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ItemHandling Namespace Reference

Classes

class  CombatBlockSwappingWeapons
 
class  CombatCanEquipWeapon
 
class  CombatCanEquipWoundedWeapon
 
class  CombatCanSwapWeapon
 
class  CombatForceUnequipWeapon
 
class  CommandEquipAnyWeapon
 
class  CommandEquipPrimaryWeaponComposite
 
class  CommandEquipPrimaryWeaponCondition
 
class  CommandEquipSecondaryWeaponComposite
 
class  CommandEquipSecondaryWeaponCondition
 
class  CommandThrowGrenade
 
class  CommandThrowGrenadeBiohazard
 
class  CommandThrowGrenadeCutting
 
class  CommandThrowGrenadeEMP
 
class  CommandThrowGrenadeFlash
 
class  CommandThrowGrenadeFrag
 
class  CommandThrowGrenadeIncendiary
 
class  CommandThrowGrenadeNear
 
class  CommandThrowGrenadeNearBiohazard
 
class  CommandThrowGrenadeNearCutting
 
class  CommandThrowGrenadeNearEMP
 
class  CommandThrowGrenadeNearFlash
 
class  CommandThrowGrenadeNearFrag
 
class  CommandThrowGrenadeNearIncendiary
 
class  CommandThrowGrenadeNearRecon
 
class  CommandThrowGrenadeRecon
 
class  CommandThrowGrenadeSelector
 
class  CommandUnequipAnyWeapon
 
class  CommandUnequipAnyWeaponCondition
 
class  CommandWeaponHandlingComposite
 
class  CommandWeaponHandlingCompositeDecorator
 
class  CoverReloadAssaultRifle
 
class  CoverReloadDefault
 
class  CoverReloadFailureSubAction
 
class  CoverReloadHandgun
 
class  CoverReloadHeavyMachineGun
 
class  CoverReloadLightMachineGun
 
class  CoverReloadPrecisionRifle
 
class  CoverReloadRevolver
 
class  CoverReloadSelector
 
class  CoverReloadShotgun
 
class  CoverReloadShotgunDual
 
class  CoverReloadSniperRifle
 
class  CoverReloadSubmachineGun
 
class  CrowdSimpleWeaponHandlingCompositeDecorator
 
class  DelayToUnequipMelee
 
class  EquipAnyRangedWeapon
 
class  EquipAnyWeapon
 
class  EquipItemOnSlot
 
class  EquipItemOnSlotNoSpawnDelay
 
class  EquipOnBody
 
class  EquipPrimarySequence
 
class  EquipPrimarySequenceNoSpawnDelay
 
class  EquipPrimaryWeaponSequence
 
class  EquipSecondarySequence
 
class  EquipSecondarySequenceNoSpawnDelay
 
class  EquipSecondaryWeaponSequence
 
class  EquipSelector
 
class  EquipSelectorNoSpawnDelay
 
class  EquipSequence
 
class  EquipSequenceNoSpawnDelay
 
class  EquipTicketAction
 
class  ExitShootingSpot
 
class  HasAnyItemSpawning
 
class  HasAnyItemSpawningFailsafe
 
class  HasAnyWeaponEquipped
 
class  InitThrowGrenadeCooldown
 
class  InstantReloadSprint
 
class  IsMeleeNPC
 
class  IsPatrolling
 
class  NotIsMeleeNPC
 
class  NoWeaponEquipped
 
class  NoWeaponEquippedInDangerousArea
 
class  PreloadWeaponHandlingComposite
 
class  PreloadWeaponHandlingCompositeDecorator
 
class  ReloadAssaultRifle
 
class  ReloadAssaultRifleCondition
 
class  ReloadCooldown
 
class  ReloadDefault
 
class  ReloadDefaultLoop
 
class  ReloadDefaultRecovery
 
class  ReloadDefaultStartup
 
class  ReloadHandgun
 
class  ReloadHandgunCondition
 
class  ReloadHeavyMachineGun
 
class  ReloadHeavyMachineGunCondition
 
class  ReloadLightMachineGun
 
class  ReloadLightMachineGunCondition
 
class  ReloadPrecisionRifle
 
class  ReloadPrecisionRifleCondition
 
class  ReloadRevolver
 
class  ReloadRevolverCondition
 
class  ReloadRifleCondition
 
class  ReloadSelector
 
class  ReloadShotgun
 
class  ReloadShotgunCondition
 
class  ReloadShotgunDual
 
class  ReloadShotgunDualCondition
 
class  ReloadSniperRifle
 
class  ReloadSniperRifleCondition
 
class  ReloadSubmachineGun
 
class  ReloadSubmachineGunCondition
 
class  SandevistanDashReloadSelector
 
class  SetDataAfterEquip
 
class  SetEquipPrimary
 
class  SetEquipSecondary
 
class  SetUnequipPrimary
 
class  SetUnequipSecondary
 
class  ShootingSpotBehaviorComposite
 
class  SimpleCoverReloadSelector
 
class  SimpleReloadSelector
 
class  SimpleShootingSpotBehaviorComposite
 
class  SimpleWeaponHandlingComposite
 
class  SimpleWeaponHandlingCompositeDecorator
 
class  SuccessIfEquipping
 
class  SuccessIfPrimaryWeaponEquipped
 
class  SuccessIfSecondaryWeaponEquipped
 
class  SuccessIfSprinting
 
class  ThrowGrenade
 
class  ThrowGrenadeBiohazard
 
class  ThrowGrenadeCutting
 
class  ThrowGrenadeEMP
 
class  ThrowGrenadeFlash
 
class  ThrowGrenadeFrag
 
class  ThrowGrenadeIncendiary
 
class  ThrowGrenadeNear
 
class  ThrowGrenadeNearBiohazard
 
class  ThrowGrenadeNearCutting
 
class  ThrowGrenadeNearEMP
 
class  ThrowGrenadeNearFlash
 
class  ThrowGrenadeNearFrag
 
class  ThrowGrenadeNearIncendiary
 
class  ThrowGrenadeNearRecon
 
class  ThrowGrenadeRecon
 
class  ThrowGrenadeSelector
 
class  UnequipAnyWeapon
 
class  UnequipCooldown
 
class  UnequipItemOnSlot
 
class  UnequipItemOnSlotNoTicket
 
class  UnequipItemProp
 
class  UnequipPrimarySequence
 
class  UnequipSecondarySequence
 
class  UnequipSelector
 
class  WaitBeforeRemovingUnhandledWeapon
 
class  WaitForEquipToFinish
 
class  WaitForWeapon
 
class  WaitToUnequip
 
class  WaitToUnequipNoTicket
 
class  WeaponHandlingComposite
 
class  WeaponHandlingCompositeDecorator
 
class  WeaponHandlingWhileMovingComposite
 
class  WoundedEquipSelector
 
class  WoundedLeftArmEquipSequence
 
class  WoundedLeftArmEquipWeapon
 
class  WoundedRightArmEquipSequence
 
class  WoundedRightArmEquipWeapon