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Classes
Condition Namespace Reference
Classes
class
AbilityCanAskToFollowOrder
class
AbilityCanBlock
class
AbilityCanBuffCamoQuickHack
class
AbilityCanBuffSturdinessQuickHack
class
AbilityCanCallReinforcements
class
AbilityCanCatchUp
class
AbilityCanCatchUpDistance
class
AbilityCanChargedShoot
class
AbilityCanCloseCombat
class
AbilityCanDash
class
AbilityCanDeathQuickHack
class
AbilityCanGrab
class
AbilityCanGuardBreak
class
AbilityCanLocomotionMalfunctionQuickHack
class
AbilityCanOverheatQuickHack
class
AbilityCanOverloadQuickHack
class
AbilityCanParry
class
AbilityCanPickUpWeapon
class
AbilityCanPreciseShoot
class
AbilityCanQuickhack
class
AbilityCanResurrectAllies
class
AbilityCanSeeThroughWalls
class
AbilityCanShootWhileMoving
class
AbilityCanSprint
class
AbilityCanSprintHarass
class
AbilityCanSwitchWeapon
class
AbilityCanTaunt
class
AbilityCanThrowWeapon
class
AbilityCanUseBiohazardGrenades
class
AbilityCanUseCloseRing
class
AbilityCanUseCombatStims
class
AbilityCanUseCovers
class
AbilityCanUseCuttingGrenades
class
AbilityCanUseEMPGrenades
class
AbilityCanUseExtremeRing
class
AbilityCanUseFarRing
class
AbilityCanUseFlashbangGrenades
class
AbilityCanUseFragGrenades
class
AbilityCanUseGrenades
class
AbilityCanUseIncendiaryGrenades
class
AbilityCanUseLeftHand
class
AbilityCanUseLegs
class
AbilityCanUseMediumRing
class
AbilityCanUseMeleeRing
class
AbilityCanUseOpticalCamo
class
AbilityCanUseReconGrenades
class
AbilityCanUseRightHand
class
AbilityCanWeaponMalfunctionQuickHack
class
AbilityHasAutoReloader
class
AbilityHasBerserk
class
AbilityHasChargeJump
class
AbilityHasDodge
class
AbilityHasGlowingTattoos
class
AbilityHasJuiceInjector
class
AbilityHasKerenzikov
class
AbilityHasMajorQuickhackResistance
class
AbilityHasQuickhackResistance
class
AbilityHasSandevistan
class
AbilityHasSandevistanTier2
class
AbilityIsAggressive
class
AbilityIsBalanced
class
AbilityIsCautious
class
AbilityIsCrowd
class
AbilityIsDefensive
class
AbilityIsFastMeleeArchetype
class
AbilityIsHeavyRangedArchetype
class
AbilityIsNetrunnerArchetype
class
AbilityIsReckless
class
AbilityIsShotgunnerArchetype
class
AbilityIsSniperArchetype
class
AbilityIsStrongMeleeArchetype
class
AbilityIsTechieArchetype
class
AbilityIsTier1Archetype
class
AbilityIsTier2Archetype
class
AbilityIsTier3Archetype
class
AbilitySandevistanDashShoot
class
ActionStatesConditions
class
AdamEmergency
class
AdamInvulnerable
class
AdamPhase1
class
AdamPhase2
class
AdamPhase3
class
AdamSmashed
class
AdamSmasherTakedownOverload
class
AdamSmasherTakedownOverloadToBroken
class
AdamWounded
class
AIAimAtTargetCommand
class
AIAnimMoveOnSplineCommand
class
AICommand
class
AIFollowTargetCommand
class
AIForceShootCommand
class
AIHoldPositionCommand
class
AIMeleeAttackCommand
class
AIMoveCommand
class
AIMoveOnSplineCommand
class
AIMoveToCommand
class
AIMoveToCoverCommand
class
AIRootMotionCommand
class
AIScanTargetCommand
class
AIShootCommand
class
AISwitchToPrimaryWeaponCommand
class
AISwitchToSecondaryWeaponCommand
class
AIThrowGrenadeCommand
class
AIUseCoverCommand
class
AIUseCoverCommandValid
class
AIUseWorkspotCommand
class
AmmoCount0
class
AmmoCountAboveHalf
class
AmmoCountBelow75perf
class
AmmoCountBelowHalf
class
AmmoCountFull
class
AmmoCountMin1
class
Android
class
AnimalsBossThrowHammerCooldown
class
AnimationsLoaded
class
ArmedOneHandedWeapon
class
ArmedTwoHandedWeapon
class
AssignedVehicle
class
AssignedVehicleAbove10m
class
AssignedVehicleBelow10m
class
AttackAndTauntStatesConditions
class
AttackWithSubActionInAir
class
AvoidLOSMovePolicyCooldown
class
AvoidLOSSprintCooldown
class
BaseLeavingStaying
class
BaseThrowGrenadeSelectorCondition
class
BlockSignal
class
BlockStateCooldown
class
BurningSignal
class
CalculatePathStraight1m
class
CalculatePathStraight3m
class
CalculatePathStraight3m180deg
class
CalculatePathStraight5m
class
CalculatePathStraight5m180deg
class
CalculatePathStraightBack10m
class
CalculatePathStraightBack4m
class
CalculatePathStraightBackClose
class
CalculatePathStraightForward4m
class
CalculatePathStraightForwardClose
class
CalculatePathStraightFullCheckBack1dot5m
class
CalculatePathStraightFullCheckBackClose
class
CalculatePathStraightFullCheckForward1dot5m
class
CalculatePathStraightFullCheckForwardClose
class
CalculatePathStraightFullCheckFrontLeftClose
class
CalculatePathStraightFullCheckFrontRightClose
class
CalculatePathStraightFullCheckLeft1dot5m
class
CalculatePathStraightFullCheckLeftClose
class
CalculatePathStraightFullCheckRight1dot5m
class
CalculatePathStraightFullCheckRightClose
class
CalculatePathStraightFullCheckToItem
class
CalculatePathStraightFullCheckToTarget
class
CalculatePathStraightFullCheckToTarget1dot5mUpwardOffset
class
CalculatePathStraightLeftClose
class
CalculatePathStraightLeftVeryClose
class
CalculatePathStraightRightClose
class
CalculatePathStraightRightVeryClose
class
CalculatePathStraightToTarget
class
CalculatePathStraightToTarget0dot1mZOffset
class
CalculatePathStraightToTarget10mForwardOffset
class
CalculatePathStraightToTarget1mBack
class
CalculatePathStraightToTarget1mTolerance
class
CalculatePathStraightToTargetItem
class
CalculatePathStraightToTargetItem1mTolerance
class
CalculatePathToFollower
class
CalculatePathToMovementDestination
class
CalculatePathToStimSource
class
CalculatePathToStimTarget
class
CalculatePathToTarget
class
CalculatePathToTarget1mTolerance
class
CalculatePathToTargetItem
class
CalculatePathToTargetOdaJump
class
CalculatePathToTargetSmasherJump
class
CallReinforcementProgress100perc
class
CallStimType
class
CanGoToExtremeRingCovers
class
CanGoToFarRingCovers
class
CanGoToMediumRingCovers
class
CanHack
class
CanMoveInRegardsToShooting
class
CanReanimateSquadmate
class
CanThrowAtTarget
class
CatchUpAccuracyCondition
class
CatchUpCondition
class
CatchUpDistanceConditions
class
CatchupDistanceDestinationReachedCooldown
class
CatchUpFromCoverCondition
class
ChargedShootActivationCondition
class
CheckAnyLastAvailableExposureMethods
class
CheckChosenExposureMethodAll
class
CheckChosenExposureMethodBlind
class
CheckChosenExposureMethodHigh
class
CheckChosenExposureMethodHighBlind
class
CheckChosenExposureMethodHighLean
class
CheckChosenExposureMethodHighStepOut
class
CheckChosenExposureMethodLow
class
CheckChosenExposureMethodLowBlind
class
CheckChosenExposureMethodLowLean
class
CheckChosenExposureMethodLowStandUp
class
CheckChosenExposureMethodLowStepOut
class
CheckChosenExposureMethodLowStepOutStandUp
class
CheckChosenExposureMethodNone
class
CheckChosenExposureMethodStepOut
class
CheckNotAnyLastAvailableExposureMethods
class
CloakedOda
class
CloseRingLOSMovePolicyCooldown
class
CloseRingPathMovePolicyCooldown
class
CloseToAvoidPos
class
CombatMovementInterruptionCondition
class
CombatSprintToFollowerCondition
class
CombatStayCloseToFollowerCondition
class
CombatStopChasingTargetCondition
class
CombatTarget
class
CombatTargetChanged
class
CombatTooFarToFollowerCondition
class
CommandCoverDeactivationCondition
class
CommandCoverIsProtectingHorizontallyAgainstTarget
class
CommandCoverShootDeactivationCondition
class
CommandCoverToTargetAbove25m
class
CommandCoverToTargetAbove4mPrediction
class
CommandCoverToTargetBelow4mPrediction
class
CommNoise
class
CompanionAway
class
CompanionNearby
class
ConstrainedByRestrictedArea
class
ContactDodgeCooldown
class
CoverActivationCondition
class
CoverBehaviorAfterCatchupCooldown
class
CoverDeactivationCondition
class
CoverHackSelectorCondition
class
CoverIsOwnerExposed
class
CoverIsProtectingHorizontallyAgainstTarget
class
CoverShootDeactivationCondition
class
CoverThrowGrenadeSelectorCondition
class
CrowdShootingPauseCondition
class
CurrentCoverAbove0m
class
CurrentCoverToTargetAbove4mPrediction
class
CurrentCoverToTargetAbove7mPrediction
class
CurrentCoverToTargetAbove9mPrediction
class
CurrentCoverToTargetBelow4mPrediction
class
CurrentCoverToTargetBelow7mPrediction
class
CurrentCoverToTargetBelow9mPrediction
class
CurrentNetrunnerProxy
class
CurrentNetrunnerProxyHitTimeout1Severity3
class
CustomWorldPosition0point4Low
class
CustomWorldPosition1point8High
class
CustomWorldPositionAbove25deg
class
CustomWorldPositionBack45deg
class
CustomWorldPositionBelow15deg
class
CustomWorldPositionBelow4m
class
CustomWorldPositionBelow5m
class
CustomWorldPositionFront30deg
class
DefaultRingPathMovePolicyCooldown
class
DefensiveMeleeAttackOpportunity
class
DesiredCoverChanged
class
DestinationCalculated
class
DestinationChanged
class
DestinationDistanceInRangeCondition
class
DestinationReached
class
DeviceExplosionStimType
class
DistanceToDestination0
class
DistanceToDestinationAbove10m
class
DistanceToDestinationAbove1m
class
DistanceToDestinationAbove5m
class
DistanceToDestinationBelow1m
class
DistanceToDestinationBelow5m
class
DistanceToDestinationFriendlyTargetAbove20m
class
DodgeAfterHitReactionCooldown
class
DodgeCooldown
class
DontShootCombatTarget
class
DoorOffMeshLink
class
Driver
class
DrivingStim
class
DrivingStimType
class
Drone
class
DroneCatchUpCooldown
class
DroneCatchUpFallbackProcedureCooldown
class
DroneCatchUpFarCooldown
class
DroneGriffinShootCooldown
class
DyingStimType
class
ElectrocutedSignal
class
EnterCoverCondition
class
EnterStealthCondition
class
EnterVehicleAICondition
class
EvaluatedPathFinding
class
EvaluatedReachedDestination0dot5
class
EvaluatedReachedDestination4m
class
ExplosionStimType
class
ExtremeRingLOSMovePolicyCooldown
class
ExtremeRingPathMovePolicyCooldown
class
FarRingLOSMovePolicyCooldown
class
FarRingPathMovePolicyCooldown
class
FearThreshold
class
Follower
class
FollowerAbove10m
class
FollowerAbove10mNoHints
class
FollowerAbove16mNoHints
class
FollowerAbove17m
class
FollowerAbove180deg
class
FollowerAbove20mNoHints
class
FollowerAbove3dot7zDiff
class
FollowerAbove3mNoHints
class
FollowerAbove40deg
class
FollowerAbove4m
class
FollowerAbove5m
class
FollowerAbove6m
class
FollowerAbove9m
class
FollowerBelow10m
class
FollowerBelow10mNoHints
class
FollowerBelow16mNoHints
class
FollowerBelow17m
class
FollowerBelow180deg
class
FollowerBelow20mNoHints
class
FollowerBelow3mNoHints
class
FollowerBelow40deg
class
FollowerBelow4m
class
FollowerBelow5m
class
FollowerBelow6m
class
FollowerBelow9m
class
FollowerDrivingVehicle
class
FollowerInVehicle
class
FollowerPOVAbove120deg
class
FollowerPOVAbove180deg
class
FollowerPOVAbove225deg
class
FollowerPOVAbove270deg
class
FollowerPOVAbove90deg
class
FollowerPOVBelow120deg
class
FollowerPOVBelow180deg
class
FollowerPOVBelow225deg
class
FollowerPOVBelow270deg
class
FollowerPOVBelow90deg
class
FollowFarEnterCondition
class
FollowFarStopCondition
class
FriendHeadingToOwnerDotProduct
class
FriendInRangeCondition
class
FriendlyFire
class
FriendlyTargetHasWeapon
class
FriendlyTargetInStatesCrouch
class
FriendlyTargetInStatesJump
class
FriendlyTargetInStatesPublic
class
FriendlyTargetInStatesSprint
class
FriendMovingInOppositeDirectionDotProduct
class
FurthestSquadmate
class
FurthestSquadmateAbove5m
class
FurthestSquadmateBelow15deg
class
FurthestSquadmateBelow3m
class
FurthestSquadmateLeft
class
FurthestSquadmateRight
class
GetOutOfWayDoublePredictionCond
class
GetOutOfWayPredictionCond
class
GracefulCombatInterruption
class
GracefulCombatInterruptionCompound
class
GracefullyInterruptMoveToCover
class
GrenadeDodgeCooldown
class
GuardBreakCooldown
class
GunshotStimType
class
HackAppliedCooldown
class
HackingCompleted
class
HackingInterruptedStatusEffects
class
HackSelectorCondition
class
HasAdamSmasherFistsWeaponEquipped
class
HasAdamSmasherRocketLauncherEquipped
class
HasAnyItem
class
HasAnyItemSpawning
class
HasAnyWeapon
class
HasAnyWeaponLeft
class
HasAnyWeaponRight
class
HasAssaultWeapon
class
HasBothHandWeaponAsPrimary
class
HasBurstWeapon
class
HasChargeWeapon
class
HasExoWeakspot
class
HasFistsInInventory
class
HasFistsWeaponEquipped
class
HasFullAutoWeapon
class
HasGrenadeInInventory
class
HasHammer
class
HasHandgunDual
class
HasHandgunInInventory
class
HasHandgunWeapon
class
HasHandgunWeaponLeft
class
HasHandgunWeaponRight
class
HasHeavyMachineGun
class
HasJuiceDispenserBackWeakspot
class
HasKatana
class
HasKnife
class
HasKnifeInInventory
class
HasLongBlade
class
HasMachineGun
class
HasMantisBlades
class
HasMechWeaponLeftWeakspot
class
HasMechWeaponRightWeakspot
class
HasMeleeWeapon
class
HasOneHandedClub
class
HasPrimaryEquipmentEquipped
class
HasPrimaryEquipmentHandgunInInventory
class
HasPrimaryEquipmentKatanaInInventory
class
HasPrimaryEquipmentMeleeInInventory
class
HasPrimaryEquipmentRangedInInventory
class
HasPrimaryEquipmentRifleInInventory
class
HasRangedWeapon
class
HasRevolverInInventory
class
HasRifle
class
HasRifleInInventory
class
HasSecondaryEquipmentEquipped
class
HasSecondaryEquipmentRangedInInventory
class
HasSemiAutoWeapon
class
HasShortBlade
class
HasShotgun
class
HasSmartWeapon
class
HasSMG
class
HasSniperWeapon
class
HasTechWeapon
class
HasTwoHandedClub
class
Health0perc
class
HealthAbove0perc
class
HealthAbove10perc
class
HealthAbove1perc
class
HealthAbove25perc
class
HealthAbove30perc
class
HealthAbove50perc
class
HealthAbove60perc
class
HealthAbove75perc
class
HealthBelow100perc
class
HealthBelow10perc
class
HealthBelow1perc
class
HealthBelow25perc
class
HealthBelow30perc
class
HealthBelow50perc
class
HealthBelow60perc
class
HealthBelow75perc
class
HighClass
class
HitCount3Timeout3
class
HitCount7Timeout5
class
HitDirectionLeft
class
HitDirectionRight
class
HitDodgeCooldown
class
HitMovePolicyCooldown
class
HitSignal
class
HitTimeout0dot7
class
HitTimeout1
class
HitTimeout15
class
HitTimeout1dot5MinSeverity0
class
HitTimeout1dot5MinSeverity1
class
HitTimeout1dot5MinSeverity2
class
HitTimeout1MinSeverity0
class
HitTimeout1MinSeverity1
class
HitTimeout1MinSeverity1MaxSeverity6
class
HitTimeout2MinSeverity0
class
HitTimeout2MinSeverity1
class
HitTimeout3
class
HitTimeout3MinSeverity0
class
HitTimeout3MinSeverity1MaxSeverity6
class
HitTimeout4MinSeverity2
class
HitTimeout4MinSeverity2MaxSeverity6
class
HitTimeout5
class
HitTimeout7
class
Human
class
InCover
class
IncreaseFollowingSpeedCondition
class
InFrontOfNearestSquadmate
class
InHighCover
class
InitialCatchUpCooldown
class
InitialCrouchShootCooldown
class
InitThrowGrenadeCooldown
class
InLowCover
class
InRegularCover
class
InRestrictedMovementArea
class
InSafeZone
class
InShootingSpot
class
InsideDangerousArea
class
InSportVehicle
class
InStatesAlerted
class
InStatesAttack
class
InStatesCombat
class
InStatesDefend
class
InStatesEquip
class
InStatesMoving
class
InStatesParry
class
InStatesRelaxed
class
InStatesReload
class
InStatesShoot
class
InStatesSprint
class
InStatesStatic
class
InStatesStealth
class
InStatesTaunt
class
InStatesUnconscious
class
InStatesUnstoppable
class
InStatesVehicleWindow
class
InterruptCoverSelection
class
InterruptMeleeAction
class
InterruptRingAction
class
InterruptTaunts
class
InVehicle
class
InvestigateController
class
InvestigateReaction
class
Invulnerable
class
IsCivilian
class
IsCoverInMiddleRange
class
IsCoverSelected
class
IsDistanceToDestinationInCloseRange
class
IsDistanceToDestinationInFarRange
class
IsDistanceToDestinationInMediumRange
class
IsDistanceToDestinationInVeryFarRange
class
IsEnteringCover
class
IsEnteringOrLeavingCover
class
IsFollower
class
IsFollowerOnNavmesh
class
IsFriendHeadingOwner
class
IsFriendInCloseRange
class
IsFriendInFarRange
class
IsFriendInMiddleRange
class
IsFriendInTooCloseRange
class
IsFriendInVeryFarRange
class
IsFriendMoving
class
IsFriendMovingInOppositeDirection
class
IsGrenadeLandedStimType
class
IsInCameraFrustrum
class
IsInWorkspot
class
IsMechanicalNonCombat
class
IsMoving
class
IsNPCBlinded
class
IsNPCBlindedFromQuickhack
class
IsNPCBlindedRegular
class
IsNPCBurning
class
IsNPCElectrocuted
class
IsNPCPoisoned
class
IsNPCUnderCyberwareMalfunctionQuickhack
class
IsNPCUnderFreezeLocomotionMalfunctionQuickhack
class
IsNPCUnderLocomotionMalfunctionQuickhack
class
IsNPCUnderWeaponMalfunctionQuickhack
class
IsPauseByDynamicCollision
class
IsSelectedCoverInCameraFrustrum0dot1mRadius
class
IsTargetInCameraFrustrum
class
IsUnarmed
class
IsUsingOffMeshLink
class
ItemAbove1m
class
ItemAbove2m
class
ItemAbove30m
class
ItemBelow1m
class
ItemBelow2m
class
ItemBelow30m
class
KeepDistanceToCombatTargetInterruptionCondition
class
KnockdownSignal
class
LadderOffMeshLink
class
LandingVeryHardStimType
class
LeaveGetOutOfWayCondition
class
LeaveStealthCondition
class
LeavingStayingCond
class
LeavingStayingStealthCond
class
LeavingTurningCond
class
LeavingTurningStealthCond
class
LineOfSightDodgeCooldown
class
LineOfSightFailed
class
ManBig
class
ManMassive
class
MaxBlockCount2
class
MaxBlockCount4
class
MaxDodgeCount1
class
MaxDodgeCount2
class
MaxDodgeCount3
class
MaxDodgeCount4
class
MaxDodgeCount5
class
MaxVisibilityToTargetDistance1dot5m
class
MaxVisibilityToTargetDistance3m
class
MaxVisibilityToTargetDistanceChest1dot5m
class
MaxVisibilityToTargetDistanceChest3m
class
MaxVisibilityToTargetDistanceHip1dot5m
class
MaxVisibilityToTargetDistanceHip3m
class
MaxVisibilityToTargetRealPositionDistance3m
class
MaxVisibilityToTopThreatDistance3m
class
Mech
class
MediumRingLOSMovePolicyCooldown
class
MediumRingPathMovePolicyCooldown
class
MeleeAttackCondition
class
MeleeAttackSandevistanCondition
class
MeleeAvoidLOSCondition
class
MeleeChargeJumpCondition
class
MeleeChargeSandevistanCondition
class
MeleeCloseAttackDirectionalCondition
class
MeleeCloseAttackFrontCondition
class
MeleeDefenseCooldown
class
MeleeDodgeCooldown
class
MeleeRingPathMovePolicyCooldown
class
MeleeStatesAttackConditions
class
MeleeStatesConditions
class
MeleeStatesExceptAttackConditions
class
MeleeStatesExceptTauntConditions
class
MeleeTicketConditions
class
MeleeTicketExpiration
class
MinAccuracySharedValue0dot5
class
MinAccuracySharedValue0dot85
class
MinAccuracySharedValue0dot95
class
MinAccuracySharedValue1
class
MinAccuracyValue0
class
MinAccuracyValue0dot33
class
MinAccuracyValue0dot66
class
MinAccuracyValue0dot85
class
MinAccuracyValue0dot95
class
MinAccuracyValue1
class
MinBlockCount1
class
MinBlockCount2
class
MinBlockCount4
class
MinMAxBlockCount2
class
MinMaxBlockCount4
class
MinMaxDodgeCount1
class
MinMaxDodgeCount3
class
MountVehicleInCombatCondition
class
MoveCommands
class
MovementDestinationAbove1m
class
MovementDestinationAbove3m
class
MovementDestinationBelow1m
class
MovementDestinationBelow3m
class
MovementIsEvaluated
class
MovePolicyCooldown
class
NearestDefeatedSquadmate
class
NearestDefeatedSquadmateBelow120deg
class
NearestDefeatedSquadmateBelow1m
class
NearestSquadmate0point4Low
class
NearestSquadmate1point8High
class
NearestSquadmateAbove0dot1m
class
NearestSquadmateAbove3m
class
NearestSquadmateBelow0dot7m
class
NearestSquadmateBelow10m
class
NearestSquadmateBelow15m
class
NearestSquadmateBelow1dot5m
class
NearestSquadmateBelow1m
class
NearestSquadmateBelow3m
class
NearestSquadmateBelow4m
class
NearestSquadmateInRestrictedMovementArea
class
NearestSquadmateIsVisible
class
NearestSquadmateLeft
class
NearestSquadmateNotBelow6m
class
NearestSquadmateNotHuman
class
NearestSquadmateRight
class
NetrunnerProxy
class
NotAbilityCanBlock
class
NotAbilityCanCallReinforcements
class
NotAbilityCanDash
class
NotAbilityCanExitWSOnSoundStimuli
class
NotAbilityCanParry
class
NotAbilityCanPickUpWeapon
class
NotAbilityCanSprint
class
NotAbilityCanSprintHarass
class
NotAbilityCanSwitchWeapon
class
NotAbilityCanUseCombatStims
class
NotAbilityCanUseCovers
class
NotAbilityCanUseGrenades
class
NotAbilityCanUseLegs
class
NotAbilityHasAutoReloader
class
NotAbilityHasBerserk
class
NotAbilityHasChargeJump
class
NotAbilityHasJuiceInjector
class
NotAbilityHasKerenzikov
class
NotAbilityHasMajorQuickhackResistance
class
NotAbilityHasQuickhackResistance
class
NotAbilityHasSandevistan
class
NotAbilityHasSandevistanTier2
class
NotAbilityIsAggressive
class
NotAbilityIsBalanced
class
NotAbilityIsCautious
class
NotAbilityIsCrowd
class
NotAbilityIsDefensive
class
NotAbilityIsFastMeleeArchetype
class
NotAbilityIsHeavyRangedArchetype
class
NotAbilityIsNetrunnerArchetype
class
NotAbilityIsReckless
class
NotAbilityIsShotgunnerArchetype
class
NotAbilityIsSniperArchetype
class
NotAbilityIsStrongMeleeArchetype
class
NotAbilityIsTechieArchetype
class
NotAbilityIsTier1Archetype
class
NotAbilityIsTier2Archetype
class
NotAbilityIsTier3Archetype
class
NotAbilitySandevistanDashShoot
class
NotActionStatesConditions
class
NotAdamPhase1
class
NotAdamPhase2
class
NotAdamPhase3
class
NotAdamSmashed
class
NotAdamSmasherTakedownOverload
class
NotAdamSmasherTakedownOverloadToBroken
class
NotAIAimAtTargetCommand
class
NotAIAnimMoveOnSplineCommand
class
NotAICommand
class
NotAIFollowTargetCommand
class
NotAIForceShootCommand
class
NotAIHoldPositionCommand
class
NotAIMeleeAttackCommand
class
NotAIMoveCommand
class
NotAIMoveOnSplineCommand
class
NotAIMoveToCommand
class
NotAIMoveToCoverCommand
class
NotAIRootMotionCommand
class
NotAIScanTargetCommand
class
NotAIShootCommand
class
NotAISwitchToPrimaryWeaponCommand
class
NotAISwitchToSecondaryWeaponCommand
class
NotAIThrowGrenadeCommand
class
NotAIUseCoverCommand
class
NotAIUseCoverCommandValid
class
NotAIUseWorkspotCommand
class
NotAndroid
class
NotAreaEffectStimType
class
NotAttackAndTauntStatesConditions
class
NotAttackWithSubActionInAir
class
NotAvoidLOSMovePolicyCooldown
class
NotBlockSignal
class
NotBlockStateCooldown
class
NotBurningSignal
class
NotBurstWeapon
class
NotCalculatePathStraightBack10m
class
NotCalculatePathStraightBack4m
class
NotCalculatePathStraightBackClose
class
NotCalculatePathStraightForward4m
class
NotCalculatePathStraightForwardClose
class
NotCalculatePathStraightFullCheckBack1dot5m
class
NotCalculatePathStraightFullCheckBackClose
class
NotCalculatePathStraightFullCheckForward1dot5m
class
NotCalculatePathStraightFullCheckForwardClose
class
NotCalculatePathStraightFullCheckFrontLeftClose
class
NotCalculatePathStraightFullCheckFrontRightClose
class
NotCalculatePathStraightFullCheckLeft1dot5m
class
NotCalculatePathStraightFullCheckLeftClose
class
NotCalculatePathStraightFullCheckRight1dot5m
class
NotCalculatePathStraightFullCheckRightClose
class
NotCalculatePathStraightFullCheckToItem
class
NotCalculatePathStraightFullCheckToTarget
class
NotCalculatePathStraightFullCheckToTarget1dot5mUpwardOffset
class
NotCalculatePathStraightLeftClose
class
NotCalculatePathStraightLeftVeryClose
class
NotCalculatePathStraightRightClose
class
NotCalculatePathStraightRightVeryClose
class
NotCalculatePathStraightToTarget
class
NotCalculatePathStraightToTarget0dot1mZOffset
class
NotCalculatePathStraightToTarget10mForwardOffset
class
NotCalculatePathStraightToTarget1mBack
class
NotCalculatePathStraightToTarget1mTolerance
class
NotCalculatePathStraightToTargetItem
class
NotCalculatePathStraightToTargetItem1mTolerance
class
NotCalculatePathToFollower
class
NotCalculatePathToMovementDestination
class
NotCalculatePathToStimSource
class
NotCalculatePathToStimTarget
class
NotCalculatePathToTarget
class
NotCalculatePathToTarget1mTolerance
class
NotCalculatePathToTargetItem
class
NotCalculatePathToTargetOdaJump
class
NotCalculatePathToTargetSmasherJump
class
NotCallReinforcementProgress100perc
class
NotCallReinforcementProgressIncreasing
class
NotCanMoveInRegardsToShooting
class
NotCanReanimateSquadmate
class
NotCanThrowAtTarget
class
NotCatchUpCondition
class
NotCatchupDistanceDestinationReachedCooldown
class
NotCatchUpFromCoverCondition
class
NotCloakedOda
class
NotCombatTarget
class
NotCombatTargetChanged
class
NotCombatTargetVehicleMoving
class
NotCommandCoverIsProtectingHorizontallyAgainstTarget
class
NotCommNoise
class
NotCompanionAway
class
NotCompanionNearby
class
NotConstrainedByRestrictedArea
class
NotCoverIsOwnerExposed
class
NotCoverIsProtectingHorizontallyAgainstTarget
class
NotCrouchShootCooldown
class
NotCurrentNetrunnerProxy
class
NotCurrentNetrunnerProxyDeviceIsActive
class
NotCurrentNetrunnerProxyHitTimeout1Severity3
class
NotCurrentNetrunnerProxyIsActive
class
NotDefensiveMeleeAttackOpportunity
class
NotDesiredCoverChanged
class
NotDestinationCalculated
class
NotDestinationChanged
class
NotDistanceToDestination0
class
NotDontShootCombatTarget
class
NotDoorOffMeshLink
class
NotDriver
class
NotDriverInStimVehicle
class
NotDrivingStim
class
NotDroneCatchUpCooldown
class
NotDroneCatchUpFallbackProcedureCooldown
class
NotDroneCatchUpFarCooldown
class
NotDroneGriffinShootCooldown
class
NotElectrocutedSignal
class
NotEnterCoverCondition
class
NotEnterStealthCondition
class
NotEnterVehicleAICondition
class
NotFollower
class
NotFollowerInVehicle
class
NotFollowFarEnterCondition
class
NotFriendlyFire
class
NotFriendlyTargetHasWeapon
class
NotFriendlyTargetInStatesCrouch
class
NotFriendlyTargetInStatesJump
class
NotFriendlyTargetInStatesPublic
class
NotFriendlyTargetInStatesSprint
class
NotFurthestSquadmate
class
NotFurthestSquadmateBelow15deg
class
NotGetOutOfWayDoublePredictionCond
class
NotGetOutOfWayPredictionCond
class
NotGracefulCombatInterruption
class
NotGracefullyInterruptMoveToCover
class
NotHackingInterruptedStatusEffects
class
NotHasAdamSmasherFistsWeaponEquipped
class
NotHasAdamSmasherRocketLauncherEquipped
class
NotHasAnyItem
class
NotHasAnyItemSpawning
class
NotHasAnyWeapon
class
NotHasAnyWeaponLeft
class
NotHasAnyWeaponRight
class
NotHasAssaultWeapon
class
NotHasChargeWeapon
class
NotHasExoWeakspot
class
NotHasFistsWeaponEquipped
class
NotHasFullAutoWeapon
class
NotHasHammer
class
NotHasHandgunDual
class
NotHasHandgunWeapon
class
NotHasHandgunWeaponLeft
class
NotHasHandgunWeaponRight
class
NotHasHeavyMachineGun
class
NotHasJuiceDispenserBackWeakspot
class
NotHasKatana
class
NotHasKnife
class
NotHasLongBlade
class
NotHasMachineGun
class
NotHasMantisBlades
class
NotHasMechWeaponLeftWeakspot
class
NotHasMechWeaponRightWeakspot
class
NotHasMeleeWeapon
class
NotHasOneHandedClub
class
NotHasPrimaryEquipmentEquipped
class
NotHasPrimaryEquipmentFistsInInventory
class
NotHasPrimaryEquipmentHandgunInInventory
class
NotHasPrimaryEquipmentKatanaInInventory
class
NotHasPrimaryEquipmentMeleeInInventory
class
NotHasPrimaryEquipmentRangedInInventory
class
NotHasPrimaryEquipmentRifleInInventory
class
NotHasRangedWeapon
class
NotHasRifle
class
NotHasSecondaryEquipmentEquipped
class
NotHasSecondaryEquipmentRangedInInventory
class
NotHasSemiAutoWeapon
class
NotHasShortBlade
class
NotHasShotgun
class
NotHasSmartWeapon
class
NotHasSMG
class
NotHasSniperWeapon
class
NotHasTechWeapon
class
NotHasTwoHandedClub
class
NotHighClass
class
NotHitCount3Timeout3
class
NotHitCount7Timeout5
class
NotHitDirectionLeft
class
NotHitDirectionRight
class
NotHitSignal
class
NotHitTimeout0dot7
class
NotHitTimeout1
class
NotHitTimeout15
class
NotHitTimeout1dot5MinSeverity0
class
NotHitTimeout1dot5MinSeverity1
class
NotHitTimeout1dot5MinSeverity2
class
NotHitTimeout1MinSeverity0
class
NotHitTimeout1MinSeverity1
class
NotHitTimeout1MinSeverity1MaxSeverity6
class
NotHitTimeout2MinSeverity0
class
NotHitTimeout2MinSeverity1
class
NotHitTimeout3
class
NotHitTimeout3MinSeverity0
class
NotHitTimeout3MinSeverity1MaxSeverity6
class
NotHitTimeout4MinSeverity2
class
NotHitTimeout4MinSeverity2MaxSeverity6
class
NotHitTimeout5
class
NotHitTimeout7
class
NotHuman
class
NotInCover
class
NotIncreaseFollowingSpeedCondition
class
NotInitialCatchUpCooldown
class
NotInLowCover
class
NotInRegularCover
class
NotInRestrictedMovementArea
class
NotInSafeZone
class
NotInShootingSpot
class
NotInsideDangerousArea
class
NotInSportVehicle
class
NotInStatesAlerted
class
NotInStatesAttack
class
NotInStatesCombat
class
NotInStatesDefend
class
NotInStatesEquip
class
NotInStatesParry
class
NotInStatesRelaxed
class
NotInStatesReload
class
NotInStatesShoot
class
NotInStatesSprint
class
NotInStatesStatic
class
NotInStatesStealth
class
NotInStatesTaunt
class
NotInStatesUnconscious
class
NotInStatesUnstoppable
class
NotInStatesVehicleWindow
class
NotInterruptTaunts
class
NotInVehicle
class
NotInvulnerable
class
NotIsCivilian
class
NotIsCoverInMiddleRange
class
NotIsCoverSelected
class
NotIsDistanceToDestinationInFarRange
class
NotIsDistanceToDestinationInVeryFarRange
class
NotIsEnteringCover
class
NotIsEnteringOrLeavingCover
class
NotIsFollower
class
NotIsFriendInFarRange
class
NotIsFriendInMiddleRange
class
NotIsFriendInTooCloseRange
class
NotIsFriendInVeryFarRange
class
NotIsInCameraFrustrum
class
NotIsInWorkspot
class
NotIsMoving
class
NotIsNPCBlinded
class
NotIsNPCBlindedFromQuickhack
class
NotIsNPCUnderCyberwareMalfunctionQuickhack
class
NotIsNPCUnderFreezeLocomotionMalfunctionQuickhack
class
NotIsNPCUnderLocomotionMalfunctionQuickhack
class
NotIsNPCUnderWeaponMalfunctionQuickhack
class
NotIsPauseByDynamicCollision
class
NotIsSelectedCoverInCameraFrustrum0dot1mRadius
class
NotIsTargetInCameraFrustrum
class
NotIsUsingOffMeshLink
class
NotKnockdownSignal
class
NotLadderOffMeshLink
class
NotLineOfSightFailed
class
NotManBig
class
NotManMassive
class
NotMaxVisibilityToTargetDistance1dot5m
class
NotMaxVisibilityToTargetDistance3m
class
NotMaxVisibilityToTargetDistanceChest1dot5m
class
NotMaxVisibilityToTargetDistanceChest3m
class
NotMaxVisibilityToTargetDistanceHip1dot5m
class
NotMaxVisibilityToTargetDistanceHip3m
class
NotMaxVisibilityToTargetRealPositionDistance3m
class
NotMaxVisibilityToTopThreatDistance3m
class
NotMech
class
NotMeleeAvoidLOSCondition
class
NotMeleeDefenseCooldown
class
NotMeleeStatesAttackConditions
class
NotMeleeStatesConditions
class
NotMeleeStatesExceptAttackConditions
class
NotMeleeStatesExceptTauntConditions
class
NotMinAccuracySharedValue0dot5
class
NotMinAccuracySharedValue0dot85
class
NotMinAccuracySharedValue0dot95
class
NotMinAccuracySharedValue1
class
NotMinAccuracyValue0
class
NotMinAccuracyValue0dot33
class
NotMinAccuracyValue0dot66
class
NotMinAccuracyValue0dot85
class
NotMinAccuracyValue0dot95
class
NotMinAccuracyValue1
class
NotMoveCommands
class
NotMovementIsEvaluated
class
NotMovePolicyCooldown
class
NotNearestDefeatedSquadmate
class
NotNearestSquadmateInRestrictedMovementArea
class
NotNearestSquadmateIsVisible
class
NotNetrunnerProxy
class
NotOdaEmergency
class
NotOdaHealing
class
NotOdaHurt
class
NotOdaInvulnerable
class
NotOdaLeapBlocker
class
NotOdaNoDodge
class
NotOdaRevealed
class
NotOnMotorcycle
class
NotOptimalDistance
class
NotOptimalDistance2mTolerance
class
NotOptimalDistance2mToleranceCloseRing
class
NotOptimalDistance4mTolerance
class
NotOptimalDistance4mToleranceCloseRing
class
NotOptimalDistance5mTolerance
class
NotOptimalDistance6mToleranceFailWhenCloser
class
NotPathFindingFailed
class
NotPathMovePolicyLongCooldown
class
NotPlayerInRestrictedMovementArea
class
NotPlayerMinAccuracyValue0
class
NotPoisonedSignal
class
NotPreviousAttackDirectionCenter
class
NotPreviousAttackDirectionDownToUp
class
NotPreviousAttackDirectionLeftDownToRightUp
class
NotPreviousAttackDirectionLeftToRight
class
NotPreviousAttackDirectionLeftUpToRightDown
class
NotPreviousAttackDirectionRightDownToLeftUp
class
NotPreviousAttackDirectionRightToLeft
class
NotPreviousAttackDirectionRightUpToLeftDown
class
NotPreviousAttackDirectionUpToDown
class
NotPreviousAttackHorizontal
class
NotPreviousAttackNameAtkFromSprint
class
NotPreviousAttackNameBlockDodge
class
NotPreviousAttackNameCombo01MeleeAttackLight01
class
NotPreviousAttackNameCombo02MeleeAttackLight01
class
NotPreviousAttackNameDashBack
class
NotPreviousAttackNameDashForward
class
NotPreviousAttackNameHammer
class
NotPreviousAttackNameMove
class
NotPreviousAttackNamePickUpHammer
class
NotPreviousAttackNameSandevistanStraight
class
NotPreviousAttackNameSingleMeleeAttackStrong05
class
NotPreviousAttackNameSpecialGrabAttack
class
NotPreviousAttackNameSwipedDown
class
NotPreviousAttackNameSwipedUp
class
NotPushAttackCooldown
class
NotRequestedTriggerModeBurst
class
NotRequestedTriggerModeCharge
class
NotRequestedTriggerModeFullAuto
class
NotRequestedTriggerModeSemiAuto
class
NotRightArmLookAtActive
class
NotRMAMovePolicyCooldown
class
NotRMAMovePolicyMediumCooldown
class
NotSasquatchDodge
class
NotSelectedCoverChanged
class
NotSelectedCoverIsProtectingHorizontallyAgainstTarget
class
NotSelectedRegularCover
class
NotSelectedShootingSpot
class
NotShootingInterruptedByCoverConditions
class
NotSimpleCombatCommandCondition
class
NotSmasherAnimationActivator
class
NotSprint
class
NotStatusEffectAndroidTurnOff
class
NotStatusEffectAndroidTurnOn
class
NotStatusEffectAnyKnockdown
class
NotStatusEffectAnyNormalKnockdown
class
NotStatusEffectAnyVehicleKnockdown
class
NotStatusEffectBerserker
class
NotStatusEffectBerserkNPCBuff
class
NotStatusEffectBerserkNPCDownState
class
NotStatusEffectBleeding
class
NotStatusEffectBlind
class
NotStatusEffectBrainMelt
class
NotStatusEffectBurning
class
NotStatusEffectCommsCallIn
class
NotStatusEffectCommsCallInLevel3
class
NotStatusEffectCommsNoise
class
NotStatusEffectCommsNoiseLevel2
class
NotStatusEffectCommsNoiseLevel3
class
NotStatusEffectCommsNoiseLevel4
class
NotStatusEffectCrippledArmLeft
class
NotStatusEffectCrippledArmRight
class
NotStatusEffectCrippledHandLeft
class
NotStatusEffectCrippledHandRight
class
NotStatusEffectCrippledLegLeft
class
NotStatusEffectCrippledLegRight
class
NotStatusEffectCyberwareMalfunction
class
NotStatusEffectCyberwareMalfunctionLvl1
class
NotStatusEffectCyberwareMalfunctionLvl2
class
NotStatusEffectCyberwareMalfunctionLvl3
class
NotStatusEffectDefeated
class
NotStatusEffectDefeatedWithRecover
class
NotStatusEffectDismemberedArmLeft
class
NotStatusEffectDismemberedArmRight
class
NotStatusEffectDismemberedHandLeft
class
NotStatusEffectDismemberedHandRight
class
NotStatusEffectDismemberedLegLeft
class
NotStatusEffectDismemberedLegRight
class
NotStatusEffectDoNotBlockShootingOnFriendlyFire
class
NotStatusEffectDoNotUseVehicle
class
NotStatusEffectDrugged
class
NotStatusEffectDruggedSevere
class
NotStatusEffectEMP
class
NotStatusEffectEmpHighDamage
class
NotStatusEffectEmpJamWeaponAccuracyDebuff
class
NotStatusEffectEmpJamWeaponChance
class
NotStatusEffectEmpLowDamage
class
NotStatusEffectExhausted
class
NotStatusEffectFollowerGameplayRestrictionNoCombat
class
NotStatusEffectForceShoot
class
NotStatusEffectGreaterReducedVisibility
class
NotStatusEffectHackingInterrupted
class
NotStatusEffectHearingImpaired
class
NotStatusEffectHeavyPoision
class
NotStatusEffectKnockdown
class
NotStatusEffectKnockdownInfinite
class
NotStatusEffectLocomotionMalfunction
class
NotStatusEffectLocomotionMalfunctionLevel2
class
NotStatusEffectLocomotionMalfunctionLevel3
class
NotStatusEffectLocomotionMalfunctionLevel4
class
NotStatusEffectMadness
class
NotStatusEffectMajorBlind
class
NotStatusEffectMediumBurning
class
NotStatusEffectMemoryWipeLevel2
class
NotStatusEffectMemoryWipeLevel3
class
NotStatusEffectMinorBlind
class
NotStatusEffectMinotaurLeftExplosion
class
NotStatusEffectMinotaurRightExplosion
class
NotStatusEffectNPCForceEquipPrimaryWeapon
class
NotStatusEffectNPCForceEquipSecondaryWeapon
class
NotStatusEffectOdaLeapBlocker
class
NotStatusEffectOpticalCamo
class
NotStatusEffectOverheat
class
NotStatusEffectOverheatLevel2
class
NotStatusEffectOverheatLevel3
class
NotStatusEffectOverheatLevel4
class
NotStatusEffectOverload
class
NotStatusEffectPainInhibitors
class
NotStatusEffectPoisoned
class
NotStatusEffectQuickHackBlind
class
NotStatusEffectQuickHackBlindLevel2
class
NotStatusEffectQuickHackBlindLevel3
class
NotStatusEffectQuickHackBlindLevel4
class
NotStatusEffectReducedVisibility
class
NotStatusEffectSandevistanBuff
class
NotStatusEffectSandevistanPlayerBuff
class
NotStatusEffectSetFriendly
class
NotStatusEffectSeverelyHearingImpaired
class
NotStatusEffectStackableMediumBurning
class
NotStatusEffectStealthMode
class
NotStatusEffectStimTargetGameplayRestrictionNoCombat
class
NotStatusEffectStrongArmsChemicalActive
class
NotStatusEffectStrongArmsElecricActive
class
NotStatusEffectStrongArmsPhysicalActive
class
NotStatusEffectStrongArmsThermalActive
class
NotStatusEffectStun
class
NotStatusEffectSuicideMotion
class
NotStatusEffectSuicideWithWeapon
class
NotStatusEffectSystemCollapse
class
NotStatusEffectTagCrippled
class
NotStatusEffectTagCrippledArm
class
NotStatusEffectTagCrippledLeg
class
NotStatusEffectTagDismembered
class
NotStatusEffectTagDismemberedArm
class
NotStatusEffectTagDismemberedLeg
class
NotStatusEffectTagLeftArm
class
NotStatusEffectTagQuickHackBlind
class
NotStatusEffectTagRightArm
class
NotStatusEffectTagSkipDefeatedStartup
class
NotStatusEffectTagWounded
class
NotStatusEffectTargetKnockdown
class
NotStatusEffectTargetNetwatcherGeneral
class
NotStatusEffectTypeBlind
class
NotStatusEffectTypeBrainMelt
class
NotStatusEffectTypeBurning
class
NotStatusEffectTypeCommsNoise
class
NotStatusEffectTypeCyberwareMalfunction
class
NotStatusEffectTypeEMP
class
NotStatusEffectTypeFreezeLocomotionMalfunction
class
NotStatusEffectTypeLocomotionMalfunction
class
NotStatusEffectTypePoisoned
class
NotStatusEffectTypeWeaponMalfunction
class
NotStatusEffectUnconscious
class
NotStatusEffectWeaponMalfunction
class
NotStatusEffectWeaponMalfunctionLvl2
class
NotStatusEffectWeaponMalfunctionLvl3
class
NotStatusEffectWeaponMalfunctionLvl4
class
NotStatusEffectWhistle
class
NotStatusEffectWhistleLvl2
class
NotStatusEffectWhistleLvl3
class
NotStatusTypeEffectMadness
class
NotStimSourceInRestrictedMovementArea
class
NotStimTarget
class
NotStimTargetInRestrictedMovementArea
class
NotStimTargetIsTresspassing
class
NotStimTargetIsVisible
class
NotStimTargetMinAccuracyValue0
class
NotStrafeConditions
class
NotStrafeCooldownHit
class
NotStrafeEvadeCooldown
class
NotTakedownDefeatSignal
class
NotTargetHasFullAutoWeapon
class
NotTargetHasMeleeWeapon
class
NotTargetHasRangedWeapon
class
NotTargetHeadingInOppositeDirectionToOwnerDotProduct
class
NotTargetHeadingToOwnerDotProduct
class
NotTargetInRestrictedMovementArea
class
NotTargetInSafeZone
class
NotTargetInStatesAim
class
NotTargetInStatesBlock
class
NotTargetInStatesCrouch
class
NotTargetInStatesJump
class
NotTargetInStatesShoot
class
NotTargetInvalidExpectation
class
NotTargetInVehicle
class
NotTargetIsActive
class
NotTargetIsMoving
class
NotTargetIsPlayer
class
NotTargetIsVisible
class
NotTargetItem
class
NotTargetMovingInOppositeDirectionDotProduct
class
NotTargetStatusEffectOpticalCamo
class
NotTargetStatusEffectSandevistanBuff
class
NotTicketBlock
class
NotTicketCatchUp
class
NotTicketCharge
class
NotTicketCheckCatchUp
class
NotTicketCheckShoot
class
NotTicketCheckStrafe
class
NotTicketDodge
class
NotTicketEquip
class
NotTicketGrenadeThrow
class
NotTicketMelee
class
NotTicketMeleeApproach
class
NotTicketMeleeEquip
class
NotTicketQuickhack
class
NotTicketReload
class
NotTicketShoot
class
NotTicketStrafe
class
NotTicketSync
class
NotTicketTakeCover
class
NotTicketTaunt
class
NotTopThreat
class
NotTopThreatMinAccuracySharedValue0
class
NotTopThreatMinAccuracySharedValue0dot5
class
NotValidCovers
class
NotValidCoversCurrentRing
class
NotValidCoversWithLOSCurrentRing
class
NotValidCoversWithoutLOSCurrentRing
class
NotValidTargetOrAimCommandCondition
class
NotValidTargetPositionCheckFromChestOrAimCommandCondition
class
NotValidTargetPositionCheckFromHipOrAimCommandCondition
class
NotValidTargetPositionOrAimCommandCondition
class
NotValidVisibilityToTargetDistance
class
NotValidVisibilityToTargetDistanceFromChest
class
NotValidVisibilityToTargetDistanceFromHip
class
NotVehicleMoving
class
NotWaitForCompanionSignal
class
NotWounded
class
NotWoundedArms
class
NotWoundedFlesh
class
NotWoundedLegs
class
NoWeaponCombatSprintToFollowerCondition
class
OdaBossDashBackCooldownCooldown
class
OdaEmergency
class
OdaHealing
class
OdaHurt
class
OdaInvulnerable
class
OdaLeapBlocker
class
OdaNoDodge
class
OdaRevealed
class
OnMotorcycle
class
OptimalDistance
class
OptimalDistance10mTolerance
class
OptimalDistance2mTolerance
class
OptimalDistance2mToleranceCloseRing
class
OptimalDistance2mToleranceExtremeRing
class
OptimalDistance2mToleranceFarRing
class
OptimalDistance2mToleranceMediumRing
class
OptimalDistance2mToleranceMeleeRing
class
OptimalDistance4mTolerance
class
OptimalDistance4mToleranceCloseRing
class
OptimalDistance5mTolerance
class
OptimalDistance6mToleranceFailWhenCloser
class
OptimalDistanceCloseRing
class
OptimalDistanceExtremeRing
class
OptimalDistanceFarRing
class
OptimalDistanceMediumRing
class
OptimalDistanceMeleeRing
class
OwnerIsActive
class
ParryStateCooldown
class
PathFindingFailed
class
PathMovePolicyCooldown
class
PathMovePolicyLongCooldown
class
PatrolEnded
class
PauseByDynamicCollisionCooldown
class
PlayerAbove15m
class
PlayerAbove25m
class
PlayerAbove45m
class
PlayerAbove5m
class
PlayerBelow15m
class
PlayerDetectedVisibleActive
class
PlayerInRestrictedMovementArea
class
PlayerInStatesCombat
class
PlayerMinAccuracyValue0
class
PlayerNotInStatesCombat
class
PoisonedSignal
class
PreciseShootActivationCondition
class
PreciseShootDeactivationCondition
class
PreviousAttackDiagonalLeftToRight
class
PreviousAttackDiagonalRightToLeft
class
PreviousAttackDirectionCenter
class
PreviousAttackDirectionDownToUp
class
PreviousAttackDirectionLeftDownToRightUp
class
PreviousAttackDirectionLeftToRight
class
PreviousAttackDirectionLeftUpToRightDown
class
PreviousAttackDirectionRightDownToLeftUp
class
PreviousAttackDirectionRightToLeft
class
PreviousAttackDirectionRightUpToLeftDown
class
PreviousAttackDirectionUpToDown
class
PreviousAttackNameAtkFromSprint
class
PreviousAttackNameBlockDodge
class
PreviousAttackNameCloseCombo01MeleeAttackLight01
class
PreviousAttackNameCloseCombo01MeleeAttackLight02
class
PreviousAttackNameCloseCombo01MeleeAttackLight03
class
PreviousAttackNameCloseCombo02MeleeAttackLight01
class
PreviousAttackNameCloseCombo02MeleeAttackLight02
class
PreviousAttackNameCloseCombo02MeleeAttackLight03
class
PreviousAttackNameCloseSingleBack01MeleeAttackLight01
class
PreviousAttackNameCloseSingleLeft01MeleeAttackLight01
class
PreviousAttackNameCloseSingleRight01MeleeAttackLight01
class
PreviousAttackNameCombo01MeleeAttackLight01
class
PreviousAttackNameCombo01MeleeAttackLight02
class
PreviousAttackNameCombo01MeleeAttackLight03
class
PreviousAttackNameCombo01MeleeAttackLight04
class
PreviousAttackNameCombo02MeleeAttackLight01
class
PreviousAttackNameCombo02MeleeAttackLight02
class
PreviousAttackNameCombo02MeleeAttackLight03
class
PreviousAttackNameCombo02MeleeAttackLight04
class
PreviousAttackNameCombo02MeleeAttackLight05
class
PreviousAttackNameCombo03MeleeAttackLight01
class
PreviousAttackNameCombo03MeleeAttackLight02
class
PreviousAttackNameCombo03MeleeAttackLight03
class
PreviousAttackNameCombo03MeleeAttackLight04
class
PreviousAttackNameCombo03MeleeAttackLight05
class
PreviousAttackNameDashBack
class
PreviousAttackNameDashForward
class
PreviousAttackNameHammer
class
PreviousAttackNameInfiniteGenericMeleeAttackFromAttack01
class
PreviousAttackNameInfiniteGenericMeleeAttackFromAttack02
class
PreviousAttackNameInfiniteGenericMeleeAttackFromAttack03
class
PreviousAttackNameInfiniteGenericMeleeAttackFromAttack04
class
PreviousAttackNameInfiniteGenericMeleeAttackStartup01
class
PreviousAttackNameInfiniteGenericMeleeAttackStartup02
class
PreviousAttackNameMove
class
PreviousAttackNameNone
class
PreviousAttackNameParryMeleeAttack01
class
PreviousAttackNamePickUpHammer
class
PreviousAttackNameQuickMelee2secTimeWindow
class
PreviousAttackNameSandevistanStraight
class
PreviousAttackNameSingleMeleeAttackCharge01
class
PreviousAttackNameSingleMeleeAttackCharge02
class
PreviousAttackNameSingleMeleeAttackCharge03
class
PreviousAttackNameSingleMeleeAttackChargeJump02
class
PreviousAttackNameSingleMeleeAttackJump01
class
PreviousAttackNameSingleMeleeAttackStrong01
class
PreviousAttackNameSingleMeleeAttackStrong02
class
PreviousAttackNameSingleMeleeAttackStrong03
class
PreviousAttackNameSingleMeleeAttackStrong04
class
PreviousAttackNameSingleMeleeAttackStrong05
class
PreviousAttackNameSingleMeleeAttackStrong06
class
PreviousAttackNameSpecialGrabAttack
class
PreviousAttackNameSwipedDown
class
PreviousAttackNameSwipedUp
class
PreviousAttackVertical
class
PreviousAttackVerticalOrDiagonalLeftToRight
class
PreviousAttackVerticalOrDiagonalRightToLeft
class
PushAttackCooldown
class
ReachedTargetBeliefPosition
class
RecentIncapacitationInSquad
class
ReloadCooldown
class
ReloadSelectorCondition
class
ReprimandEscalationMaxValue
class
ReprimandEscalationMinValue
class
ReprimandFinalWarningStimType
class
RequestedTriggerModeBurst
class
RequestedTriggerModeCharge
class
RequestedTriggerModeFullAuto
class
RequestedTriggerModeSemiAuto
class
RightArmLookAtActive
class
RightArmLookAtOff
class
RMAMovePolicyCooldown
class
RMAMovePolicyMediumCooldown
class
SandevistanDashLeftCooldown
class
SandevistanDashRightCooldown
class
SasquatchDodge
class
SelectedCoverAbove3m
class
SelectedCoverBelow180deg
class
SelectedCoverChanged
class
SelectedCoverIsProtectingHorizontallyAgainstTarget
class
SelectedCoverToTargetAbove12m
class
SelectedCoverToTargetAbove15m
class
SelectedCoverToTargetAbove7m
class
SelectedCoverToTargetAbove9m
class
SelectedCoverToTargetBelow7m
class
SelectedCoverToTargetBelow9m
class
SelectedRegularCover
class
SelectedShootingSpot
class
ShootActivationCondition
class
ShootDeactivationCondition
class
ShootingInterruptedByCoverConditions
class
ShootingPauseCondition
class
ShootingSignal
class
ShootInterruptionCondition
class
ShootSelectorCondition
class
ShortenDistanceToCombatTargetInterruptionCondition
class
SimpleCoverActivationCondition
class
SimpleCoverDeactivationCondition
class
SimpleCoverShootDeactivationCondition
class
SimpleMeleeAttackConditions
class
SimpleMeleeCombatCooldown
class
SimpleMeleeTauntCooldown
class
SmasherAnimationActivator
class
SniperShootActivationCondition
class
SniperShootDeactivationCondition
class
SniperShootInterruptionCondition
class
SpecialActionGoCooldown
class
SpecialActionPeekCooldown
class
SpreadIncreaseAngle30deg
class
Sprint
class
SprintHarassConditions
class
SprintHarassCooldown
class
SprintToFollowerInterruptionCondition
class
SquadAvoidLastFilter
class
SquadClosestToCombatTarget
class
SquadClosestToStimSource
class
SquadClosestToStimTarget
class
SquadContainsSelfCheck
class
SquadFurthestToCombatTarget
class
SquadOwnerCanRequestAttack
class
SquadOwnerMeleeTicketExpiration
class
SquadOwnerTargetHasRangedWeapon
class
Stamina0perc
class
StaminaAbove0perc
class
StaminaAbove20perc
class
StaminaAbove80perc
class
StatusEffectAndroidTurnOff
class
StatusEffectAndroidTurnOn
class
StatusEffectAnyKnockdown
class
StatusEffectAnyNormalKnockdown
class
StatusEffectAnyVehicleKnockdown
class
StatusEffectBerserker
class
StatusEffectBerserkNPCBuff
class
StatusEffectBerserkNPCDownState
class
StatusEffectBleeding
class
StatusEffectBlind
class
StatusEffectBrainMelt
class
StatusEffectBurning
class
StatusEffectCommsCallIn
class
StatusEffectCommsCallInLevel3
class
StatusEffectCommsNoise
class
StatusEffectCommsNoiseLevel2
class
StatusEffectCommsNoiseLevel3
class
StatusEffectCommsNoiseLevel4
class
StatusEffectCrippledArmLeft
class
StatusEffectCrippledArmRight
class
StatusEffectCrippledHandLeft
class
StatusEffectCrippledHandRight
class
StatusEffectCrippledLegLeft
class
StatusEffectCrippledLegRight
class
StatusEffectCyberwareMalfunction
class
StatusEffectCyberwareMalfunctionLvl1
class
StatusEffectCyberwareMalfunctionLvl2
class
StatusEffectCyberwareMalfunctionLvl3
class
StatusEffectDefeated
class
StatusEffectDefeatedWithRecover
class
StatusEffectDismemberedArmLeft
class
StatusEffectDismemberedArmRight
class
StatusEffectDismemberedHandLeft
class
StatusEffectDismemberedHandRight
class
StatusEffectDismemberedLegLeft
class
StatusEffectDismemberedLegRight
class
StatusEffectDoNotBlockShootingOnFriendlyFire
class
StatusEffectDoNotUseVehicle
class
StatusEffectDontShootAtMe
class
StatusEffectDrugged
class
StatusEffectDruggedSevere
class
StatusEffectEMP
class
StatusEffectEmpHighDamage
class
StatusEffectEmpJamWeaponAccuracyDebuff
class
StatusEffectEmpJamWeaponChance
class
StatusEffectEmpLowDamage
class
StatusEffectExhausted
class
StatusEffectFollowerGameplayRestrictionNoCombat
class
StatusEffectForceShoot
class
StatusEffectGreaterReducedVisibility
class
StatusEffectHackingInterrupted
class
StatusEffectHearingImpaired
class
StatusEffectHeavyPoision
class
StatusEffectKnockdown
class
StatusEffectKnockdownInfinite
class
StatusEffectLocomotionMalfunction
class
StatusEffectLocomotionMalfunctionLevel2
class
StatusEffectLocomotionMalfunctionLevel3
class
StatusEffectLocomotionMalfunctionLevel4
class
StatusEffectMadness
class
StatusEffectMadnessCombatTarget
class
StatusEffectMajorBlind
class
StatusEffectMediumBurning
class
StatusEffectMemoryWipeLevel2
class
StatusEffectMemoryWipeLevel3
class
StatusEffectMinorBlind
class
StatusEffectMinotaurLeftExplosion
class
StatusEffectMinotaurRightExplosion
class
StatusEffectNPCForceEquipPrimaryWeapon
class
StatusEffectNPCForceEquipSecondaryWeapon
class
StatusEffectOdaLeapBlocker
class
StatusEffectOpticalCamo
class
StatusEffectOverheat
class
StatusEffectOverheatLevel2
class
StatusEffectOverheatLevel3
class
StatusEffectOverheatLevel4
class
StatusEffectOverload
class
StatusEffectPainInhibitors
class
StatusEffectPoisoned
class
StatusEffectQuickHackBlind
class
StatusEffectQuickHackBlindLevel2
class
StatusEffectQuickHackBlindLevel3
class
StatusEffectQuickHackBlindLevel4
class
StatusEffectReducedVisibility
class
StatusEffectSandevistanBuff
class
StatusEffectSandevistanPlayerBuff
class
StatusEffectSetFriendly
class
StatusEffectSetFriendlyCombatTarget
class
StatusEffectSeverelyHearingImpaired
class
StatusEffectStackableMediumBurning
class
StatusEffectStealthMode
class
StatusEffectStimTargetBeingCarried
class
StatusEffectStimTargetDefeated
class
StatusEffectStimTargetGameplayRestrictionNoCombat
class
StatusEffectStimTargetKill
class
StatusEffectStrongArmsChemicalActive
class
StatusEffectStrongArmsElecricActive
class
StatusEffectStrongArmsPhysicalActive
class
StatusEffectStrongArmsThermalActive
class
StatusEffectStun
class
StatusEffectSuicideMotion
class
StatusEffectSuicideWithWeapon
class
StatusEffectSystemCollapse
class
StatusEffectTagCommsNoiseIgnore
class
StatusEffectTagCrippled
class
StatusEffectTagCrippledArm
class
StatusEffectTagCrippledLeg
class
StatusEffectTagDismembered
class
StatusEffectTagDismemberedArm
class
StatusEffectTagDismemberedLeg
class
StatusEffectTagLeftArm
class
StatusEffectTagQuickHackBlind
class
StatusEffectTagRightArm
class
StatusEffectTagSkipDefeatedStartup
class
StatusEffectTagWounded
class
StatusEffectTargetKnockdown
class
StatusEffectTargetNetwatcherGeneral
class
StatusEffectTypeBlind
class
StatusEffectTypeBrainMelt
class
StatusEffectTypeBurning
class
StatusEffectTypeCommsNoise
class
StatusEffectTypeCyberwareMalfunction
class
StatusEffectTypeEMP
class
StatusEffectTypeFreezeLocomotionMalfunction
class
StatusEffectTypeLocomotionMalfunction
class
StatusEffectTypeMadness
class
StatusEffectTypePoisoned
class
StatusEffectTypeWeaponMalfunction
class
StatusEffectUnconscious
class
StatusEffectWeaponMalfunction
class
StatusEffectWeaponMalfunctionLvl2
class
StatusEffectWeaponMalfunctionLvl3
class
StatusEffectWeaponMalfunctionLvl4
class
StatusEffectWhistle
class
StatusEffectWhistleLvl2
class
StatusEffectWhistleLvl3
class
StimSource
class
StimSourceAbove25deg
class
StimSourceAbove25m
class
StimSourceAbove2m
class
StimSourceAbove45deg
class
StimSourceAbove4m
class
StimSourceBack200deg
class
StimSourceBack260deg
class
StimSourceBack45deg
class
StimSourceBackSides
class
StimSourceBelow15deg
class
StimSourceBelow1dot5m
class
StimSourceBelow1m
class
StimSourceBelow2dot5m
class
StimSourceBelow30deg
class
StimSourceBelow4m
class
StimSourceBelow5m
class
StimSourceFront200deg
class
StimSourceFront40deg
class
StimSourceFront90deg
class
StimSourceFrontLeft90deg
class
StimSourceFrontRight90deg
class
StimSourceFrontSides
class
StimSourceInRestrictedMovementArea
class
StimSourceLeftBack
class
StimSourceLeftSide
class
StimSourceLeftSideBack160deg
class
StimSourceLeftSideFront160deg
class
StimSourceRightBack
class
StimSourceRightSide
class
StimSourceRightSideBack160deg
class
StimSourceRightSideFront160deg
class
StimTarget
class
StimTargetAbove10m
class
StimTargetAbove12m
class
StimTargetAbove12point5mFront180deg
class
StimTargetAbove15m
class
StimTargetAbove20deg
class
StimTargetAbove20m
class
StimTargetAbove270deg
class
StimTargetAbove3m
class
StimTargetAbove3mBack230deg
class
StimTargetAbove45deg
class
StimTargetAbove4m
class
StimTargetAbove5m
class
StimTargetAbove6m
class
StimTargetAbove7point5mBack180deg
class
StimTargetAbove90degLeft
class
StimTargetAbove90degRight
class
StimTargetAbove9m
class
StimTargetBack200deg
class
StimTargetBack260deg
class
StimTargetBack40degTargetPOV
class
StimTargetBack45deg
class
StimTargetBelow12m
class
StimTargetBelow15deg
class
StimTargetBelow15m
class
StimTargetBelow1m
class
StimTargetBelow1point5m
class
StimTargetBelow1point5mPrediction0point1
class
StimTargetBelow270degLeft
class
StimTargetBelow270degRight
class
StimTargetBelow2m
class
StimTargetBelow2point5m
class
StimTargetBelow3m
class
StimTargetBelow40m
class
StimTargetBelow45deg
class
StimTargetBelow4m
class
StimTargetBelow5m
class
StimTargetBelow6m
class
StimTargetBelow8m
class
StimTargetDriver
class
StimTargetFront120deg
class
StimTargetFront180deg
class
StimTargetFront200deg
class
StimTargetFront260deg
class
StimTargetFront40deg
class
StimTargetFront90deg
class
StimTargetFullyDetected
class
StimTargetHasAnyWeapon
class
StimTargetHasNotAnyWeapon
class
StimTargetInRestrictedMovementArea
class
StimTargetIsActive
class
StimTargetIsNotTresspassing
class
StimTargetIsTresspassing
class
StimTargetIsVisible
class
StimTargetLeftBack
class
StimTargetLeftSide
class
StimTargetMaxDetectionValue90
class
StimTargetMinDetectionValue0
class
StimTargetMinDetectionValue1
class
StimTargetNotInCarryState
class
StimTargetNotInVehicle
class
StimTargetRightBack
class
StimTargetRightSide
class
StimTargetToSpawnPositionAbove20m
class
StimTargetWSObject
class
StrafeConditions
class
StrafeCooldownHit
class
StrafeEvadeCooldown
class
SuspiciousTargetEscalation
class
SwitchStatesCooldown
class
SwitchWeaponCooldown
class
SyncCooldown
class
TakedownDefeatSignal
class
TargetAbove0dot2m
class
TargetAbove10deg
class
TargetAbove10m
class
TargetAbove11m
class
TargetAbove120deg
class
TargetAbove12m
class
TargetAbove13m
class
TargetAbove140deg
class
TargetAbove15m
class
TargetAbove180deg
class
TargetAbove18m
class
TargetAbove1dot4mZDiff
class
TargetAbove1dot5m
class
TargetAbove1m
class
TargetAbove20m
class
TargetAbove225deg
class
TargetAbove25m
class
TargetAbove270deg
class
TargetAbove2dot5m
class
TargetAbove2dot5mPrediction
class
TargetAbove2m
class
TargetAbove2mPrediction
class
TargetAbove30m
class
TargetAbove3dot5m
class
TargetAbove3dot8m
class
TargetAbove3m
class
TargetAbove3mLongPrediction
class
TargetAbove3mPrediction
class
TargetAbove45deg
class
TargetAbove4dot5m
class
TargetAbove4m
class
TargetAbove4mPrediction
class
TargetAbove5m
class
TargetAbove5mPrediction
class
TargetAbove6m
class
TargetAbove7m
class
TargetAbove7mLongPrediction
class
TargetAbove80deg
class
TargetAbove8m
class
TargetAbove8mPrediction
class
TargetAbove90deg
class
TargetAbove9m
class
TargetAbove9mPrediction
class
TargetBack
class
TargetBelow0dot2m
class
TargetBelow10deg
class
TargetBelow10m
class
TargetBelow120deg
class
TargetBelow12m
class
TargetBelow140deg
class
TargetBelow15deg
class
TargetBelow15m
class
TargetBelow180deg
class
TargetBelow18m
class
TargetBelow1dot3m
class
TargetBelow1dot5m
class
TargetBelow1m
class
TargetBelow20m
class
TargetBelow225deg
class
TargetBelow25m
class
TargetBelow270deg
class
TargetBelow2dot5m
class
TargetBelow2dot5mPrediction
class
TargetBelow2m
class
TargetBelow2mPrediction
class
TargetBelow30m
class
TargetBelow35deg
class
TargetBelow3dot5m
class
TargetBelow3dot8m
class
TargetBelow3m
class
TargetBelow3mLongPrediction
class
TargetBelow3mPrediction
class
TargetBelow45deg
class
TargetBelow4dot5m
class
TargetBelow4m
class
TargetBelow4mPrediction
class
TargetBelow5m
class
TargetBelow5mPrediction
class
TargetBelow60deg
class
TargetBelow6m
class
TargetBelow75deg
class
TargetBelow7m
class
TargetBelow8m
class
TargetBelow8mPrediction
class
TargetBelow90deg
class
TargetBelow9m
class
TargetBelow9mPrediction
class
TargetBetween10and30m
class
TargetBetween120and270deg
class
TargetBetween15and25m
class
TargetBetween2dot9and5dot1m
class
TargetBetween3and6m
class
TargetBetween9and11m
class
TargetBetween9and37m
class
TargetHasFullAutoWeapon
class
TargetHasMeleeWeapon
class
TargetHasRangedWeapon
class
TargetHeadingInOppositeDirectionToOwnerDotProduct
class
TargetHeadingToOwnerDotProduct
class
TargetHealthAbove32Perc
class
TargetInCover
class
TargetInRestrictedMovementArea
class
TargetInSafeZone
class
TargetInStatesAim
class
TargetInStatesBlock
class
TargetInStatesCrouch
class
TargetInStatesJump
class
TargetInStatesShoot
class
TargetInvalidExpectation
class
TargetInVehicle
class
TargetIsActive
class
TargetIsMoving
class
TargetIsPlayer
class
TargetIsVisible
class
TargetItem
class
TargetItemAbove2m
class
TargetItemAbove3m
class
TargetItemAbove5m
class
TargetItemAbove8m
class
TargetItemAbove90deg
class
TargetItemBelow2m
class
TargetItemBelow3m
class
TargetItemBelow5m
class
TargetItemBelow8m
class
TargetItemBelow90deg
class
TargetLeft
class
TargetMovingInOppositeDirectionDotProduct
class
TargetNotInCover
class
TargetNotPlayerFollower
class
TargetPOVAbove120deg
class
TargetPOVAbove140deg
class
TargetPOVAbove15deg
class
TargetPOVAbove180deg
class
TargetPOVAbove25deg
class
TargetPOVAbove25degLeftLongPrediction
class
TargetPOVAbove25degRightLongPrediction
class
TargetPOVAbove30deg
class
TargetPOVAbove45degLeft
class
TargetPOVAbove45degLeftLongPrediction
class
TargetPOVAbove45degRight
class
TargetPOVAbove45degRightLongPrediction
class
TargetPOVAbove60deg
class
TargetPOVAbove60degLeft
class
TargetPOVAbove60degRight
class
TargetPOVAbove75degLeft
class
TargetPOVAbove75degRight
class
TargetPOVAbove80degLeft
class
TargetPOVAbove80degLongPrediction
class
TargetPOVAbove80degRight
class
TargetPOVAbove90deg
class
TargetPOVBelow10deg
class
TargetPOVBelow10degLeft
class
TargetPOVBelow10degRight
class
TargetPOVBelow120deg
class
TargetPOVBelow140deg
class
TargetPOVBelow15deg
class
TargetPOVBelow180deg
class
TargetPOVBelow20degLeftLongPrediction
class
TargetPOVBelow20degRightLongPrediction
class
TargetPOVBelow30deg
class
TargetPOVBelow45deg
class
TargetPOVBelow45degLeft
class
TargetPOVBelow45degLeftLongPrediction
class
TargetPOVBelow45degRight
class
TargetPOVBelow45degRightLongPrediction
class
TargetPOVBelow50deg
class
TargetPOVBelow60deg
class
TargetPOVBelow60degLeft
class
TargetPOVBelow60degRight
class
TargetPOVBelow75deg
class
TargetPOVBelow75degLeftLongPrediction
class
TargetPOVBelow75degRightLongPrediction
class
TargetPOVBelow90deg
class
TargetPOVBelow90degLeft
class
TargetPOVBelow90degRight
class
TargetPOVLeft
class
TargetPOVRight
class
TargetRealPositionAbove15m
class
TargetRealPositionAbove180deg
class
TargetRealPositionAbove8m
class
TargetRealPositionAbove90deg
class
TargetRealPositionBelow15m
class
TargetRealPositionBelow180deg
class
TargetRealPositionBelow260deg
class
TargetRealPositionBelow315deg
class
TargetRealPositionBelow8m
class
TargetRealPositionLeft
class
TargetRealPositionRight
class
TargetRight
class
TargetStaminaAbove35Perc
class
TargetStaminaBelow35Perc
class
TargetStaminaBelow50Perc
class
TargetStatusEffectOpticalCamo
class
TargetStatusEffectSandevistanBuff
class
TargetStimAbove90deg
class
TargetStimBelow90deg
class
TargetToOptSelectedCoverBelow160deg
class
TargetUpTo0dot5mZDiff
class
TargetUpTo1dot4mZDiff
class
TargetUpTo2dot5mZDiff
class
TargetUpTo3dot5mZDiff
class
TargetUpTo6dot5mZDiff
class
TeleportToFollowerCooldown
class
ThrowCond
class
ThrowGrenadeCondition
class
ThrowGrenadeNearCondition
class
ThrowGrenadeSelectorCondition
class
TicketBlock
class
TicketCatchUp
class
TicketCharge
class
TicketCheckBattleCry
class
TicketCheckCatchUp
class
TicketCheckExtremeRing
class
TicketCheckFarRing
class
TicketCheckMediumRing
class
TicketCheckMelee
class
TicketCheckMeleeApproach
class
TicketCheckMeleeSupport
class
TicketCheckShoot
class
TicketCheckStrafe
class
TicketDodge
class
TicketEquip
class
TicketGrenadeThrow
class
TicketMelee
class
TicketMeleeApproach
class
TicketMeleeEquip
class
TicketQuickhack
class
TicketReload
class
TicketShoot
class
TicketStrafe
class
TicketSync
class
TicketTakeCover
class
TicketTaunt
class
TopThreat
class
TopThreatAbove120deg
class
TopThreatBelow120deg
class
TopThreatMinAccuracySharedValue0
class
TopThreatMinAccuracySharedValue0dot5
class
ValidCovers
class
ValidCoversCurrentRing
class
ValidCoversExtreme
class
ValidCoversFar
class
ValidCoversMedium
class
ValidCoversMediumFarExtreme
class
ValidCoversWithLOSCurrentRing
class
ValidCoversWithLOSExtreme
class
ValidCoversWithLOSFar
class
ValidCoversWithLOSMedium
class
ValidCoversWithoutLOSCurrentRing
class
ValidTargetOrAimCommandCondition
class
ValidTargetPositionCheckFromChestOrAimCommandCondition
class
ValidTargetPositionCheckFromHipOrAimCommandCondition
class
ValidTargetPositionOrAimCommandCondition
class
ValidVisibilityToTargetDistance
class
ValidVisibilityToTargetDistanceFromChest
class
ValidVisibilityToTargetDistanceFromHip
class
VehicleHasTagsFastReaction
class
VehicleUnmountCooldown
class
WaitForCompanionSignal
class
WaitForItemSpawnCooldown
class
WeaponLockedOnTarget
class
Wounded
class
WoundedArmLeft
class
WoundedArmRight
class
WoundedArms
class
WoundedCyber
class
WoundedFlesh
class
WoundedLegs
class
WoundedShootCooldown
Condition
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