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Classes
StatusEffectActions Namespace Reference
Classes
class
AIQuickhackDefaultAction
class
AIStatusEffectAction
class
DismemberedLegDeath
class
DismemberedLegSequence
class
ForceScream
class
MadnessSquadmateVoiceReaction
class
PrimaryRangedWeaponCondition
class
RangedWeaponCondition
class
SE_AndroidBoxingAttack
class
SE_AndroidTurnOff
class
SE_AndroidTurnOn
class
SE_Bleeding
class
SE_BleedingArmed
class
SE_BleedingResidual
class
SE_BleedingResidualArmed
class
SE_BleedingResidualUnarmed
class
SE_BleedingUnarmed
class
SE_BleedingWorkspot
class
SE_Blind
class
SE_BlindBase
class
SE_BlindDefault
class
SE_BlindQuickhackCombat
class
SE_BlindQuickhackStealth
class
SE_BlindQuickhackWorkspot
class
SE_BlindWorkspot
class
SE_BlindWorkspotSelector
class
SE_BrainMelt
class
SE_BrainMeltArmed
class
SE_BrainMeltUnarmed
class
SE_Burning
class
SE_BurningArmed
class
SE_BurningResidual
class
SE_BurningResidualArmed
class
SE_BurningResidualUnarmed
class
SE_BurningUnarmed
class
SE_Civilian_Knockdown_Infinite
class
SE_CombatWhistle
class
SE_CombatWhistleInCombat
class
SE_CommsCallIn
class
SE_CommsCallInCombat
class
SE_CommsCallInCombatInCombat
class
SE_CommsCallInWait
class
SE_CommsCallOut
class
SE_CommsNoise
class
SE_Defeated
class
SE_DefeatedLoop
class
SE_DefeatedRecover
class
SE_DefeatedShouldRagdoll
class
SE_DefeatedStartup
class
SE_DefeatedStartupBleeding
class
SE_DefeatedStartupBurningArmed
class
SE_DefeatedStartupBurningUnarmed
class
SE_DefeatedStartupEMPArmed
class
SE_DefeatedStartupEMPUnarmed
class
SE_DefeatedStartupKnockdown
class
SE_DefeatedStartupPoisoned
class
SE_DefeatedStartupRegular
class
SE_DefeatedWithRecover_loop
class
SE_DefeatedWithRecover_recover
class
SE_DefeatedWithRecover_startup
class
SE_EMP
class
SE_EMPArmed
class
SE_EMPResidual
class
SE_EMPResidualArmed
class
SE_EMPResidualUnarmed
class
SE_EMPUnarmed
class
SE_EMPWorkspot
class
SE_ForceShoot
class
SE_HearingImpairedArmed
class
SE_HearingImpairedDisconnectArmed
class
SE_HearingImpairedDisconnectUnarmed
class
SE_HearingImpairedHearNoiseArmed
class
SE_HearingImpairedHearNoiseUnarmed
class
SE_HearingImpairedLookAroundArmed
class
SE_HearingImpairedLookAroundUnarmed
class
SE_HearingImpairedUnarmed
class
SE_Knockdown
class
SE_Knockdown_Infinite
class
SE_Madness
class
SE_MonowireGrapple
class
SE_MonowireGrappleDeath
class
SE_MonowireGrappleHack
class
SE_MonowireGrappleUnconscious
class
SE_Pain
class
SE_PainWorkspot
class
SE_PoisonArmed
class
SE_Poisoned
class
SE_PoisonedResidual
class
SE_PoisonedResidualArmed
class
SE_PoisonedResidualUnarmed
class
SE_PoisonedUnarmed
class
SE_QuickHackFreezeLocomotion
class
SE_QuickHackStaggerCyberware
class
SE_QuickHackStaggerLocomotion
class
SE_QuickHackStaggerWeapon
class
SE_ReducedVisibilityArmed
class
SE_ReducedVisibilityFootstepsArmedPatrol
class
SE_ReducedVisibilityFootstepsArmedSearching
class
SE_ReducedVisibilityFootstepsUnarmed
class
SE_ReducedVisibilityPanicArmed
class
SE_ReducedVisibilityPanicUnarmed
class
SE_ReducedVisibilityUnarmed
class
SE_SetFriendly
class
SE_SkipDefeatedStartup
class
SE_Stun
class
SE_StunArmed
class
SE_StunUnarmed
class
SE_StunWorkspot
class
SE_SuicideWithGrenade
class
SE_SuicideWithGunHandgunEquipped
class
SE_SuicideWithGunMech
class
SE_SuicideWithGunRifleEquipped
class
SE_SuicideWithGunUnarmed
class
SE_SuicideWithMeleeLongWeaponEquipped
class
SE_SuicideWithMeleeShortBladeEquipped
class
SE_SuicideWithWeaponNoEquipMotionOnly
class
SE_SuicideWithWeaponWithEquipMotionOnly
class
SE_SystemCollapse
class
SE_SystemCollapseAndroid
class
SE_SystemCollapseMech
class
SE_SystemCollapseWorkspot
class
SE_UnconsciousArmed
class
SE_UnconsciousStartupArmed
class
SE_UnconsciousStartupUnarmed
class
SE_UnconsciousTakedown
class
SE_UnconsciousUnarmed
class
SE_WeaponJammed
class
SE_WeaponJammedBlowUpWeapon
class
SE_WeaponJammedBlowUpWeaponManMassive
class
SE_WeaponJammedBlowUpWeaponSelector
class
SE_Whistle
class
SE_WoundedBaseEntryDefinition
class
SE_WoundedCyberLArmEntryDefinition
class
SE_WoundedCyberLArmEntryFistDefinition
class
SE_WoundedCyberLArmEntryKnifeDefinition
class
SE_WoundedCyberLArmEntryLexingtonDefinition
class
SE_WoundedCyberLArmEntryRevolverDefinition
class
SE_WoundedCyberLArmEntrySelectorDefinition
class
SE_WoundedCyberLLegEntryDefinition
class
SE_WoundedCyberRArmEntryDefinition
class
SE_WoundedCyberRArmEntryFistDefinition
class
SE_WoundedCyberRArmEntryKnifeDefinition
class
SE_WoundedCyberRArmEntryLexingtonDefinition
class
SE_WoundedCyberRArmEntryRevolverDefinition
class
SE_WoundedCyberRArmEntrySelectorDefinition
class
SE_WoundedCyberRLegEntryDefinition
class
SE_WoundedLArmEntryDefinition
class
SE_WoundedLArmEntryFistDefinition
class
SE_WoundedLArmEntryLexingtonDefinition
class
SE_WoundedLArmEntryRevolverDefinition
class
SE_WoundedLArmEntrySelectorDefinition
class
SE_WoundedLLegEntryDefinition
class
SE_WoundedLLegEntrySelectorDefinition
class
SE_WoundedRArmEntryDefinition
class
SE_WoundedRArmEntryFistDefinition
class
SE_WoundedRArmEntryKnifeDefinition
class
SE_WoundedRArmEntryLexingtonDefinition
class
SE_WoundedRArmEntryRevolverDefinition
class
SE_WoundedRArmEntrySelectorDefinition
class
SE_WoundedRLegEntryDefinition
class
SE_WoundedRLegEntrySelectorDefinition
class
StartWoundedShootCooldown
class
SuicideWithGrenadeBiohazard
class
SuicideWithGrenadeCutting
class
SuicideWithGrenadeEMP
class
SuicideWithGrenadeFlash
class
SuicideWithGrenadeFrag
class
SuicideWithGrenadeIncendiary
class
SuicideWithGrenadeRecon
class
SuicideWithGrenadeSelector
class
SuicideWithWeaponSelector
class
SystemCollapseSelector
class
WaitForWoundedStatusEffect
class
WoundedArmHandgunConditionDefinition
class
WoundedArmKnifeConditionDefinition
class
WoundedCrawlForward
class
WoundedLegReactionDelay
StatusEffectActions
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