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Classes
ItemHandling Namespace Reference
Classes
class
CombatBlockSwappingWeapons
class
CombatCanEquipWeapon
class
CombatCanEquipWoundedWeapon
class
CombatCanSwapWeapon
class
CombatForceUnequipWeapon
class
CommandEquipAnyWeapon
class
CommandEquipPrimaryWeaponComposite
class
CommandEquipPrimaryWeaponCondition
class
CommandEquipSecondaryWeaponComposite
class
CommandEquipSecondaryWeaponCondition
class
CommandThrowGrenade
class
CommandThrowGrenadeBiohazard
class
CommandThrowGrenadeCutting
class
CommandThrowGrenadeEMP
class
CommandThrowGrenadeFlash
class
CommandThrowGrenadeFrag
class
CommandThrowGrenadeIncendiary
class
CommandThrowGrenadeNear
class
CommandThrowGrenadeNearBiohazard
class
CommandThrowGrenadeNearCutting
class
CommandThrowGrenadeNearEMP
class
CommandThrowGrenadeNearFlash
class
CommandThrowGrenadeNearFrag
class
CommandThrowGrenadeNearIncendiary
class
CommandThrowGrenadeNearRecon
class
CommandThrowGrenadeRecon
class
CommandThrowGrenadeSelector
class
CommandUnequipAnyWeapon
class
CommandUnequipAnyWeaponCondition
class
CommandWeaponHandlingComposite
class
CommandWeaponHandlingCompositeDecorator
class
CoverReloadAssaultRifle
class
CoverReloadDefault
class
CoverReloadFailureSubAction
class
CoverReloadHandgun
class
CoverReloadHeavyMachineGun
class
CoverReloadLightMachineGun
class
CoverReloadPrecisionRifle
class
CoverReloadRevolver
class
CoverReloadSelector
class
CoverReloadShotgun
class
CoverReloadShotgunDual
class
CoverReloadSniperRifle
class
CoverReloadSubmachineGun
class
CrowdSimpleWeaponHandlingCompositeDecorator
class
DelayToUnequipMelee
class
EquipAnyRangedWeapon
class
EquipAnyWeapon
class
EquipItemOnSlot
class
EquipItemOnSlotNoSpawnDelay
class
EquipOnBody
class
EquipPrimarySequence
class
EquipPrimarySequenceNoSpawnDelay
class
EquipPrimaryWeaponSequence
class
EquipSecondarySequence
class
EquipSecondarySequenceNoSpawnDelay
class
EquipSecondaryWeaponSequence
class
EquipSelector
class
EquipSelectorNoSpawnDelay
class
EquipSequence
class
EquipSequenceNoSpawnDelay
class
EquipTicketAction
class
ExitShootingSpot
class
HasAnyItemSpawning
class
HasAnyItemSpawningFailsafe
class
HasAnyWeaponEquipped
class
InitThrowGrenadeCooldown
class
InstantReloadSprint
class
IsMeleeNPC
class
IsPatrolling
class
NotIsMeleeNPC
class
NoWeaponEquipped
class
NoWeaponEquippedInDangerousArea
class
PreloadWeaponHandlingComposite
class
PreloadWeaponHandlingCompositeDecorator
class
ReloadAssaultRifle
class
ReloadAssaultRifleCondition
class
ReloadCooldown
class
ReloadDefault
class
ReloadDefaultLoop
class
ReloadDefaultRecovery
class
ReloadDefaultStartup
class
ReloadHandgun
class
ReloadHandgunCondition
class
ReloadHeavyMachineGun
class
ReloadHeavyMachineGunCondition
class
ReloadLightMachineGun
class
ReloadLightMachineGunCondition
class
ReloadPrecisionRifle
class
ReloadPrecisionRifleCondition
class
ReloadRevolver
class
ReloadRevolverCondition
class
ReloadRifleCondition
class
ReloadSelector
class
ReloadShotgun
class
ReloadShotgunCondition
class
ReloadShotgunDual
class
ReloadShotgunDualCondition
class
ReloadSniperRifle
class
ReloadSniperRifleCondition
class
ReloadSubmachineGun
class
ReloadSubmachineGunCondition
class
SandevistanDashReloadSelector
class
SetDataAfterEquip
class
SetEquipPrimary
class
SetEquipSecondary
class
SetUnequipPrimary
class
SetUnequipSecondary
class
ShootingSpotBehaviorComposite
class
SimpleCoverReloadSelector
class
SimpleReloadSelector
class
SimpleShootingSpotBehaviorComposite
class
SimpleWeaponHandlingComposite
class
SimpleWeaponHandlingCompositeDecorator
class
SuccessIfEquipping
class
SuccessIfPrimaryWeaponEquipped
class
SuccessIfSecondaryWeaponEquipped
class
SuccessIfSprinting
class
ThrowGrenade
class
ThrowGrenadeBiohazard
class
ThrowGrenadeCutting
class
ThrowGrenadeEMP
class
ThrowGrenadeFlash
class
ThrowGrenadeFrag
class
ThrowGrenadeIncendiary
class
ThrowGrenadeNear
class
ThrowGrenadeNearBiohazard
class
ThrowGrenadeNearCutting
class
ThrowGrenadeNearEMP
class
ThrowGrenadeNearFlash
class
ThrowGrenadeNearFrag
class
ThrowGrenadeNearIncendiary
class
ThrowGrenadeNearRecon
class
ThrowGrenadeRecon
class
ThrowGrenadeSelector
class
UnequipAnyWeapon
class
UnequipCooldown
class
UnequipItemOnSlot
class
UnequipItemOnSlotNoTicket
class
UnequipItemProp
class
UnequipPrimarySequence
class
UnequipSecondarySequence
class
UnequipSelector
class
WaitBeforeRemovingUnhandledWeapon
class
WaitForEquipToFinish
class
WaitForWeapon
class
WaitToUnequip
class
WaitToUnequipNoTicket
class
WeaponHandlingComposite
class
WeaponHandlingCompositeDecorator
class
WeaponHandlingWhileMovingComposite
class
WoundedEquipSelector
class
WoundedLeftArmEquipSequence
class
WoundedLeftArmEquipWeapon
class
WoundedRightArmEquipSequence
class
WoundedRightArmEquipWeapon
ItemHandling
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