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DroneActions Namespace Reference

Classes

class  AimingAtDodgeCondition
 
class  AimStrafeCooldown
 
class  AimStrafeSlowCooldown
 
class  AllowToBeShotAt
 
class  AltitudeCatchUpActivationCondition
 
class  AltitudeCatchUpDeactivationCondition
 
class  CatchUpAltitudeCheckDeactivationCondition
 
class  CatchUpCheckHigh
 
class  CatchUpCheckLow
 
class  CatchUpCooldown
 
class  CatchUpDeactivationCondition
 
class  CatchUpDistance
 
class  CatchUpFallbackProcedure
 
class  CatchUpFallbackProcedureActivationCondition
 
class  CatchUpFallbackProcedureCooldown
 
class  CatchUpFarCooldown
 
class  CatchUpFarVisibility
 
class  CatchUpRepositionLeft
 
class  CatchUpRepositionRight
 
class  CatchUpSharedVisibilityTargetUnreachable
 
class  CatchUpSprintVisibility
 
class  CatchUpWaitForReposition
 
class  CatchUpWalkVisibility
 
class  CombatWhistle
 
class  CommandForceShoot
 
class  CommandForceShootSelector
 
class  CommandWeaponHandlingComposite
 
class  CommandWeaponHandlingCompositeDecorator
 
class  DodgeCondition
 
class  DodgeCooldown
 
class  DodgeLeft
 
class  DodgeLeftCondition
 
class  DodgeLeftConverge
 
class  DodgeLeftSpread
 
class  DodgeMeleeCompositeSelectorDefinition
 
class  DodgeMeleeSelectorCondition
 
class  DodgeRight
 
class  DodgeRightCondition
 
class  DodgeRightConverge
 
class  DodgeRightSpread
 
class  DodgeSelector
 
class  DroneEquipAnyWeaponCondition
 
class  EvaluateTeleportToTarget
 
class  ExtremeRing
 
class  ExtremeRingPolicy
 
class  ExtremeRingSlow
 
class  FarRing
 
class  FarRingPolicy
 
class  FarRingSlow
 
class  FollowComposite
 
class  FollowSprint
 
class  FollowWalk
 
class  GetToTargetsAltitudeSprint
 
class  GetToTargetsAltitudeWalk
 
class  GoBackToIdle
 
class  HoldPosition
 
class  HoldPositionWhileShooting
 
class  InitiateStrafeCooldowns
 
class  LocomotionMalfunction
 
class  LookAroundForIntruder
 
class  LookAtTargetDuringMoveCommand
 
class  MadnessShootSelector
 
class  MadnessShootStimTarget
 
class  MadnessShootWithoutTarget
 
class  MediumRing
 
class  MediumRingPolicy
 
class  MediumRingSlow
 
class  MeleeDodgeCondition
 
class  MeleeDodgeCooldown
 
class  MeleeDodgeLeft
 
class  MeleeDodgeLeftCondition
 
class  MeleeDodgeLeftDodgeAway
 
class  MeleeDodgeLeftMoveAway
 
class  MeleeDodgeRight
 
class  MeleeDodgeRightCondition
 
class  MeleeDodgeRightDodgeAway
 
class  MeleeDodgeRightMoveAway
 
class  MovementPolicyCompositeDefault
 
class  PlayAlertedSound
 
class  PlayCombatSound
 
class  RepositionWhileTargetUnreachableFar
 
class  RepositionWhileTargetUnreachableNear
 
class  RingDeactivationCondition
 
class  RingPolicyCooldown
 
class  RingSelector
 
class  Scan
 
class  ShootDefault
 
class  ShootWhileMounted
 
class  ShootWithoutTarget
 
class  StrafeAroundVehicleSelector
 
class  StrafeCooldown
 
class  StrafeDeactivationCondition
 
class  StrafeLeftAimFast
 
class  StrafeLeftAimSlow
 
class  StrafeLeftAroundVehicle
 
class  StrafeLeftBackIntoView
 
class  StrafeLeftFriendlyFireFast
 
class  StrafeLeftFriendlyFireSlow
 
class  StrafeLeftSprintPolicy
 
class  StrafeLeftSwitchSide
 
class  StrafeLeftWalkPolicy
 
class  StrafeMovementPolicyComposite
 
class  StrafeRightAimFast
 
class  StrafeRightAimSlow
 
class  StrafeRightAroundVehicle
 
class  StrafeRightBackIntoView
 
class  StrafeRightFriendlyFireFast
 
class  StrafeRightFriendlyFireSlow
 
class  StrafeRightSprintPolicy
 
class  StrafeRightSwitchSide
 
class  StrafeRightWalkPolicy
 
class  StrafeSelectorActivationCondition
 
class  StrafeSelectorTargetReachable
 
class  StrafeSelectorTargetUnreachable
 
class  SwitchSideStrafeCooldown
 
class  TargetUnreachableRepositionActivationCondition
 
class  TargetUnreachableRepositionDeactivationCondition
 
class  TargetUnreachableRepositionFarCooldown
 
class  TargetUnreachableRepositionLeft
 
class  TargetUnreachableRepositionNearCooldown
 
class  TargetUnreachableRepositionRandom
 
class  TargetUnreachableRepositionRight
 
class  TargetUnreachableStrafeCooldown
 
class  TargetUnreachableStrafeCooldownLeft
 
class  TargetUnreachableStrafeCooldownRight
 
class  TryActivatAlertedLights
 
class  TryActivateCombatLights
 
class  TryActivateIdleLights
 
class  UseRelaxedPose
 
class  VehicleTargetMovementCooldown
 
class  VehicleTargetStrafeCooldown
 
class  VehicleTargetStrafeCooldownLeft
 
class  VehicleTargetStrafeCooldownRight
 
class  VisibilityCatchUpActivationCondition
 
class  WaitWhileTargetUnreachable
 
class  WeaponHandlingComposite