
 
class  HitMovePolicyCooldown
 
class  HitSignal
 
class  HitTimeout0dot7
 
class  HitTimeout1
 
class  HitTimeout15
 
class  HitTimeout1dot5MinSeverity0
 
class  HitTimeout1dot5MinSeverity1
 
class  HitTimeout1dot5MinSeverity2
 
class  HitTimeout1MinSeverity0
 
class  HitTimeout1MinSeverity1
 
class  HitTimeout1MinSeverity1MaxSeverity6
 
class  HitTimeout2MinSeverity0
 
class  HitTimeout2MinSeverity1
 
class  HitTimeout3
 
class  HitTimeout3MinSeverity0
 
class  HitTimeout3MinSeverity1MaxSeverity6
 
class  HitTimeout4MinSeverity2
 
class  HitTimeout4MinSeverity2MaxSeverity6
 
class  HitTimeout5
 
class  HitTimeout7
 
class  Human
 
class  InCover
 
class  IncreaseFollowingSpeedCondition
 
class  InFrontOfNearestSquadmate
 
class  InHighCover
 
class  InitialCatchUpCooldown
 
class  InitialCrouchShootCooldown
 
class  InitThrowGrenadeCooldown
 
class  InLowCover
 
class  InRegularCover
 
class  InRestrictedMovementArea
 
class  InSafeZone
 
class  InShootingSpot
 
class  InsideDangerousArea
 
class  InSportVehicle
 
class  InStatesAlerted
 
class  InStatesAttack
 
class  InStatesCombat
 
class  InStatesDefend
 
class  InStatesEquip
 
class  InStatesMoving
 
class  InStatesParry
 
class  InStatesRelaxed
 
class  InStatesReload
 
class  InStatesShoot
 
class  InStatesSprint
 
class  InStatesStatic
 
class  InStatesStealth
 
class  InStatesTaunt
 
class  InStatesUnconscious
 
class  InStatesUnstoppable
 
class  InStatesVehicleWindow
 
class  InterruptCoverSelection
 
class  InterruptMeleeAction
 
class  InterruptRingAction
 
class  InterruptTaunts
 
class  InVehicle
 
class  InvestigateController
 
class  InvestigateReaction
 
class  Invulnerable
 
class  IsCivilian
 
class  IsCoverInMiddleRange
 
class  IsCoverSelected
 
class  IsDistanceToDestinationInCloseRange
 
class  IsDistanceToDestinationInFarRange
 
class  IsDistanceToDestinationInMediumRange
 
class  IsDistanceToDestinationInVeryFarRange
 
class  IsEnteringCover
 
class  IsEnteringOrLeavingCover
 
class  IsFollower
 
class  IsFollowerOnNavmesh
 
class  IsFriendHeadingOwner
 
class  IsFriendInCloseRange
 
class  IsFriendInFarRange
 
class  IsFriendInMiddleRange
 
class  IsFriendInTooCloseRange
 
class  IsFriendInVeryFarRange
 
class  IsFriendMoving
 
class  IsFriendMovingInOppositeDirection
 
class  IsGrenadeLandedStimType
 
class  IsInCameraFrustrum
 
class  IsInWorkspot
 
class  IsMechanicalNonCombat
 
class  IsMoving
 
class  IsNPCBlinded
 
class  IsNPCBlindedFromQuickhack
 
class  IsNPCBlindedRegular
 
class  IsNPCBurning
 
class  IsNPCElectrocuted
 
class  IsNPCPoisoned
 
class  IsNPCUnderCyberwareMalfunctionQuickhack
 
class  IsNPCUnderFreezeLocomotionMalfunctionQuickhack
 
class  IsNPCUnderLocomotionMalfunctionQuickhack
 
class  IsNPCUnderWeaponMalfunctionQuickhack
 
class  IsPauseByDynamicCollision
 
class  IsSelectedCoverInCameraFrustrum0dot1mRadius
 
class  IsTargetInCameraFrustrum
 
class  IsUnarmed
 
class  IsUsingOffMeshLink
 
class  ItemAbove1m
 
class  ItemAbove2m
 
class  ItemAbove30m
 
class  ItemBelow1m
 
class  ItemBelow2m
 
class  ItemBelow30m
 
class  KeepDistanceToCombatTargetInterruptionCondition
 
class  KnockdownSignal
 
class  LadderOffMeshLink
 
class  LandingVeryHardStimType
 
class  LeaveGetOutOfWayCondition
 
class  LeaveStealthCondition
 
class  LeavingStayingCond
 
class  LeavingStayingStealthCond
 
class  LeavingTurningCond
 
class  LeavingTurningStealthCond
 
class  LineOfSightDodgeCooldown
 
class  LineOfSightFailed
 
class  ManBig
 
class  ManMassive
 
class  MaxBlockCount2
 
class  MaxBlockCount4
 
class  MaxDodgeCount1
 
class  MaxDodgeCount2
 
class  MaxDodgeCount3
 
class  MaxDodgeCount4
 
class  MaxDodgeCount5
 
class  MaxVisibilityToTargetDistance1dot5m
 
class  MaxVisibilityToTargetDistance3m
 
class  MaxVisibilityToTargetDistanceChest1dot5m
 
class  MaxVisibilityToTargetDistanceChest3m
 
class  MaxVisibilityToTargetDistanceHip1dot5m
 
class  MaxVisibilityToTargetDistanceHip3m
 
class  MaxVisibilityToTargetRealPositionDistance3m
 
class  MaxVisibilityToTopThreatDistance3m
 
class  Mech
 
class  MediumRingLOSMovePolicyCooldown
 
class  MediumRingPathMovePolicyCooldown
 
class  MeleeAttackCondition
 
class  MeleeAttackSandevistanCondition
 
class  MeleeAvoidLOSCondition
 
class  MeleeChargeJumpCondition
 
class  MeleeChargeSandevistanCondition
 
class  MeleeCloseAttackDirectionalCondition
 
class  MeleeCloseAttackFrontCondition
 
class  MeleeDefenseCooldown
 
class  MeleeDodgeCooldown
 
class  MeleeRingPathMovePolicyCooldown
 
class  MeleeStatesAttackConditions
 
class  MeleeStatesConditions
 
class  MeleeStatesExceptAttackConditions
 
class  MeleeStatesExceptTauntConditions
 
class  MeleeTicketConditions
 
class  MeleeTicketExpiration
 
class  MinAccuracySharedValue0dot5
 
class  MinAccuracySharedValue0dot85
 
class  MinAccuracySharedValue0dot95
 
class  MinAccuracySharedValue1
 
class  MinAccuracyValue0
 
class  MinAccuracyValue0dot33
 
class  MinAccuracyValue0dot66
 
class  MinAccuracyValue0dot85
 
class  MinAccuracyValue0dot95
 
class  MinAccuracyValue1
 
class  MinBlockCount1
 
class  MinBlockCount2
 
class  MinBlockCount4
 
class  MinMAxBlockCount2
 
class  MinMaxBlockCount4
 
class  MinMaxDodgeCount1
 
class  MinMaxDodgeCount3
 
class  MountVehicleInCombatCondition
 
class  MoveCommands
 
class  MovementDestinationAbove1m
 
class  MovementDestinationAbove3m
 
class  MovementDestinationBelow1m
 
class  MovementDestinationBelow3m
 
class  MovementIsEvaluated
 
class  MovePolicyCooldown
 
class  NearestDefeatedSquadmate
 
class  NearestDefeatedSquadmateBelow120deg
 
class  NearestDefeatedSquadmateBelow1m
 
class  NearestSquadmate0point4Low
 
class  NearestSquadmate1point8High
 
class  NearestSquadmateAbove0dot1m
 
class  NearestSquadmateAbove3m
 
class  NearestSquadmateBelow0dot7m
 
class  NearestSquadmateBelow10m
 
class  NearestSquadmateBelow15m
 
class  NearestSquadmateBelow1dot5m
 
class  NearestSquadmateBelow1m
 
class  NearestSquadmateBelow3m
 
class  NearestSquadmateBelow4m
 
class  NearestSquadmateInRestrictedMovementArea
 
class  NearestSquadmateIsVisible
 
class  NearestSquadmateLeft
 
class  NearestSquadmateNotBelow6m
 
class  NearestSquadmateNotHuman
 
class  NearestSquadmateRight
 
class  NetrunnerProxy
 
class  NotAbilityCanBlock
 
class  NotAbilityCanCallReinforcements
 
class  NotAbilityCanDash
 
class  NotAbilityCanExitWSOnSoundStimuli
 
class  NotAbilityCanParry
 
class  NotAbilityCanPickUpWeapon
 
class  NotAbilityCanSprint
 
class  NotAbilityCanSprintHarass
 
class  NotAbilityCanSwitchWeapon
 
class  NotAbilityCanUseCombatStims
 
class  NotAbilityCanUseCovers
 
class  NotAbilityCanUseGrenades
 
class  NotAbilityCanUseLegs
 
class  NotAbilityHasAutoReloader
 
class  NotAbilityHasBerserk
 
class  NotAbilityHasChargeJump
 
class  NotAbilityHasJuiceInjector
 
class  NotAbilityHasKerenzikov
 
class  NotAbilityHasMajorQuickhackResistance
 
class  NotAbilityHasQuickhackResistance
 
class  NotAbilityHasSandevistan
 
class  NotAbilityHasSandevistanTier2
 
class  NotAbilityIsAggressive
 
class  NotAbilityIsBalanced
 
class  NotAbilityIsCautious
 
class  NotAbilityIsCrowd
 
class  NotAbilityIsDefensive
 
class  NotAbilityIsFastMeleeArchetype
 
class  NotAbilityIsHeavyRangedArchetype
 
class  NotAbilityIsNetrunnerArchetype
 
class  NotAbilityIsReckless
 
class  NotAbilityIsShotgunnerArchetype
 
class  NotAbilityIsSniperArchetype
 
class  NotAbilityIsStrongMeleeArchetype
 
class  NotAbilityIsTechieArchetype
 
class  NotAbilityIsTier1Archetype
 
class  NotAbilityIsTier2Archetype
 
class  NotAbilityIsTier3Archetype
 
class  NotAbilitySandevistanDashShoot
 
class  NotActionStatesConditions
 
class  NotAdamPhase1
 
class  NotAdamPhase2
 
class  NotAdamPhase3
 
class  NotAdamSmashed
 
class  NotAdamSmasherTakedownOverload
 
class  NotAdamSmasherTakedownOverloadToBroken
 
class  NotAIAimAtTargetCommand
 
class  NotAIAnimMoveOnSplineCommand
 
class  NotAICommand
 
class  NotAIFollowTargetCommand
 
class  NotAIForceShootCommand
 
class  NotAIHoldPositionCommand
 
class  NotAIMeleeAttackCommand
 
class  NotAIMoveCommand
 
class  NotAIMoveOnSplineCommand
 
class  NotAIMoveToCommand
 
class  NotAIMoveToCoverCommand
 
class  NotAIRootMotionCommand
 
class  NotAIScanTargetCommand
 
class  NotAIShootCommand
 
class  NotAISwitchToPrimaryWeaponCommand
 
class  NotAISwitchToSecondaryWeaponCommand
 
class  NotAIThrowGrenadeCommand
 
class  NotAIUseCoverCommand
 
class  NotAIUseCoverCommandValid
 
class  NotAIUseWorkspotCommand
 
class  NotAndroid
 
class  NotAreaEffectStimType
 
class  NotAttackAndTauntStatesConditions
 
class  NotAttackWithSubActionInAir
 
class  NotAvoidLOSMovePolicyCooldown
 
class  NotBlockSignal
 
class  NotBlockStateCooldown
 
class  NotBurningSignal
 
class  NotBurstWeapon
 
class  NotCalculatePathStraightBack10m
 
class  NotCalculatePathStraightBack4m
 
class  NotCalculatePathStraightBackClose
 
class  NotCalculatePathStraightForward4m
 
class  NotCalculatePathStraightForwardClose
 
class  NotCalculatePathStraightFullCheckBack1dot5m
 
class  NotCalculatePathStraightFullCheckBackClose
 
class  NotCalculatePathStraightFullCheckForward1dot5m
 
class  NotCalculatePathStraightFullCheckForwardClose
 
class  NotCalculatePathStraightFullCheckFrontLeftClose
 
class  NotCalculatePathStraightFullCheckFrontRightClose
 
class  NotCalculatePathStraightFullCheckLeft1dot5m
 
class  NotCalculatePathStraightFullCheckLeftClose
 
class  NotCalculatePathStraightFullCheckRight1dot5m
 
class  NotCalculatePathStraightFullCheckRightClose
 
class  NotCalculatePathStraightFullCheckToItem
 
class  NotCalculatePathStraightFullCheckToTarget
 
class  NotCalculatePathStraightFullCheckToTarget1dot5mUpwardOffset
 
class  NotCalculatePathStraightLeftClose
 
class  NotCalculatePathStraightLeftVeryClose
 
class  NotCalculatePathStraightRightClose
 
class  NotCalculatePathStraightRightVeryClose
 
class  NotCalculatePathStraightToTarget
 
class  NotCalculatePathStraightToTarget0dot1mZOffset
 
class  NotCalculatePathStraightToTarget10mForwardOffset
 
class  NotCalculatePathStraightToTarget1mBack
 
class  NotCalculatePathStraightToTarget1mTolerance
 
class  NotCalculatePathStraightToTargetItem
 
class  NotCalculatePathStraightToTargetItem1mTolerance
 
class  NotCalculatePathToFollower
 
class  NotCalculatePathToMovementDestination
 
class  NotCalculatePathToStimSource
 
class  NotCalculatePathToStimTarget
 
class  NotCalculatePathToTarget
 
class  NotCalculatePathToTarget1mTolerance
 
class  NotCalculatePathToTargetItem
 
class  NotCalculatePathToTargetOdaJump
 
class  NotCalculatePathToTargetSmasherJump
 
class  NotCallReinforcementProgress100perc
 
class  NotCallReinforcementProgressIncreasing
 
class  NotCanMoveInRegardsToShooting
 
class  NotCanReanimateSquadmate
 
class  NotCanThrowAtTarget
 
class  NotCatchUpCondition
 
class  NotCatchupDistanceDestinationReachedCooldown
 
class  NotCatchUpFromCoverCondition
 
class  NotCloakedOda
 
class  NotCombatTarget
 
class  NotCombatTargetChanged
 
class  NotCombatTargetVehicleMoving
 
class  NotCommandCoverIsProtectingHorizontallyAgainstTarget
 
class  NotCommNoise
 
class  NotCompanionAway
 
class  NotCompanionNearby
 
class  NotConstrainedByRestrictedArea
 
class  NotCoverIsOwnerExposed
 
class  NotCoverIsProtectingHorizontallyAgainstTarget
 
class  NotCrouchShootCooldown
 
class  NotCurrentNetrunnerProxy
 
class  NotCurrentNetrunnerProxyDeviceIsActive
 
class  NotCurrentNetrunnerProxyHitTimeout1Severity3
 
class  NotCurrentNetrunnerProxyIsActive
 
class  NotDefensiveMeleeAttackOpportunity
 
class  NotDesiredCoverChanged
 
class  NotDestinationCalculated
 
class  NotDestinationChanged
 
class  NotDistanceToDestination0
 
class  NotDontShootCombatTarget
 
class  NotDoorOffMeshLink
 
class  NotDriver
 
class  NotDriverInStimVehicle
 
class  NotDrivingStim
 
class  NotDroneCatchUpCooldown
 
class  NotDroneCatchUpFallbackProcedureCooldown
 
class  NotDroneCatchUpFarCooldown
 
class  NotDroneGriffinShootCooldown
 
class  NotElectrocutedSignal
 
class  NotEnterCoverCondition
 
class  NotEnterStealthCondition
 
class  NotEnterVehicleAICondition
 
class  NotFollower
 
class  NotFollowerInVehicle
 
class  NotFollowFarEnterCondition
 
class  NotFriendlyFire
 
class  NotFriendlyTargetHasWeapon
 
class  NotFriendlyTargetInStatesCrouch
 
class  NotFriendlyTargetInStatesJump
 
class  NotFriendlyTargetInStatesPublic
 
class  NotFriendlyTargetInStatesSprint
 
class  NotFurthestSquadmate
 
class  NotFurthestSquadmateBelow15deg
 
class  NotGetOutOfWayDoublePredictionCond
 
class  NotGetOutOfWayPredictionCond
 
class  NotGracefulCombatInterruption
 
class  NotGracefullyInterruptMoveToCover
 
class  NotHackingInterruptedStatusEffects
 
class  NotHasAdamSmasherFistsWeaponEquipped
 
class  NotHasAdamSmasherRocketLauncherEquipped
 
class  NotHasAnyItem
 
class  NotHasAnyItemSpawning
 
class  NotHasAnyWeapon
 
class  NotHasAnyWeaponLeft
 
class  NotHasAnyWeaponRight
 
class  NotHasAssaultWeapon
 
class  NotHasChargeWeapon
 
class  NotHasExoWeakspot
 
class  NotHasFistsWeaponEquipped
 
class  NotHasFullAutoWeapon
 
class  NotHasHammer
 
class  NotHasHandgunDual
 
class  NotHasHandgunWeapon
 
class  NotHasHandgunWeaponLeft
 
class  NotHasHandgunWeaponRight
 
class  NotHasHeavyMachineGun
 
class  NotHasJuiceDispenserBackWeakspot
 
class  NotHasKatana
 
class  NotHasKnife
 
class  NotHasLongBlade
 
class  NotHasMachineGun
 
class  NotHasMantisBlades
 
class  NotHasMechWeaponLeftWeakspot
 
class  NotHasMechWeaponRightWeakspot
 
class  NotHasMeleeWeapon
 
class  NotHasOneHandedClub
 
class  NotHasPrimaryEquipmentEquipped
 
class  NotHasPrimaryEquipmentFistsInInventory
 
class  NotHasPrimaryEquipmentHandgunInInventory
 
class  NotHasPrimaryEquipmentKatanaInInventory
 
class  NotHasPrimaryEquipmentMeleeInInventory
 
class  NotHasPrimaryEquipmentRangedInInventory
 
class  NotHasPrimaryEquipmentRifleInInventory
 
class  NotHasRangedWeapon
 
class  NotHasRifle
 
class  NotHasSecondaryEquipmentEquipped
 
class  NotHasSecondaryEquipmentRangedInInventory
 
class  NotHasSemiAutoWeapon
 
class  NotHasShortBlade
 
class  NotHasShotgun
 
class  NotHasSmartWeapon
 
class  NotHasSMG
 
class  NotHasSniperWeapon
 
class  NotHasTechWeapon
 
class  NotHasTwoHandedClub
 
class  NotHighClass
 
class  NotHitCount3Timeout3
 
class  NotHitCount7Timeout5
 
class  NotHitDirectionLeft
 
class  NotHitDirectionRight
 
class  NotHitSignal
 
class  NotHitTimeout0dot7
 
class  NotHitTimeout1
 
class  NotHitTimeout15
 
class  NotHitTimeout1dot5MinSeverity0
 
class  NotHitTimeout1dot5MinSeverity1
 
class  NotHitTimeout1dot5MinSeverity2
 
class  NotHitTimeout1MinSeverity0
 
class  NotHitTimeout1MinSeverity1
 
class  NotHitTimeout1MinSeverity1MaxSeverity6
 
class  NotHitTimeout2MinSeverity0
 
class  NotHitTimeout2MinSeverity1
 
class  NotHitTimeout3
 
class  NotHitTimeout3MinSeverity0
 
class  NotHitTimeout3MinSeverity1MaxSeverity6
 
class  NotHitTimeout4MinSeverity2
 
class  NotHitTimeout4MinSeverity2MaxSeverity6
 
class  NotHitTimeout5
 
class  NotHitTimeout7
 
class  NotHuman
 
class  NotInCover
 
class  NotIncreaseFollowingSpeedCondition
 
class  NotInitialCatchUpCooldown
 
class  NotInLowCover
 
class  NotInRegularCover
 
class  NotInRestrictedMovementArea
 
class  NotInSafeZone
 
class  NotInShootingSpot
 
class  NotInsideDangerousArea
 
class  NotInSportVehicle
 
class  NotInStatesAlerted
 
class  NotInStatesAttack
 
class  NotInStatesCombat
 
class  NotInStatesDefend
 
class  NotInStatesEquip
 
class  NotInStatesParry
 
class  NotInStatesRelaxed
 
class  NotInStatesReload
 
class  NotInStatesShoot
 
class  NotInStatesSprint
 
class  NotInStatesStatic
 
class  NotInStatesStealth
 
class  NotInStatesTaunt
 
class  NotInStatesUnconscious
 
class  NotInStatesUnstoppable
 
class  NotInStatesVehicleWindow
 
class  NotInterruptTaunts
 
class  NotInVehicle
 
class  NotInvulnerable
 
class  NotIsCivilian
 
class  NotIsCoverInMiddleRange
 
class  NotIsCoverSelected
 
class  NotIsDistanceToDestinationInFarRange
 
class  NotIsDistanceToDestinationInVeryFarRange
 
class  NotIsEnteringCover
 
class  NotIsEnteringOrLeavingCover
 
class  NotIsFollower
 
class  NotIsFriendInFarRange
 
class  NotIsFriendInMiddleRange
 
class  NotIsFriendInTooCloseRange
 
class  NotIsFriendInVeryFarRange
 
class  NotIsInCameraFrustrum
 
class  NotIsInWorkspot
 
class  NotIsMoving
 
class  NotIsNPCBlinded
 
class  NotIsNPCBlindedFromQuickhack
 
class  NotIsNPCUnderCyberwareMalfunctionQuickhack
 
class  NotIsNPCUnderFreezeLocomotionMalfunctionQuickhack
 
class  NotIsNPCUnderLocomotionMalfunctionQuickhack
 
class  NotIsNPCUnderWeaponMalfunctionQuickhack
 
class  NotIsPauseByDynamicCollision
 
class  NotIsSelectedCoverInCameraFrustrum0dot1mRadius
 
class  NotIsTargetInCameraFrustrum
 
class  NotIsUsingOffMeshLink
 
class  NotKnockdownSignal
 
class  NotLadderOffMeshLink
 
class  NotLineOfSightFailed
 
class  NotManBig
 
class  NotManMassive
 
class  NotMaxVisibilityToTargetDistance1dot5m
 
class  NotMaxVisibilityToTargetDistance3m
 
class  NotMaxVisibilityToTargetDistanceChest1dot5m
 
class  NotMaxVisibilityToTargetDistanceChest3m
 
class  NotMaxVisibilityToTargetDistanceHip1dot5m
 
class  NotMaxVisibilityToTargetDistanceHip3m
 
class  NotMaxVisibilityToTargetRealPositionDistance3m
 
class  NotMaxVisibilityToTopThreatDistance3m
 
class  NotMech
 
class  NotMeleeAvoidLOSCondition
 
class  NotMeleeDefenseCooldown
 
class  NotMeleeStatesAttackConditions
 
class  NotMeleeStatesConditions
 
class  NotMeleeStatesExceptAttackConditions
 
class  NotMeleeStatesExceptTauntConditions
 
class  NotMinAccuracySharedValue0dot5
 
class  NotMinAccuracySharedValue0dot85
 
class  NotMinAccuracySharedValue0dot95
 
class  NotMinAccuracySharedValue1
 
class  NotMinAccuracyValue0
 
class  NotMinAccuracyValue0dot33
 
class  NotMinAccuracyValue0dot66
 
class  NotMinAccuracyValue0dot85
 
class  NotMinAccuracyValue0dot95
 
class  NotMinAccuracyValue1
 
class  NotMoveCommands
 
class  NotMovementIsEvaluated
 
class  NotMovePolicyCooldown
 
class  NotNearestDefeatedSquadmate
 
class  NotNearestSquadmateInRestrictedMovementArea
 
class  NotNearestSquadmateIsVisible
 
class  NotNetrunnerProxy
 
class  NotOdaEmergency
 
class  NotOdaHealing
 
class  NotOdaHurt
 
class  NotOdaInvulnerable
 
class  NotOdaLeapBlocker
 
class  NotOdaNoDodge
 
class  NotOdaRevealed
 
class  NotOnMotorcycle
 
class  NotOptimalDistance
 
class  NotOptimalDistance2mTolerance
 
class  NotOptimalDistance2mToleranceCloseRing
 
class  NotOptimalDistance4mTolerance
 
class  NotOptimalDistance4mToleranceCloseRing
 
class  NotOptimalDistance5mTolerance
 
class  NotOptimalDistance6mToleranceFailWhenCloser
 
class  NotPathFindingFailed
 
class  NotPathMovePolicyLongCooldown
 
class  NotPlayerInRestrictedMovementArea
 
class  NotPlayerMinAccuracyValue0
 
class  NotPoisonedSignal
 
class  NotPreviousAttackDirectionCenter
 
class  NotPreviousAttackDirectionDownToUp
 
class  NotPreviousAttackDirectionLeftDownToRightUp
 
class  NotPreviousAttackDirectionLeftToRight
 
class  NotPreviousAttackDirectionLeftUpToRightDown
 
class  NotPreviousAttackDirectionRightDownToLeftUp
 
class  NotPreviousAttackDirectionRightToLeft
 
class  NotPreviousAttackDirectionRightUpToLeftDown
 
class  NotPreviousAttackDirectionUpToDown
 
class  NotPreviousAttackHorizontal
 
class  NotPreviousAttackNameAtkFromSprint
 
class  NotPreviousAttackNameBlockDodge
 
class  NotPreviousAttackNameCombo01MeleeAttackLight01
 
class  NotPreviousAttackNameCombo02MeleeAttackLight01
 
class  NotPreviousAttackNameDashBack
 
class  NotPreviousAttackNameDashForward
 
class  NotPreviousAttackNameHammer
 
class  NotPreviousAttackNameMove
 
class  NotPreviousAttackNamePickUpHammer
 
class  NotPreviousAttackNameSandevistanStraight
 
class  NotPreviousAttackNameSingleMeleeAttackStrong05
 
class  NotPreviousAttackNameSpecialGrabAttack
 
class  NotPreviousAttackNameSwipedDown
 
class  NotPreviousAttackNameSwipedUp
 
class  NotPushAttackCooldown
 
class  NotRequestedTriggerModeBurst
 
class  NotRequestedTriggerModeCharge
 
class  NotRequestedTriggerModeFullAuto
 
class  NotRequestedTriggerModeSemiAuto
 
class  NotRightArmLookAtActive
 
class  NotRMAMovePolicyCooldown
 
class  NotRMAMovePolicyMediumCooldown
 
class  NotSasquatchDodge
 
class  NotSelectedCoverChanged
 
class  NotSelectedCoverIsProtectingHorizontallyAgainstTarget
 
class  NotSelectedRegularCover
 
class  NotSelectedShootingSpot
 
class  NotShootingInterruptedByCoverConditions
 
class  NotSimpleCombatCommandCondition
 
class  NotSmasherAnimationActivator
 
class  NotSprint
 
class  NotStatusEffectAndroidTurnOff
 
class  NotStatusEffectAndroidTurnOn
 
class  NotStatusEffectAnyKnockdown
 
class  NotStatusEffectAnyNormalKnockdown
 
class  NotStatusEffectAnyVehicleKnockdown
 
class  NotStatusEffectBerserker
 
class  NotStatusEffectBerserkNPCBuff
 
class  NotStatusEffectBerserkNPCDownState
 
class  NotStatusEffectBleeding
 
class  NotStatusEffectBlind
 
class  NotStatusEffectBrainMelt
 
class  NotStatusEffectBurning
 
class  NotStatusEffectCommsCallIn
 
class  NotStatusEffectCommsCallInLevel3
 
class  NotStatusEffectCommsNoise
 
class  NotStatusEffectCommsNoiseLevel2
 
class  NotStatusEffectCommsNoiseLevel3
 
class  NotStatusEffectCommsNoiseLevel4
 
class  NotStatusEffectCrippledArmLeft
 
class  NotStatusEffectCrippledArmRight
 
class  NotStatusEffectCrippledHandLeft
 
class  NotStatusEffectCrippledHandRight
 
class  NotStatusEffectCrippledLegLeft
 
class  NotStatusEffectCrippledLegRight
 
class  NotStatusEffectCyberwareMalfunction
 
class  NotStatusEffectCyberwareMalfunctionLvl1
 
class  NotStatusEffectCyberwareMalfunctionLvl2
 
class  NotStatusEffectCyberwareMalfunctionLvl3
 
class  NotStatusEffectDefeated
 
class  NotStatusEffectDefeatedWithRecover
 
class  NotStatusEffectDismemberedArmLeft
 
class  NotStatusEffectDismemberedArmRight
 
class  NotStatusEffectDismemberedHandLeft
 
class  NotStatusEffectDismemberedHandRight
 
class  NotStatusEffectDismemberedLegLeft
 
class  NotStatusEffectDismemberedLegRight
 
class  NotStatusEffectDoNotBlockShootingOnFriendlyFire
 
class  NotStatusEffectDoNotUseVehicle
 
class  NotStatusEffectDrugged
 
class  NotStatusEffectDruggedSevere
 
class  NotStatusEffectEMP
 
class  NotStatusEffectEmpHighDamage
 
class  NotStatusEffectEmpJamWeaponAccuracyDebuff
 
class  NotStatusEffectEmpJamWeaponChance
 
class  NotStatusEffectEmpLowDamage
 
class  NotStatusEffectExhausted
 
class  NotStatusEffectFollowerGameplayRestrictionNoCombat
 
class  NotStatusEffectForceShoot
 
class  NotStatusEffectGreaterReducedVisibility
 
class  NotStatusEffectHackingInterrupted
 
class  NotStatusEffectHearingImpaired
 
class  NotStatusEffectHeavyPoision
 
class  NotStatusEffectKnockdown
 
class  NotStatusEffectKnockdownInfinite
 
class  NotStatusEffectLocomotionMalfunction
 
class  NotStatusEffectLocomotionMalfunctionLevel2
 
class  NotStatusEffectLocomotionMalfunctionLevel3
 
class  NotStatusEffectLocomotionMalfunctionLevel4
 
class  NotStatusEffectMadness
 
class  NotStatusEffectMajorBlind
 
class  NotStatusEffectMediumBurning
 
class  NotStatusEffectMemoryWipeLevel2
 
class  NotStatusEffectMemoryWipeLevel3
 
class  NotStatusEffectMinorBlind
 
class  NotStatusEffectMinotaurLeftExplosion
 
class  NotStatusEffectMinotaurRightExplosion
 
class  NotStatusEffectNPCForceEquipPrimaryWeapon
 
class  NotStatusEffectNPCForceEquipSecondaryWeapon
 
class  NotStatusEffectOdaLeapBlocker
 
class  NotStatusEffectOpticalCamo
 
class  NotStatusEffectOverheat
 
class  NotStatusEffectOverheatLevel2
 
class  NotStatusEffectOverheatLevel3
 
class  NotStatusEffectOverheatLevel4
 
class  NotStatusEffectOverload
 
class  NotStatusEffectPainInhibitors
 
class  NotStatusEffectPoisoned
 
class  NotStatusEffectQuickHackBlind
 
class  NotStatusEffectQuickHackBlindLevel2
 
class  NotStatusEffectQuickHackBlindLevel3
 
class  NotStatusEffectQuickHackBlindLevel4
 
class  NotStatusEffectReducedVisibility
 
class  NotStatusEffectSandevistanBuff
 
class  NotStatusEffectSandevistanPlayerBuff
 
class  NotStatusEffectSetFriendly
 
class  NotStatusEffectSeverelyHearingImpaired
 
class  NotStatusEffectStackableMediumBurning
 
class  NotStatusEffectStealthMode
 
class  NotStatusEffectStimTargetGameplayRestrictionNoCombat
 
class  NotStatusEffectStrongArmsChemicalActive
 
class  NotStatusEffectStrongArmsElecricActive
 
class  NotStatusEffectStrongArmsPhysicalActive
 
class  NotStatusEffectStrongArmsThermalActive
 
class  NotStatusEffectStun
 
class  NotStatusEffectSuicideMotion
 
class  NotStatusEffectSuicideWithWeapon
 
class  NotStatusEffectSystemCollapse
 
class  NotStatusEffectTagCrippled
 
class  NotStatusEffectTagCrippledArm
 
class  NotStatusEffectTagCrippledLeg
 
class  NotStatusEffectTagDismembered
 
class  NotStatusEffectTagDismemberedArm
 
class  NotStatusEffectTagDismemberedLeg
 
class  NotStatusEffectTagLeftArm
 
class  NotStatusEffectTagQuickHackBlind
 
class  NotStatusEffectTagRightArm
 
class  NotStatusEffectTagSkipDefeatedStartup
 
class  NotStatusEffectTagWounded
 
class  NotStatusEffectTargetKnockdown
 
class  NotStatusEffectTargetNetwatcherGeneral
 
class  NotStatusEffectTypeBlind
 
class  NotStatusEffectTypeBrainMelt
 
class  NotStatusEffectTypeBurning
 
class  NotStatusEffectTypeCommsNoise
 
class  NotStatusEffectTypeCyberwareMalfunction
 
class  NotStatusEffectTypeEMP
 
class  NotStatusEffectTypeFreezeLocomotionMalfunction
 
class  NotStatusEffectTypeLocomotionMalfunction
 
class  NotStatusEffectTypePoisoned
 
class  NotStatusEffectTypeWeaponMalfunction
 
class  NotStatusEffectUnconscious
 
class  NotStatusEffectWeaponMalfunction
 
class  NotStatusEffectWeaponMalfunctionLvl2
 
class  NotStatusEffectWeaponMalfunctionLvl3
 
class  NotStatusEffectWeaponMalfunctionLvl4
 
class  NotStatusEffectWhistle
 
class  NotStatusEffectWhistleLvl2
 
class  NotStatusEffectWhistleLvl3
 
class  NotStatusTypeEffectMadness
 
class  NotStimSourceInRestrictedMovementArea
 
class  NotStimTarget
 
class  NotStimTargetInRestrictedMovementArea
 
class  NotStimTargetIsTresspassing
 
class  NotStimTargetIsVisible
 
class  NotStimTargetMinAccuracyValue0
 
class  NotStrafeConditions
 
class  NotStrafeCooldownHit
 
class  NotStrafeEvadeCooldown
 
class  NotTakedownDefeatSignal
 
class  NotTargetHasFullAutoWeapon
 
class  NotTargetHasMeleeWeapon
 
class  NotTargetHasRangedWeapon
 
class  NotTargetHeadingInOppositeDirectionToOwnerDotProduct
 
class  NotTargetHeadingToOwnerDotProduct
 
class  NotTargetInRestrictedMovementArea
 
class  NotTargetInSafeZone
 
class  NotTargetInStatesAim
 
class  NotTargetInStatesBlock
 
class  NotTargetInStatesCrouch
 
class  NotTargetInStatesJump
 
class  NotTargetInStatesShoot
 
class  NotTargetInvalidExpectation
 
class  NotTargetInVehicle
 
class  NotTargetIsActive
 
class  NotTargetIsMoving
 
class  NotTargetIsPlayer
 
class  NotTargetIsVisible
 
class  NotTargetItem
 
class  NotTargetMovingInOppositeDirectionDotProduct
 
class  NotTargetStatusEffectOpticalCamo
 
class  NotTargetStatusEffectSandevistanBuff
 
class  NotTicketBlock
 
class  NotTicketCatchUp
 
class  NotTicketCharge
 
class  NotTicketCheckCatchUp
 
class  NotTicketCheckShoot
 
class  NotTicketCheckStrafe
 
class  NotTicketDodge
 
class  NotTicketEquip
 
class  NotTicketGrenadeThrow
 
class  NotTicketMelee
 
class  NotTicketMeleeApproach
 
class  NotTicketMeleeEquip
 
class  NotTicketQuickhack
 
class  NotTicketReload
 
class  NotTicketShoot
 
class  NotTicketStrafe
 
class  NotTicketSync
 
class  NotTicketTakeCover
 
class  NotTicketTaunt
 
class  NotTopThreat
 
class  NotTopThreatMinAccuracySharedValue0
 
class  NotTopThreatMinAccuracySharedValue0dot5
 
class  NotValidCovers
 
class  NotValidCoversCurrentRing
 
class  NotValidCoversWithLOSCurrentRing
 
class  NotValidCoversWithoutLOSCurrentRing
 
class  NotValidTargetOrAimCommandCondition
 
class  NotValidTargetPositionCheckFromChestOrAimCommandCondition
 
class  NotValidTargetPositionCheckFromHipOrAimCommandCondition
 
class  NotValidTargetPositionOrAimCommandCondition
 
class  NotValidVisibilityToTargetDistance
 
class  NotValidVisibilityToTargetDistanceFromChest
 
class  NotValidVisibilityToTargetDistanceFromHip
 
class  NotVehicleMoving
 
class  NotWaitForCompanionSignal
 
class  NotWounded
 
class  NotWoundedArms
 
class  NotWoundedFlesh
 
class  NotWoundedLegs
 
class  NoWeaponCombatSprintToFollowerCondition
 
class  OdaBossDashBackCooldownCooldown
 
class  OdaEmergency
 
class  OdaHealing
 
class  OdaHurt
 
class  OdaInvulnerable
 
class  OdaLeapBlocker
 
class  OdaNoDodge
 
class  OdaRevealed
 
class  OnMotorcycle
 
class  OptimalDistance
 
class  OptimalDistance10mTolerance
 
class  OptimalDistance2mTolerance
 
class  OptimalDistance2mToleranceCloseRing
 
class  OptimalDistance2mToleranceExtremeRing
 
class  OptimalDistance2mToleranceFarRing
 
class  OptimalDistance2mToleranceMediumRing
 
class  OptimalDistance2mToleranceMeleeRing
 
class  OptimalDistance4mTolerance
 
class  OptimalDistance4mToleranceCloseRing
 
class  OptimalDistance5mTolerance
 
class  OptimalDistance6mToleranceFailWhenCloser
 
class  OptimalDistanceCloseRing
 
class  OptimalDistanceExtremeRing
 
class  OptimalDistanceFarRing
 
class  OptimalDistanceMediumRing
 
class  OptimalDistanceMeleeRing
 
class  OwnerIsActive
 
class  ParryStateCooldown
 
class  PathFindingFailed
 
class  PathMovePolicyCooldown
 
class  PathMovePolicyLongCooldown
 
class  PatrolEnded
 
class  PauseByDynamicCollisionCooldown
 
class  PlayerAbove15m
 
class  PlayerAbove25m
 
class  PlayerAbove45m
 
class  PlayerAbove5m
 
class  PlayerBelow15m
 
class  PlayerDetectedVisibleActive
 
class  PlayerInRestrictedMovementArea
 
class  PlayerInStatesCombat
 
class  PlayerMinAccuracyValue0
 
class  PlayerNotInStatesCombat
 
class  PoisonedSignal
 
class  PreciseShootActivationCondition
 
class  PreciseShootDeactivationCondition
 
class  PreviousAttackDiagonalLeftToRight
 
class  PreviousAttackDiagonalRightToLeft
 
class  PreviousAttackDirectionCenter
 
class  PreviousAttackDirectionDownToUp
 
class  PreviousAttackDirectionLeftDownToRightUp
 
class  PreviousAttackDirectionLeftToRight
 
class  PreviousAttackDirectionLeftUpToRightDown
 
class  PreviousAttackDirectionRightDownToLeftUp
 
class  PreviousAttackDirectionRightToLeft
 
class  PreviousAttackDirectionRightUpToLeftDown
 
class  PreviousAttackDirectionUpToDown
 
class  PreviousAttackNameAtkFromSprint
 
class  PreviousAttackNameBlockDodge
 
class  PreviousAttackNameCloseCombo01MeleeAttackLight01
 
class  PreviousAttackNameCloseCombo01MeleeAttackLight02
 
class  PreviousAttackNameCloseCombo01MeleeAttackLight03
 
class  PreviousAttackNameCloseCombo02MeleeAttackLight01
 
class  PreviousAttackNameCloseCombo02MeleeAttackLight02
 
class  PreviousAttackNameCloseCombo02MeleeAttackLight03
 
class  PreviousAttackNameCloseSingleBack01MeleeAttackLight01
 
class  PreviousAttackNameCloseSingleLeft01MeleeAttackLight01
 
class  PreviousAttackNameCloseSingleRight01MeleeAttackLight01
 
class  PreviousAttackNameCombo01MeleeAttackLight01
 
class  PreviousAttackNameCombo01MeleeAttackLight02
 
class  PreviousAttackNameCombo01MeleeAttackLight03
 
class  PreviousAttackNameCombo01MeleeAttackLight04
 
class  PreviousAttackNameCombo02MeleeAttackLight01
 
class  PreviousAttackNameCombo02MeleeAttackLight02
 
class  PreviousAttackNameCombo02MeleeAttackLight03
 
class  PreviousAttackNameCombo02MeleeAttackLight04
 
class  PreviousAttackNameCombo02MeleeAttackLight05
 
class  PreviousAttackNameCombo03MeleeAttackLight01
 
class  PreviousAttackNameCombo03MeleeAttackLight02
 
class  PreviousAttackNameCombo03MeleeAttackLight03
 
class  PreviousAttackNameCombo03MeleeAttackLight04
 
class  PreviousAttackNameCombo03MeleeAttackLight05
 
class  PreviousAttackNameDashBack
 
class  PreviousAttackNameDashForward
 
class  PreviousAttackNameHammer
 
class  PreviousAttackNameInfiniteGenericMeleeAttackFromAttack01
 
class  PreviousAttackNameInfiniteGenericMeleeAttackFromAttack02
 
class  PreviousAttackNameInfiniteGenericMeleeAttackFromAttack03
 
class  PreviousAttackNameInfiniteGenericMeleeAttackFromAttack04
 
class  PreviousAttackNameInfiniteGenericMeleeAttackStartup01
 
class  PreviousAttackNameInfiniteGenericMeleeAttackStartup02
 
class  PreviousAttackNameMove
 
class  PreviousAttackNameNone
 
class  PreviousAttackNameParryMeleeAttack01
 
class  PreviousAttackNamePickUpHammer
 
class  PreviousAttackNameQuickMelee2secTimeWindow
 
class  PreviousAttackNameSandevistanStraight
 
class  PreviousAttackNameSingleMeleeAttackCharge01
 
class  PreviousAttackNameSingleMeleeAttackCharge02
 
class  PreviousAttackNameSingleMeleeAttackCharge03
 
class  PreviousAttackNameSingleMeleeAttackChargeJump02
 
class  PreviousAttackNameSingleMeleeAttackJump01
 
class  PreviousAttackNameSingleMeleeAttackStrong01
 
class  PreviousAttackNameSingleMeleeAttackStrong02
 
class  PreviousAttackNameSingleMeleeAttackStrong03
 
class  PreviousAttackNameSingleMeleeAttackStrong04
 
class  PreviousAttackNameSingleMeleeAttackStrong05
 
class  PreviousAttackNameSingleMeleeAttackStrong06
 
class  PreviousAttackNameSpecialGrabAttack
 
class  PreviousAttackNameSwipedDown
 
class  PreviousAttackNameSwipedUp
 
class  PreviousAttackVertical
 
class  PreviousAttackVerticalOrDiagonalLeftToRight
 
class  PreviousAttackVerticalOrDiagonalRightToLeft
 
class  PushAttackCooldown
 
class  ReachedTargetBeliefPosition
 
class  RecentIncapacitationInSquad
 
class  ReloadCooldown
 
class  ReloadSelectorCondition
 
class  ReprimandEscalationMaxValue
 
class  ReprimandEscalationMinValue
 
class  ReprimandFinalWarningStimType
 
class  RequestedTriggerModeBurst
 
class  RequestedTriggerModeCharge
 
class  RequestedTriggerModeFullAuto
 
class  RequestedTriggerModeSemiAuto
 
class  RightArmLookAtActive
 
class  RightArmLookAtOff
 
class  RMAMovePolicyCooldown
 
class  RMAMovePolicyMediumCooldown
 
class  SandevistanDashLeftCooldown
 
class  SandevistanDashRightCooldown
 
class  SasquatchDodge
 
class  SelectedCoverAbove3m
 
class  SelectedCoverBelow180deg
 
class  SelectedCoverChanged
 
class  SelectedCoverIsProtectingHorizontallyAgainstTarget
 
class  SelectedCoverToTargetAbove12m
 
class  SelectedCoverToTargetAbove15m
 
class  SelectedCoverToTargetAbove7m
 
class  SelectedCoverToTargetAbove9m
 
class  SelectedCoverToTargetBelow7m
 
class  SelectedCoverToTargetBelow9m
 
class  SelectedRegularCover
 
class  SelectedShootingSpot
 
class  ShootActivationCondition
 
class  ShootDeactivationCondition
 
class  ShootingInterruptedByCoverConditions
 
class  ShootingPauseCondition
 
class  ShootingSignal
 
class  ShootInterruptionCondition
 
class  ShootSelectorCondition
 
class  ShortenDistanceToCombatTargetInterruptionCondition
 
class  SimpleCoverActivationCondition
 
class  SimpleCoverDeactivationCondition
 
class  SimpleCoverShootDeactivationCondition
 
class  SimpleMeleeAttackConditions
 
class  SimpleMeleeCombatCooldown
 
class  SimpleMeleeTauntCooldown
 
class  SmasherAnimationActivator
 
class  SniperShootActivationCondition
 
class  SniperShootDeactivationCondition
 
class  SniperShootInterruptionCondition
 
class  SpecialActionGoCooldown
 
class  SpecialActionPeekCooldown
 
class  SpreadIncreaseAngle30deg
 
class  Sprint
 
class  SprintHarassConditions
 
class  SprintHarassCooldown
 
class  SprintToFollowerInterruptionCondition
 
class  SquadAvoidLastFilter
 
class  SquadClosestToCombatTarget
 
class  SquadClosestToStimSource
 
class  SquadClosestToStimTarget
 
class  SquadContainsSelfCheck
 
class  SquadFurthestToCombatTarget
 
class  SquadOwnerCanRequestAttack
 
class  SquadOwnerMeleeTicketExpiration
 
class  SquadOwnerTargetHasRangedWeapon
 
class  Stamina0perc
 
class  StaminaAbove0perc
 
class  StaminaAbove20perc
 
class  StaminaAbove80perc
 
class  StatusEffectAndroidTurnOff
 
class  StatusEffectAndroidTurnOn
 
class  StatusEffectAnyKnockdown
 
class  StatusEffectAnyNormalKnockdown
 
class  StatusEffectAnyVehicleKnockdown
 
class  StatusEffectBerserker
 
class  StatusEffectBerserkNPCBuff
 
class  StatusEffectBerserkNPCDownState
 
class  StatusEffectBleeding
 
class  StatusEffectBlind
 
class  StatusEffectBrainMelt
 
class  StatusEffectBurning
 
class  StatusEffectCommsCallIn
 
class  StatusEffectCommsCallInLevel3
 
class  StatusEffectCommsNoise
 
class  StatusEffectCommsNoiseLevel2
 
class  StatusEffectCommsNoiseLevel3
 
class  StatusEffectCommsNoiseLevel4
 
class  StatusEffectCrippledArmLeft
 
class  StatusEffectCrippledArmRight
 
class  StatusEffectCrippledHandLeft
 
class  StatusEffectCrippledHandRight
 
class  StatusEffectCrippledLegLeft
 
class  StatusEffectCrippledLegRight
 
class  StatusEffectCyberwareMalfunction
 
class  StatusEffectCyberwareMalfunctionLvl1
 
class  StatusEffectCyberwareMalfunctionLvl2
 
class  StatusEffectCyberwareMalfunctionLvl3
 
class  StatusEffectDefeated
 
class  StatusEffectDefeatedWithRecover
 
class  StatusEffectDismemberedArmLeft
 
class  StatusEffectDismemberedArmRight
 
class  StatusEffectDismemberedHandLeft
 
class  StatusEffectDismemberedHandRight
 
class  StatusEffectDismemberedLegLeft
 
class  StatusEffectDismemberedLegRight
 
class  StatusEffectDoNotBlockShootingOnFriendlyFire
 
class  StatusEffectDoNotUseVehicle
 
class  StatusEffectDontShootAtMe
 
class  StatusEffectDrugged
 
class  StatusEffectDruggedSevere
 
class  StatusEffectEMP
 
class  StatusEffectEmpHighDamage
 
class  StatusEffectEmpJamWeaponAccuracyDebuff
 
class  StatusEffectEmpJamWeaponChance
 
class  StatusEffectEmpLowDamage
 
class  StatusEffectExhausted
 
class  StatusEffectFollowerGameplayRestrictionNoCombat
 
class  StatusEffectForceShoot
 
class  StatusEffectGreaterReducedVisibility
 
class  StatusEffectHackingInterrupted
 
class  StatusEffectHearingImpaired
 
class  StatusEffectHeavyPoision
 
class  StatusEffectKnockdown
 
class  StatusEffectKnockdownInfinite
 
class  StatusEffectLocomotionMalfunction
 
class  StatusEffectLocomotionMalfunctionLevel2
 
class  StatusEffectLocomotionMalfunctionLevel3
 
class  StatusEffectLocomotionMalfunctionLevel4
 
class  StatusEffectMadness
 
class  StatusEffectMadnessCombatTarget
 
class  StatusEffectMajorBlind
 
class  StatusEffectMediumBurning
 
class  StatusEffectMemoryWipeLevel2
 
class  StatusEffectMemoryWipeLevel3
 
class  StatusEffectMinorBlind
 
class  StatusEffectMinotaurLeftExplosion
 
class  StatusEffectMinotaurRightExplosion
 
class  StatusEffectNPCForceEquipPrimaryWeapon
 
class  StatusEffectNPCForceEquipSecondaryWeapon
 
class  StatusEffectOdaLeapBlocker
 
class  StatusEffectOpticalCamo
 
class  StatusEffectOverheat
 
class  StatusEffectOverheatLevel2
 
class  StatusEffectOverheatLevel3
 
class  StatusEffectOverheatLevel4
 
class  StatusEffectOverload
 
class  StatusEffectPainInhibitors
 
class  StatusEffectPoisoned
 
class  StatusEffectQuickHackBlind
 
class  StatusEffectQuickHackBlindLevel2
 
class  StatusEffectQuickHackBlindLevel3
 
class  StatusEffectQuickHackBlindLevel4
 
class  StatusEffectReducedVisibility
 
class  StatusEffectSandevistanBuff
 
class  StatusEffectSandevistanPlayerBuff
 
class  StatusEffectSetFriendly
 
class  StatusEffectSetFriendlyCombatTarget
 
class  StatusEffectSeverelyHearingImpaired
 
class  StatusEffectStackableMediumBurning
 
class  StatusEffectStealthMode
 
class  StatusEffectStimTargetBeingCarried
 
class  StatusEffectStimTargetDefeated
 
class  StatusEffectStimTargetGameplayRestrictionNoCombat
 
class  StatusEffectStimTargetKill
 
class  StatusEffectStrongArmsChemicalActive
 
class  StatusEffectStrongArmsElecricActive
 
class  StatusEffectStrongArmsPhysicalActive
 
class  StatusEffectStrongArmsThermalActive
 
class  StatusEffectStun
 
class  StatusEffectSuicideMotion
 
class  StatusEffectSuicideWithWeapon
 
class  StatusEffectSystemCollapse
 
class  StatusEffectTagCommsNoiseIgnore
 
class  StatusEffectTagCrippled
 
class  StatusEffectTagCrippledArm
 
class  StatusEffectTagCrippledLeg
 
class  StatusEffectTagDismembered
 
class  StatusEffectTagDismemberedArm
 
class  StatusEffectTagDismemberedLeg
 
class  StatusEffectTagLeftArm
 
class  StatusEffectTagQuickHackBlind
 
class  StatusEffectTagRightArm
 
class  StatusEffectTagSkipDefeatedStartup
 
class  StatusEffectTagWounded
 
class  StatusEffectTargetKnockdown
 
class  StatusEffectTargetNetwatcherGeneral
 
class  StatusEffectTypeBlind
 
class  StatusEffectTypeBrainMelt
 
class  StatusEffectTypeBurning
 
class  StatusEffectTypeCommsNoise
 
class  StatusEffectTypeCyberwareMalfunction
 
class  StatusEffectTypeEMP
 
class  StatusEffectTypeFreezeLocomotionMalfunction
 
class  StatusEffectTypeLocomotionMalfunction
 
class  StatusEffectTypeMadness
 
class  StatusEffectTypePoisoned
 
class  StatusEffectTypeWeaponMalfunction
 
class  StatusEffectUnconscious
 
class  StatusEffectWeaponMalfunction
 
class  StatusEffectWeaponMalfunctionLvl2
 
class  StatusEffectWeaponMalfunctionLvl3
 
class  StatusEffectWeaponMalfunctionLvl4
 
class  StatusEffectWhistle
 
class  StatusEffectWhistleLvl2
 
class  StatusEffectWhistleLvl3
 
class  StimSource
 
class  StimSourceAbove25deg
 
class  StimSourceAbove25m
 
class  StimSourceAbove2m
 
class  StimSourceAbove45deg
 
class  StimSourceAbove4m
 
class  StimSourceBack200deg
 
class  StimSourceBack260deg
 
class  StimSourceBack45deg
 
class  StimSourceBackSides
 
class  StimSourceBelow15deg
 
class  StimSourceBelow1dot5m
 
class  StimSourceBelow1m
 
class  StimSourceBelow2dot5m
 
class  StimSourceBelow30deg
 
class  StimSourceBelow4m
 
class  StimSourceBelow5m
 
class  StimSourceFront200deg
 
class  StimSourceFront40deg
 
class  StimSourceFront90deg
 
class  StimSourceFrontLeft90deg
 
class  StimSourceFrontRight90deg
 
class  StimSourceFrontSides
 
class  StimSourceInRestrictedMovementArea
 
class  StimSourceLeftBack
 
class  StimSourceLeftSide
 
class  StimSourceLeftSideBack160deg
 
class  StimSourceLeftSideFront160deg
 
class  StimSourceRightBack
 
class  StimSourceRightSide
 
class  StimSourceRightSideBack160deg
 
class  StimSourceRightSideFront160deg
 
class  StimTarget
 
class  StimTargetAbove10m
 
class  StimTargetAbove12m
 
class  StimTargetAbove12point5mFront180deg
 
class  StimTargetAbove15m
 
class  StimTargetAbove20deg
 
class  StimTargetAbove20m
 
class  StimTargetAbove270deg
 
class  StimTargetAbove3m
 
class  StimTargetAbove3mBack230deg
 
class  StimTargetAbove45deg
 
class  StimTargetAbove4m
 
class  StimTargetAbove5m
 
class  StimTargetAbove6m
 
class  StimTargetAbove7point5mBack180deg
 
class  StimTargetAbove90degLeft
 
class  StimTargetAbove90degRight
 
class  StimTargetAbove9m
 
class  StimTargetBack200deg
 
class  StimTargetBack260deg
 
class  StimTargetBack40degTargetPOV
 
class  StimTargetBack45deg
 
class  StimTargetBelow12m
 
class  StimTargetBelow15deg
 
class  StimTargetBelow15m
 
class  StimTargetBelow1m
 
class  StimTargetBelow1point5m
 
class  StimTargetBelow1point5mPrediction0point1
 
class  StimTargetBelow270degLeft
 
class  StimTargetBelow270degRight
 
class  StimTargetBelow2m
 
class  StimTargetBelow2point5m
 
class  StimTargetBelow3m
 
class  StimTargetBelow40m
 
class  StimTargetBelow45deg
 
class  StimTargetBelow4m
 
class  StimTargetBelow5m
 
class  StimTargetBelow6m
 
class  StimTargetBelow8m
 
class  StimTargetDriver
 
class  StimTargetFront120deg
 
class  StimTargetFront180deg
 
class  StimTargetFront200deg
 
class  StimTargetFront260deg
 
class  StimTargetFront40deg
 
class  StimTargetFront90deg
 
class  StimTargetFullyDetected
 
class  StimTargetHasAnyWeapon
 
class  StimTargetHasNotAnyWeapon
 
class  StimTargetInRestrictedMovementArea
 
class  StimTargetIsActive
 
class  StimTargetIsNotTresspassing
 
class  StimTargetIsTresspassing
 
class  StimTargetIsVisible
 
class  StimTargetLeftBack
 
class  StimTargetLeftSide
 
class  StimTargetMaxDetectionValue90
 
class  StimTargetMinDetectionValue0
 
class  StimTargetMinDetectionValue1
 
class  StimTargetNotInCarryState
 
class  StimTargetNotInVehicle
 
class  StimTargetRightBack
 
class  StimTargetRightSide
 
class  StimTargetToSpawnPositionAbove20m
 
class  StimTargetWSObject
 
class  StrafeConditions
 
class  StrafeCooldownHit
 
class  StrafeEvadeCooldown
 
class  SuspiciousTargetEscalation
 
class  SwitchStatesCooldown
 
class  SwitchWeaponCooldown
 
class  SyncCooldown
 
class  TakedownDefeatSignal
 
class  TargetAbove0dot2m
 
class  TargetAbove10deg
 
class  TargetAbove10m
 
class  TargetAbove11m
 
class  TargetAbove120deg
 
class  TargetAbove12m
 
class  TargetAbove13m
 
class  TargetAbove140deg
 
class  TargetAbove15m
 
class  TargetAbove180deg
 
class  TargetAbove18m
 
class  TargetAbove1dot4mZDiff
 
class  TargetAbove1dot5m
 
class  TargetAbove1m
 
class  TargetAbove20m
 
class  TargetAbove225deg
 
class  TargetAbove25m
 
class  TargetAbove270deg
 
class  TargetAbove2dot5m
 
class  TargetAbove2dot5mPrediction
 
class  TargetAbove2m
 
class  TargetAbove2mPrediction
 
class  TargetAbove30m
 
class  TargetAbove3dot5m
 
class  TargetAbove3dot8m
 
class  TargetAbove3m
 
class  TargetAbove3mLongPrediction
 
class  TargetAbove3mPrediction
 
class  TargetAbove45deg
 
class  TargetAbove4dot5m
 
class  TargetAbove4m
 
class  TargetAbove4mPrediction
 
class  TargetAbove5m
 
class  TargetAbove5mPrediction
 
class  TargetAbove6m
 
class  TargetAbove7m
 
class  TargetAbove7mLongPrediction
 
class  TargetAbove80deg
 
class  TargetAbove8m
 
class  TargetAbove8mPrediction
 
class  TargetAbove90deg
 
class  TargetAbove9m
 
class  TargetAbove9mPrediction
 
class  TargetBack
 
class  TargetBelow0dot2m
 
class  TargetBelow10deg
 
class  TargetBelow10m
 
class  TargetBelow120deg
 
class  TargetBelow12m
 
class  TargetBelow140deg
 
class  TargetBelow15deg
 
class  TargetBelow15m
 
class  TargetBelow180deg
 
class  TargetBelow18m
 
class  TargetBelow1dot3m
 
class  TargetBelow1dot5m
 
class  TargetBelow1m
 
class  TargetBelow20m
 
class  TargetBelow225deg
 
class  TargetBelow25m
 
class  TargetBelow270deg
 
class  TargetBelow2dot5m
 
class  TargetBelow2dot5mPrediction
 
class  TargetBelow2m
 
class  TargetBelow2mPrediction
 
class  TargetBelow30m
 
class  TargetBelow35deg
 
class  TargetBelow3dot5m
 
class  TargetBelow3dot8m
 
class  TargetBelow3m
 
class  TargetBelow3mLongPrediction
 
class  TargetBelow3mPrediction
 
class  TargetBelow45deg
 
class  TargetBelow4dot5m
 
class  TargetBelow4m
 
class  TargetBelow4mPrediction
 
class  TargetBelow5m
 
class  TargetBelow5mPrediction
 
class  TargetBelow60deg
 
class  TargetBelow6m
 
class  TargetBelow75deg
 
class  TargetBelow7m
 
class  TargetBelow8m
 
class  TargetBelow8mPrediction
 
class  TargetBelow90deg
 
class  TargetBelow9m
 
class  TargetBelow9mPrediction
 
class  TargetBetween10and30m
 
class  TargetBetween120and270deg
 
class  TargetBetween15and25m
 
class  TargetBetween2dot9and5dot1m
 
class  TargetBetween3and6m
 
class  TargetBetween9and11m
 
class  TargetBetween9and37m
 
class  TargetHasFullAutoWeapon
 
class  TargetHasMeleeWeapon
 
class  TargetHasRangedWeapon
 
class  TargetHeadingInOppositeDirectionToOwnerDotProduct
 
class  TargetHeadingToOwnerDotProduct
 
class  TargetHealthAbove32Perc
 
class  TargetInCover
 
class  TargetInRestrictedMovementArea
 
class  TargetInSafeZone
 
class  TargetInStatesAim
 
class  TargetInStatesBlock
 
class  TargetInStatesCrouch
 
class  TargetInStatesJump
 
class  TargetInStatesShoot
 
class  TargetInvalidExpectation
 
class  TargetInVehicle
 
class  TargetIsActive
 
class  TargetIsMoving
 
class  TargetIsPlayer
 
class  TargetIsVisible
 
class  TargetItem
 
class  TargetItemAbove2m
 
class  TargetItemAbove3m
 
class  TargetItemAbove5m
 
class  TargetItemAbove8m
 
class  TargetItemAbove90deg
 
class  TargetItemBelow2m
 
class  TargetItemBelow3m
 
class  TargetItemBelow5m
 
class  TargetItemBelow8m
 
class  TargetItemBelow90deg
 
class  TargetLeft
 
class  TargetMovingInOppositeDirectionDotProduct
 
class  TargetNotInCover
 
class  TargetNotPlayerFollower
 
class  TargetPOVAbove120deg
 
class  TargetPOVAbove140deg
 
class  TargetPOVAbove15deg
 
class  TargetPOVAbove180deg
 
class  TargetPOVAbove25deg
 
class  TargetPOVAbove25degLeftLongPrediction
 
class  TargetPOVAbove25degRightLongPrediction
 
class  TargetPOVAbove30deg
 
class  TargetPOVAbove45degLeft
 
class  TargetPOVAbove45degLeftLongPrediction
 
class  TargetPOVAbove45degRight
 
class  TargetPOVAbove45degRightLongPrediction
 
class  TargetPOVAbove60deg
 
class  TargetPOVAbove60degLeft
 
class  TargetPOVAbove60degRight
 
class  TargetPOVAbove75degLeft
 
class  TargetPOVAbove75degRight
 
class  TargetPOVAbove80degLeft
 
class  TargetPOVAbove80degLongPrediction
 
class  TargetPOVAbove80degRight
 
class  TargetPOVAbove90deg
 
class  TargetPOVBelow10deg
 
class  TargetPOVBelow10degLeft
 
class  TargetPOVBelow10degRight
 
class  TargetPOVBelow120deg
 
class  TargetPOVBelow140deg
 
class  TargetPOVBelow15deg
 
class  TargetPOVBelow180deg
 
class  TargetPOVBelow20degLeftLongPrediction
 
class  TargetPOVBelow20degRightLongPrediction
 
class  TargetPOVBelow30deg
 
class  TargetPOVBelow45deg
 
class  TargetPOVBelow45degLeft
 
class  TargetPOVBelow45degLeftLongPrediction
 
class  TargetPOVBelow45degRight
 
class  TargetPOVBelow45degRightLongPrediction
 
class  TargetPOVBelow50deg
 
class  TargetPOVBelow60deg
 
class  TargetPOVBelow60degLeft
 
class  TargetPOVBelow60degRight
 
class  TargetPOVBelow75deg
 
class  TargetPOVBelow75degLeftLongPrediction
 
class  TargetPOVBelow75degRightLongPrediction
 
class  TargetPOVBelow90deg
 
class  TargetPOVBelow90degLeft
 
class  TargetPOVBelow90degRight
 
class  TargetPOVLeft
 
class  TargetPOVRight
 
class  TargetRealPositionAbove15m
 
class  TargetRealPositionAbove180deg
 
class  TargetRealPositionAbove8m
 
class  TargetRealPositionAbove90deg
 
class  TargetRealPositionBelow15m
 
class  TargetRealPositionBelow180deg
 
class  TargetRealPositionBelow260deg
 
class  TargetRealPositionBelow315deg
 
class  TargetRealPositionBelow8m
 
class  TargetRealPositionLeft
 
class  TargetRealPositionRight
 
class  TargetRight
 
class  TargetStaminaAbove35Perc
 
class  TargetStaminaBelow35Perc
 
class  TargetStaminaBelow50Perc
 
class  TargetStatusEffectOpticalCamo
 
class  TargetStatusEffectSandevistanBuff
 
class  TargetStimAbove90deg
 
class  TargetStimBelow90deg
 
class  TargetToOptSelectedCoverBelow160deg
 
class  TargetUpTo0dot5mZDiff
 
class  TargetUpTo1dot4mZDiff
 
class  TargetUpTo2dot5mZDiff
 
class  TargetUpTo3dot5mZDiff
 
class  TargetUpTo6dot5mZDiff
 
class  TeleportToFollowerCooldown
 
class  ThrowCond
 
class  ThrowGrenadeCondition
 
class  ThrowGrenadeNearCondition
 
class  ThrowGrenadeSelectorCondition
 
class  TicketBlock
 
class  TicketCatchUp
 
class  TicketCharge
 
class  TicketCheckBattleCry
 
class  TicketCheckCatchUp
 
class  TicketCheckExtremeRing
 
class  TicketCheckFarRing
 
class  TicketCheckMediumRing
 
class  TicketCheckMelee
 
class  TicketCheckMeleeApproach
 
class  TicketCheckMeleeSupport
 
class  TicketCheckShoot
 
class  TicketCheckStrafe
 
class  TicketDodge
 
class  TicketEquip
 
class  TicketGrenadeThrow
 
class  TicketMelee
 
class  TicketMeleeApproach
 
class  TicketMeleeEquip
 
class  TicketQuickhack
 
class  TicketReload
 
class  TicketShoot
 
class  TicketStrafe
 
class  TicketSync
 
class  TicketTakeCover
 
class  TicketTaunt
 
class  TopThreat
 
class  TopThreatAbove120deg
 
class  TopThreatBelow120deg
 
class  TopThreatMinAccuracySharedValue0
 
class  TopThreatMinAccuracySharedValue0dot5
 
class  ValidCovers
 
class  ValidCoversCurrentRing
 
class  ValidCoversExtreme
 
class  ValidCoversFar
 
class  ValidCoversMedium
 
class  ValidCoversMediumFarExtreme
 
class  ValidCoversWithLOSCurrentRing
 
class  ValidCoversWithLOSExtreme
 
class  ValidCoversWithLOSFar
 
class  ValidCoversWithLOSMedium
 
class  ValidCoversWithoutLOSCurrentRing
 
class  ValidTargetOrAimCommandCondition
 
class  ValidTargetPositionCheckFromChestOrAimCommandCondition
 
class  ValidTargetPositionCheckFromHipOrAimCommandCondition
 
class  ValidTargetPositionOrAimCommandCondition
 
class  ValidVisibilityToTargetDistance
 
class  ValidVisibilityToTargetDistanceFromChest
 
class  ValidVisibilityToTargetDistanceFromHip
 
class  VehicleHasTagsFastReaction
 
class  VehicleUnmountCooldown
 
class  WaitForCompanionSignal
 
class  WaitForItemSpawnCooldown
 
class  WeaponLockedOnTarget
 
class  Wounded
 
class  WoundedArmLeft
 
class  WoundedArmRight
 
class  WoundedArms
 
class  WoundedCyber
 
class  WoundedFlesh
 
class  WoundedLegs
 
class  WoundedShootCooldown