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Classes
DroneActions Namespace Reference
Classes
class
AimingAtDodgeCondition
class
AimStrafeCooldown
class
AimStrafeSlowCooldown
class
AllowToBeShotAt
class
AltitudeCatchUpActivationCondition
class
AltitudeCatchUpDeactivationCondition
class
CatchUpAltitudeCheckDeactivationCondition
class
CatchUpCheckHigh
class
CatchUpCheckLow
class
CatchUpCooldown
class
CatchUpDeactivationCondition
class
CatchUpDistance
class
CatchUpFallbackProcedure
class
CatchUpFallbackProcedureActivationCondition
class
CatchUpFallbackProcedureCooldown
class
CatchUpFarCooldown
class
CatchUpFarVisibility
class
CatchUpRepositionLeft
class
CatchUpRepositionRight
class
CatchUpSharedVisibilityTargetUnreachable
class
CatchUpSprintVisibility
class
CatchUpWaitForReposition
class
CatchUpWalkVisibility
class
CombatWhistle
class
CommandForceShoot
class
CommandForceShootSelector
class
CommandWeaponHandlingComposite
class
CommandWeaponHandlingCompositeDecorator
class
DodgeCondition
class
DodgeCooldown
class
DodgeLeft
class
DodgeLeftCondition
class
DodgeLeftConverge
class
DodgeLeftSpread
class
DodgeMeleeCompositeSelectorDefinition
class
DodgeMeleeSelectorCondition
class
DodgeRight
class
DodgeRightCondition
class
DodgeRightConverge
class
DodgeRightSpread
class
DodgeSelector
class
DroneEquipAnyWeaponCondition
class
EvaluateTeleportToTarget
class
ExtremeRing
class
ExtremeRingPolicy
class
ExtremeRingSlow
class
FarRing
class
FarRingPolicy
class
FarRingSlow
class
FollowComposite
class
FollowSprint
class
FollowWalk
class
GetToTargetsAltitudeSprint
class
GetToTargetsAltitudeWalk
class
GoBackToIdle
class
HoldPosition
class
HoldPositionWhileShooting
class
InitiateStrafeCooldowns
class
LocomotionMalfunction
class
LookAroundForIntruder
class
LookAtTargetDuringMoveCommand
class
MadnessShootSelector
class
MadnessShootStimTarget
class
MadnessShootWithoutTarget
class
MediumRing
class
MediumRingPolicy
class
MediumRingSlow
class
MeleeDodgeCondition
class
MeleeDodgeCooldown
class
MeleeDodgeLeft
class
MeleeDodgeLeftCondition
class
MeleeDodgeLeftDodgeAway
class
MeleeDodgeLeftMoveAway
class
MeleeDodgeRight
class
MeleeDodgeRightCondition
class
MeleeDodgeRightDodgeAway
class
MeleeDodgeRightMoveAway
class
MovementPolicyCompositeDefault
class
PlayAlertedSound
class
PlayCombatSound
class
RepositionWhileTargetUnreachableFar
class
RepositionWhileTargetUnreachableNear
class
RingDeactivationCondition
class
RingPolicyCooldown
class
RingSelector
class
Scan
class
ShootDefault
class
ShootWhileMounted
class
ShootWithoutTarget
class
StrafeAroundVehicleSelector
class
StrafeCooldown
class
StrafeDeactivationCondition
class
StrafeLeftAimFast
class
StrafeLeftAimSlow
class
StrafeLeftAroundVehicle
class
StrafeLeftBackIntoView
class
StrafeLeftFriendlyFireFast
class
StrafeLeftFriendlyFireSlow
class
StrafeLeftSprintPolicy
class
StrafeLeftSwitchSide
class
StrafeLeftWalkPolicy
class
StrafeMovementPolicyComposite
class
StrafeRightAimFast
class
StrafeRightAimSlow
class
StrafeRightAroundVehicle
class
StrafeRightBackIntoView
class
StrafeRightFriendlyFireFast
class
StrafeRightFriendlyFireSlow
class
StrafeRightSprintPolicy
class
StrafeRightSwitchSide
class
StrafeRightWalkPolicy
class
StrafeSelectorActivationCondition
class
StrafeSelectorTargetReachable
class
StrafeSelectorTargetUnreachable
class
SwitchSideStrafeCooldown
class
TargetUnreachableRepositionActivationCondition
class
TargetUnreachableRepositionDeactivationCondition
class
TargetUnreachableRepositionFarCooldown
class
TargetUnreachableRepositionLeft
class
TargetUnreachableRepositionNearCooldown
class
TargetUnreachableRepositionRandom
class
TargetUnreachableRepositionRight
class
TargetUnreachableStrafeCooldown
class
TargetUnreachableStrafeCooldownLeft
class
TargetUnreachableStrafeCooldownRight
class
TryActivatAlertedLights
class
TryActivateCombatLights
class
TryActivateIdleLights
class
UseRelaxedPose
class
VehicleTargetMovementCooldown
class
VehicleTargetStrafeCooldown
class
VehicleTargetStrafeCooldownLeft
class
VehicleTargetStrafeCooldownRight
class
VisibilityCatchUpActivationCondition
class
WaitWhileTargetUnreachable
class
WeaponHandlingComposite
DroneActions
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