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OdaBoss Namespace Reference

Classes

class  ActivateKerenzikov
 
class  ActivateKerenzikovCondition
 
class  ActivateKerenzikovCooldown
 
class  ActivateKerenzikovInitCooldown
 
class  ActivateKerenzikovSequence
 
class  AimAttackCooldown
 
class  AimAttackHandgunOnPlaceDevice
 
class  AimAttackInitCooldown
 
class  AimAttackSMGConditionDistance
 
class  AimAttackSMGConditions
 
class  AimAttackSMGLOSMonitorAction
 
class  AimAttackSMGOnPlace
 
class  AimAttackSMGSequence
 
class  AimEscapeCooldown
 
class  ApplyHurt
 
class  ApplyStealthMode
 
class  BehaviorLoop1EnterCondition
 
class  BossInvestigateCustomComposite
 
class  CamoCondition
 
class  ChargeAttack01P1
 
class  ChargeAttack01P1Recovery
 
class  ChargeAttack01Sequence
 
class  ChargeAttack02P1
 
class  ChargeAttack02P1Recovery
 
class  ChargeAttack02Sequence
 
class  ChargeAttackCondition
 
class  ChargeAttackCooldown
 
class  ChargeAttackInitCooldown
 
class  ChargeToTargetMeleeSandevistanSequence
 
class  ChargeToTargetMeleeSandevistanSequenceConditions
 
class  CheckHitAimAttackSMG
 
class  CloakCooldown
 
class  CombatBehaviorCondition
 
class  ComboAttackCooldown
 
class  ComboAttackInitCooldown
 
class  DashAttack01
 
class  DashAttack01Condition
 
class  DashAttack01Loop
 
class  DashAttack01Recovery
 
class  DashAttack01Sequence
 
class  DashAttack01Startup
 
class  DashAttack02
 
class  DashAttack02Condition
 
class  DashAttack02Loop
 
class  DashAttack02Recovery
 
class  DashAttack02Sequence
 
class  DashAttack02Startup
 
class  DashAttack03
 
class  DashAttack03Condition
 
class  DashAttack03Loop
 
class  DashAttack03Recovery
 
class  DashAttack03Sequence
 
class  DashAttack03Startup
 
class  DashAttackAmbush
 
class  DashAttackAmbushConditionCooldown
 
class  DashAttackAmbushConditionHealth
 
class  DashAttackAmbushConditionNoCooldown
 
class  DashAttackAmbushConditionSequence
 
class  DashAttackAmbushCooldown
 
class  DashAttackAmbushInitCooldown
 
class  DashAttackAmbushLoop
 
class  DashAttackAmbushRecovery
 
class  DashAttackAmbushSequence
 
class  DashAttackAmbushStartup
 
class  DashAttackCondition
 
class  DashAttackCooldown
 
class  DashAttackInitCooldown
 
class  DashAttackPattern01Sequence
 
class  DashBack
 
class  DashBackCondition
 
class  DashBackCooldown
 
class  DashBackSelector
 
class  DashCondition
 
class  DashForwardSlideData
 
class  DashForwardToTarget
 
class  DashLeft
 
class  DashLeftSelector
 
class  DashRight
 
class  DashRightSelector
 
class  DeviceInvestigation
 
class  DeviceInvestigationHigh
 
class  DeviceInvestigationHighUnarmed
 
class  DeviceInvestigationLookat
 
class  DeviceInvestigationLow
 
class  DeviceInvestigationLowUnarmed
 
class  DeviceInvestigationUnarmed
 
class  directPathCondition
 
class  DisableCamo
 
class  DodgeBulletSelectorCondition
 
class  DodgeCooldown
 
class  DodgeOutFromLineOfSight
 
class  EmergencyEscapeCooldown
 
class  EnableCamo
 
class  EquipHandgunDeviceInvestigate
 
class  EquipMantisBlades
 
class  EquipMantisBladesBackFlip
 
class  EquipMantisBladesCombo01P1
 
class  EquipMantisBladesCombo01P2
 
class  EquipMantisBladesCombo01P3
 
class  EquipMantisBladesCombo01P3Recovery
 
class  EquipMantisBladesComboCondition
 
class  EquipMantisBladesComboSequence
 
class  EquipMantisBladesCondition
 
class  EquipMantisBladesInstantly
 
class  EquipMantisBladesInstantlySequence
 
class  EquipMantisBladesSequence
 
class  EquipMantisBladesSMG
 
class  EquipMantisBladesSMGCondition
 
class  EquipSMG
 
class  EquipSMGBackFlip
 
class  EquipSMGBackflipCondition
 
class  EquipSMGCondition
 
class  EquipSMGNoAnimation
 
class  EquipSMGSequence
 
class  EquipSMGStealth
 
class  FindHealPosition
 
class  FindRoamPosition
 
class  FindShootPosition
 
class  FindShootPositionFailsafe
 
class  Heal
 
class  HealCondition
 
class  HealSequence
 
class  HearDeviceNoiseBack
 
class  HearDeviceNoiseBackUnarmed
 
class  HearDeviceNoiseFront
 
class  HearDeviceNoiseFrontUnarmed
 
class  InitialCombatActionSequence
 
class  JumpBack
 
class  LeapAttack01
 
class  LeapAttack01RecoverySlideData
 
class  LeapAttack01Sequence
 
class  LeapAttack01StartSlideData
 
class  LeapAttack02
 
class  LeapAttack02RecoverySlideData
 
class  LeapAttack02StartSlideData
 
class  LeapAttackCondition
 
class  LeapAttackCooldown
 
class  LeapAttackInitCooldown
 
class  LeapSlideData
 
class  Map
 
class  MeleeAttackCombo1P1SlideData
 
class  MeleeAttackCombo1P2SlideData
 
class  MeleeAttackCombo1P3SlideData
 
class  MeleeAttackCombo1P4SlideData
 
class  MeleeAttackCooldown
 
class  MeleeAttackInitCooldown
 
class  MeleeAttackSlideData
 
class  MeleeAttackSMG
 
class  MeleeAttackSMGCondition
 
class  MeleeAttackSMGSelector
 
class  MeleeCombo01CloseP1
 
class  MeleeCombo01CloseP2
 
class  MeleeCombo01CloseP3
 
class  MeleeCombo01CloseP3Recovery
 
class  MeleeCombo01CloseSequence
 
class  MeleeCombo01P1
 
class  MeleeCombo01P2
 
class  MeleeCombo01P3
 
class  MeleeCombo01P3Recovery
 
class  MeleeCombo01Sequence
 
class  MeleeCombo02CloseP1
 
class  MeleeCombo02CloseP2
 
class  MeleeCombo02CloseP2Recovery
 
class  MeleeCombo02CloseSequence
 
class  MeleeCombo02P1
 
class  MeleeCombo02P1Close
 
class  MeleeCombo02P2
 
class  MeleeCombo02P2Recovery
 
class  MeleeCombo02Sequence
 
class  MeleeCombo03CloseSequence
 
class  MeleeCombo03P1
 
class  MeleeCombo03P1OnPlace
 
class  MeleeCombo03P2
 
class  MeleeCombo03P3
 
class  MeleeCombo03P4
 
class  MeleeCombo03P4Recovery
 
class  MeleeCombo03Sequence
 
class  MeleeComboCloseCondition
 
class  MeleeComboCondition
 
class  MeleeComboFarCondition
 
class  MeleeComboLosCondition
 
class  MeleeComboTurn180Condition
 
class  MeleeComboTurn180L
 
class  MeleeComboTurn180LSequence
 
class  MeleeComboTurn180R
 
class  MeleeComboTurn180RSequence
 
class  MeleeComboTurn270
 
class  MeleeComboTurn270Condition
 
class  MeleeComboTurn270Sequence
 
class  MeleeComboTurn90
 
class  MeleeComboTurn90Condition
 
class  MeleeComboTurn90Sequence
 
class  MeleeComboTurnCondition
 
class  MeleeDashAttack01SlideData
 
class  MeleeDashAttack02SlideData
 
class  MeleeDashAttack03SlideData
 
class  MeleeDashAttackRecoverySlideData
 
class  MeleeDashAttackSlideData
 
class  MeleeSlideCollsionPrevention
 
class  MoveCloserToStimSource
 
class  MoveToStimSourceInvestigate
 
class  noPathCondition
 
class  NotOnOffmeshLinkCondition
 
class  OdaChargeJumpTag
 
class  OdaDodgeBulletConditionDefinition
 
class  OdaMeleeAttackSlideData
 
class  OdaVanishAlertedComposite
 
class  pathCondition
 
class  pathFindingFailedCondition
 
class  pathFindingSucceededCondition
 
class  PatrolUnequipWeaponConditions
 
class  ReevaluationBreak
 
class  ReloadLMG
 
class  ReloadSMGCondition
 
class  RemoveInvulnerability
 
class  RemoveStatusEffectEmergency
 
class  RemoveStealthMode
 
class  RemoveVanishAlerted
 
class  ResetAllLoopCooldown
 
class  RotateSlideData
 
class  RotateToTarget
 
class  RotateToWeaponSlideData
 
class  SandevistanActivation
 
class  SandevistanStraightCondition
 
class  SE_Blind
 
class  SE_BlindArmed
 
class  SE_BlindBase
 
class  SE_BlindQuickhack
 
class  SE_Hurt
 
class  SE_QuickHackFreezeLocomotion
 
class  SetActivateKerenzikovCooldown
 
class  SetCloakCooldown
 
class  SetDashAttackAmbushCooldown
 
class  SetDashAttackCooldown
 
class  SetEmergencyEscapeCooldown
 
class  SetLeapAttackCooldown
 
class  SetMantisBladeVFXCondition
 
class  SetMantisBladeVFXOff
 
class  SetMantisBladeVFXOn
 
class  SetMantisPhase
 
class  SetMeleeAttackSMGCooldown
 
class  SetRangedMaskVFX
 
class  SetRangedMaskVFXCondition
 
class  SetRoamingPhase
 
class  SetSMGPhase
 
class  SetSwitchToLoop0Cooldown
 
class  SetSwitchToLoop0CooldownMin
 
class  SetSwitchToLoop1Cooldown
 
class  SetSwitchToLoop1CooldownMin
 
class  SetSwitchToLoop2Cooldown
 
class  SprintToMovementDestination
 
class  SprintToMovementDestinationCondition
 
class  SprintToMovementDestinationConditionLos
 
class  SprintToMovementDestinationConditionThreat
 
class  SprintToMovementDestinationLoopPhase
 
class  SprintToMovementDestinationNoSandevistan
 
class  SprintToMovementDestinationSequence
 
class  SprintToMovementRoamDestination
 
class  SprintToMovementRoamDestinationLoopPhase
 
class  SprintToMovementRoamDestinationNoInterrupt
 
class  SprintToMovementRoamDestinationNoInterruptLoopPhase
 
class  SprintToMovementRoamDestinationNoInterruptSequence
 
class  SprintToMovementRoamDestinationSequence
 
class  SprintToRoamDestination
 
class  SprintToRoamDestinationCondition
 
class  SprintToRoamDestinationLoopPhase
 
class  SprintToRoamDestinationSequence
 
class  SprintToTarget
 
class  SprintToTargetCondition
 
class  SprintToTargetDash
 
class  SprintToTargetDashAmbush
 
class  SprintToTargetDashAmbushSandevistan
 
class  SprintToTargetDashAmbushSandevistanConditions
 
class  SprintToTargetDashAmbushSandevistanSequence
 
class  SprintToTargetDashAmbushSequence
 
class  SprintToTargetDashSandevistan
 
class  SprintToTargetDashSandevistanSequence
 
class  SprintToTargetDashSandevistanSequenceConditions
 
class  SprintToTargetDashSequence
 
class  SprintToTargetLeap
 
class  SprintToTargetLeapSandevistan
 
class  SprintToTargetLos
 
class  SprintToTargetMelee
 
class  SprintToTargetMeleeSandevistan
 
class  SprintToTargetMeleeSandevistanLos
 
class  SprintToTargetMeleeSandevistanSelector
 
class  SprintToTargetMeleeSandevistanSequence
 
class  SprintToTargetMeleeSandevistanSequenceConditions
 
class  SprintToTargetSequence
 
class  StealthIdleDelay
 
class  SwipeAttackSMGConditions
 
class  SwipeAttackSMGOnPlace
 
class  SwipeAttackSMGSequence
 
class  SwitchToLoop0ConditionCloaked
 
class  SwitchToLoop0ConditionCooldown
 
class  SwitchToLoop0ConditionDistance
 
class  SwitchToLoop0ConditionLos
 
class  SwitchToLoop0ConditionPath
 
class  SwitchToLoop0Cooldown
 
class  SwitchToLoop0CooldownMin
 
class  SwitchToLoop0InitCooldown
 
class  SwitchToLoop0LineOfSightVector
 
class  SwitchToLoop0Sequence
 
class  SwitchToLoop1ConditionCooldown
 
class  SwitchToLoop1ConditionCooldownMin
 
class  SwitchToLoop1ConditionDistance
 
class  SwitchToLoop1ConditionPath
 
class  SwitchToLoop1Cooldown
 
class  SwitchToLoop1CooldownMin
 
class  SwitchToLoop1InitCooldown
 
class  SwitchToLoop1InitCooldownMin
 
class  SwitchToLoop1Sequence
 
class  SwitchToLoop2ConditionCooldown
 
class  SwitchToLoop2ConditionDistance
 
class  SwitchToLoop2ConditionLife
 
class  SwitchToLoop2ConditionOffmeshLinks
 
class  SwitchToLoop2ConditionStatusEffect
 
class  SwitchToLoop2Cooldown
 
class  SwitchToLoop2InitCooldown
 
class  SwitchToLoop2Sequence
 
class  SwitchToPhase2ActionSequence
 
class  SwitchToPhase2Condition
 
class  Taunt01MantisBlade
 
class  Taunt01SMG
 
class  Taunt02MantisBlade
 
class  Taunt02SMG
 
class  Taunt03MantisBlade
 
class  Taunt03SMG
 
class  Taunt04MantisBlade
 
class  TauntCondition
 
class  TauntCooldown
 
class  TurnAttackCooldown
 
class  TurnAttackInitCooldown
 
class  UnequipAllWeapon
 
class  UnequipAnyWeapon
 
class  UnequipMantisBladesStealth
 
class  UnequipRightHandWeaponWeapon
 
class  Vanish
 
class  VanishAlerted
 
class  VisibilityTestCondition
 
class  WalkToTargetNoPath