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Classes
Prereqs Namespace Reference
Classes
class
AfterFirstVisit_SalesAtWilsonStart
class
AfterFirstVisitAtVictor
class
AfterJackiesFuneral
class
AgentMoving
class
AgentMovingHitPrereqCondition
class
AIActionTargetPrereq
class
AlwaysTruePrereq
class
AmmoState
class
AmmoStateHitPrereqCondition
class
ANDPrereq
class
AnyTakedown
class
AnyTakedownOrKill
class
AnyWeaponHeldPrereq
class
ArmsCWInSlotPrereq
class
AssaultRifleHeldPrereq
class
AttackSubType
class
AttackSubtypeHitPrereqCondition
class
AttackType
class
AttackTypeHitPrereqCondition
class
BeforeFirstVisit_SalesAtWilsonStart
class
BodyAllocationPrereq
class
BodyCarryingPSMPrereq
class
BodyDisposalPSMPrereq
class
BodyPart
class
BodyPartHitPrereqCondition
class
BodyPrereq
class
BrainMeltPrereq
class
CanNpcUseGrenadesPrereq
class
CharacterDataPrereq
class
ColdBloodDoTReceived
class
ColdBloodMeleePrereq
class
ColdBloodRangedPrereq
class
ColdBloodStatusPrereq
class
ColdBloodWeaponPrereq
class
CombatPSMPrereq
class
CommsCallInPrereq
class
CommsCallOutPrereq
class
CommsNoisePrereq
class
ConnectedToBackdoor
class
ConnectedToBackdoorActive
class
CoolAllocationPrereq
class
CoolPrereq
class
CurrentHighLevelNPCStatePrereq
class
CurrentStanceNPCStatePrereq
class
CyberwareMalfunctionPrereq
class
DamageOverTimeType
class
DamageOverTimeTypeHitPrereqCondition
class
DamageType
class
DetailedLocomotionPSMPrereq
class
DeviceDetectingPlayerPrereqState
class
DialogueChoiceHubPrereq
class
DismembermentTriggeredPrereq
class
DistanceCovered
class
DistanceCoveredHitPrereqCondition
class
DurationPrereq
class
EntityHasVisualTag
class
EntityNoticedPlayerPrereq
class
FactValuePrereq
class
FallPSMPrereq
class
FistsHeldPrereq
class
GameTimePrereq
class
GrenadeExplodePrereq
class
GunSuicidePrereq
class
HandgunHeldPrereq
class
HasAnyCyberwareAbilityPrereq
class
HasBerserkInstalled
class
HasDialogVisualizerVisiblePrereq
class
HasNetwork
class
HasNetworkActive
class
HasSandevistanInstalled
class
HighLevelNPCStatePrereq
class
HighLevelPSMPrereq
class
HitAttackSubtypePrereq
class
HitAttackTypePrereq
class
HitFlag
class
HitFlagHitPrereqCondition
class
HitIsMovingPrereq
class
HitReceivedPrereq
class
HitTriggeredPrereq
class
HMGHeldPrereq
class
ICEBreakerAbsentActionPrereq
class
IgnoreBarbedWirePrereq
class
IncapacitatedPrereq
class
InstigatorType
class
InstigatorTypeHitPrereqCondition
class
IntelligenceAllocationPrereq
class
IntelligencePrereq
class
IsInVehiclePrereq
class
IsInWorkspotPSMPrereq
class
IsNotCyberpsycho
class
IsNotImmuneToMemoryWipe
class
IsNotImmuneToSystemCollapse
class
IsPlayerNotReachableWhistleAction
class
IsPlayerReachable
class
IsPuppetBreachedPrereq
class
IsPuppetInWorkspot
class
ItemIconicPrereq
class
ItemInSlotPrereq
class
ItemQualityEqualPrereq
class
ItemQualityPrereq
class
KatanaHeldPrereq
class
KnifeHeldPrereq
class
LegenaryTreasureDrop
class
LMGHeldPrereq
class
LocomotionMalfunctionPrereq
class
LocomotionPSMPrereq
class
MadnessPrereq
class
MeleePSMPrereq
class
MeleeWeaponHeldPrereq
class
MeleeWeaponPSMPrereq
class
MemoryWipeImmunityStatusEffect
class
MemoryWipePrereq
class
MinotaurLeftArmNotDestroyedPrereq
class
MinotaurRightArmNotDestroyedPrereq
class
NearestNavigableSquadmate
class
NearestNavigableSquadmateFoundPrereq
class
NetworkBreached
class
NetworkBreachedActive
class
NetworkNotBreachedActive
class
NotConnectedToBackdoorActive
class
NotHMGHeldPrereq
class
NotLMGHeldPrereq
class
NPCAttitudeTowardsPlayerPrereq
class
NPCDetectingPlayerPrereq
class
NPCHitReactionTypePrereq
class
NPCHitSourcePrereq
class
NPCInScene
class
NPCIsAggressive
class
NPCIsAndroid
class
NPCIsChild
class
NPCIsCrowd
class
NPCIsDrone
class
NPCIsHuman
class
NPCIsLMG
class
NPCIsMech
class
NPCIsNotChild
class
NPCIsNotCrowd
class
NPCIsNotHuman
class
NPCLocomotionTypePrereq
class
NPCRarityPrereq
class
NPCReactionPresetPrereq
class
NPCRecordHasVisualTag
class
NPCTrackingPlayerPrereq
class
OneHandedBladeHeldPrereq
class
OneHandedClubHeldPrereq
class
OnOffPrereq
class
ORPrereq
class
OverheatPrereq
class
OverloadPrereq
class
PingPrereq
class
PlayerCombatStateTimePrereq
class
PlayerControlsDevicePrereq
class
PlayerReachableActionPrereq
class
PlayerStateMachinePrereq
class
PostProcessHitReceived
class
PostProcessHitTriggered
class
PowerWeaponHeldPrereq
class
PrecisionRifleHeldPrereq
class
PreProcessHitReceived
class
PreProcessHitTriggered
class
ProcessHitReceived
class
ProcessHitTriggered
class
PuppetMortalPrereq
class
QuickHackActivePrereq
class
QuickHackBlindImmunePrereq
class
QuickHackBlindPrereq
class
QuickHackBurningImmunePrereq
class
QuickHackTargetMortalPrereq
class
QuickHackUploadingPrereq
class
RandomChancePrereq
class
RangedWeaponHeldActionPrereq
class
RangedWeaponHeldCheckBothHandsActionPrereq
class
RangedWeaponHeldCheckBothHandsPrereq
class
RangedWeaponHeldLeftHandPrereq
class
RangedWeaponHeldMinotaurActionPrereq
class
RangedWeaponHeldMinotaurPrereq
class
RangedWeaponHeldPrereq
class
RangedWeaponPSMPrereq
class
ReflexesAllocationPrereq
class
ReflexesPrereq
class
RevolverHeldPrereq
class
RifleHeldPrereq
class
SalesAtWilsonStart
class
SameTarget
class
SameTargetHitPrereqCondition
class
SampleAmmoStatePrereq
class
SampleHitFlagPrereq
class
SampleHitStatusEffectPresentPrereq
class
SampleHitTriggeredPrereq
class
SampleStatPoolPrereq
class
SampleStatPrereq
class
SampleStatusEffectPrereq
class
SampleStatusEffectRemovePrereq
class
SampleTargetKilledPrereq
class
SetChancePrereq
class
ShotgunDualHeldPrereq
class
ShotgunHeldPrereq
class
SmartWeaponHeldPrereq
class
SMGHeldPrereq
class
SniperRifleHeldPrereq
class
SourceType
class
SourceTypeHitPrereqCondition
class
StanceNPCStatePrereq
class
StatPool
class
StatPoolComparison
class
StatPoolComparisonHitPrereqCondition
class
StatPoolHitPrereqCondition
class
StatusEffectAbsentPrereq
class
StatusEffectPresent
class
StatusEffectPresentHitPrereqCondition
class
SwimmingPSMPrereq
class
SystemCollapsePrereq
class
TakedownPSMPrereq
class
TargetHasAnyCyberwareAbilityPrereq
class
TargetInCombatActionPrereq
class
TargetInCombatPrereq
class
TargetKilled
class
TargetKilledHitPrereqCondition
class
TargetNotInCombatActionPrereq
class
TargetNotInCombatPrereq
class
TargetNPCRarity
class
TargetNPCRarityHitPrereqCondition
class
TargetNPCType
class
TargetNPCTypeHitPrereqCondition
class
TargetType
class
TargetTypeHitPrereqCondition
class
TechnicalAbilityAllocationPrereq
class
TechnicalAbilityPrereq
class
TechWeaponHeldPrereq
class
TierPrereq
class
TimeDilationPSMPrereq
class
TwoHandedBladeHeldPrereq
class
TwoHandedHammerHeldPrereq
class
UpperBodyNPCStatePrereq
class
UpperBodyPSMPrereq
class
UsingCoverPSMPrereq
class
VehiclePSMPrereq
class
VisionModePrereq
class
WakakoReward
class
WeaponHeldByTagPrereq
class
WeaponHeldByTypePrereq
class
WeaponHeldLeftHandByTagPrereq
class
WeaponMalfunctionPrereq
class
WeaponType
class
WeaponTypeHitPrereqCondition
class
WhistlePrereq
class
WilsonSalesStock
class
WoundedTriggered
class
WoundedTriggeredPrereq
class
ZonesPSMPrereq
Prereqs
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